Savant Randy 
PARTICULARS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
11 BODY 10 2 11 11-
23 INT 10 16 23 14- PER Roll 14-
15 EGO 10 10 15 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
14 COM 10 2 14 12-
6 PD 3 3 6 6 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
5 SPD 3.0 30 5 Phases: 3, 5, 8, 10, 12
7 REC 7 0 7
30 END 36 -3 30
28 STUN 28 0 28
7" Running 6 2 7"
2" Swimming 2 0 2"
3"/1 1/2" Leaping 3 0 3" 121 Total Characteristics Points
TRACKSPEED
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
GRIT
Total earned: 124
Spent: 124
Unspent: 0
Base Points: 75
Disad Points: 105
Total Points: 304
GENERAL DESCRIPTION
Hair Color:  Blonde
Eye Color:  Blue
Height:  6' 0"
Weight:  181 lbs
Description:
Young, and blonde but full of confidence.
LIABILITIES
Cost  Disadvantage
20 Normal Characteristic Maxima No Age Restriction
20 Physical Limitation: Terminal (Frequently, Fully Impairing)
15 Psychological Limitation: Hero Complex (Common, Strong)
10 Psychological Limitation: Scientific Curiosity (Common, Moderate)
5 Dependent NPC: Valerie Stiener 8- (Normal; Useful noncombat position or skills)
5 Dependent NPC: Alfred the Butler 8- (Normal; Useful noncombat position or skills)
30 Hunted: Card Shark, Cabal, VIPER 14- (Mo Pow, NCI, Harshly Punish)
105 Total Disadvantages Cost

 Savant Randy 
MOVES
OCV: 7 DCV: 7
Combat Skill Levels:
+1 Overall
+1 with DCV
+3 with Ranged Combat (15 Active Points); Custom Modifier (-1)
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 5d6 Strike
S.O.P.
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
TARGET SPECS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
VITALS
Type Amount Notes
Physical Defense 6 Current BODY:
Res. Phys. Defense 0 (11)
Energy Defense 4 Current END:
Res. Energy Defense 0 (30)
Mental Defense 0 Current STUN:
Power Defense 0 (28)

 Savant Randy 
SIGNATURE ABILITIES AND STUNTS
Cost  Power END
15 Good things happen to good people:  Luck 3d6 0
15 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
3 SS: Psychology (INT-based) 14-
3 PS: Criminologist (INT-based) 14-
3 SS: Criminal Psychology (INT-based) 14-
3 SS: Criminology (INT-based) 14-
3 SS: Mathematics and Logic (INT-based) 14-
2 SS: Researcher 11-
2 SS: Sociology 11-
3 SS: Computer Science (INT-based) 14-
3 KS: Arcane & Occult Lore (INT-based) 14-
3 KS: Criminal Law (INT-based) 14-
3 KS: Hudson City Underworld (INT-based) 14-
3 KS: Cults (INT-based) 14-
3 KS: History (INT-based) 14-
2 KS: The Cabal 11-
2 KS: Card Shark 11-
3 KS: X-Files / Cryptozoology (INT-based) 14-
3 Acting 13-
3 Acrobatics 13-
3 Climbing 13-
3 Computer Programming 14-
3 Concealment 14-
3 Conversation 13-
3 Criminology 14-
3 Disguise 14-
3 Electronics 14-
3 Fast Draw 13-
3 Inventor 14-
3 Mechanics 14-
3 Security Systems 14-
3 Stealth 13-
3 Streetwise 13-
3 Systems Operation 14-
3 WF: Small Arms, Clubs, Crossbows, Fist-Loads, Unarmed Combat
1 TF: Hanggliding
10 Just damn good: +1 Overall
5 Get down kid: +1 with DCV
7 Good eye [Rmod]: +3 with Ranged Combat (15 Active Points); Custom Modifier (-1)
118 Total Skills Cost
PERKS
Cost  Name
6 Agent Calvin, CIA: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) 8-
1 Sister Atila: Contact (Contact has useful Skills or resources, Contact limited by identity) 8-
7 Gunner: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8-
5 Det Theron Long: Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8-
6 Frank Fedora, Reporter: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) 8-
8 Jun Sun, FBI Behaviorial Unit: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 11-
4 Father Flanagan [Barton Street Mission]: Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8-
5 Inheritance: Money: Well Off
42 Total Perks Cost
FIGHTING SKILLS
Cost  Maneuver
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
8 Total Fighting Skills Cost

 Savant Randy 

 Savant Randy 
DOSSIER -- SECTION A
APPEARANCE
Height: 6' 0" Hair: Blonde
Weight: 181 lbs Eyes: Blue
Young, and blonde but full of confidence.
PSYCH EVAL
Savant wants to make a difference with the time he has left in this world. He has come to believe that his death is immenent so he elected to take a more direct method to help people.
TRANSCRIPT
"Get behind me sir, and do as I say."
M.O.
Savant used a number of unusual gadgets and had a pretty wide array of tricks. He used hang glider capes, spring boots, line guns and other tools to increase his mobility. He was careful with his shots echewing autofire weapons in favor of single weapons with high STUN damage -- CS pistols 8d6 STUN damage or if serious he would use a lLazer Pistol 2d6 RKA with 2 points piercing.

 Savant Randy 
DOSSIER -- SECTION B
Andrew’s parents were wealthy but met a tragic end while he was still an infant. He was raised, in essence, by the staff and tutors provided by his family but never really had parental figures.

Andrew was always brilliant. He excelled in school, beginning his college career at the age of 11. By the age of 15 when he began to have the Headaches, Andrew was finishing a PhD in Psychology and Aberrant Psychology. His strong science background was looked on as something of an oddity but his intense work in mathematics and pattern recognition led him to believe that many of the same theories could be applied to people, hence his interest in those who deviated from the pattern.

Reading all of the “real crime” reports while also finding his teenaged love for comics was jarring to Anderw’s mind. There was a disparity in what he wanted to believe and what he read on a daily basis. Many nights Andrew applied his prodigious mind to the question of heroics, even going so far as to take up a parallel study in semiotics [symbolism]. His dissertation was on the culturally derived meaning, inherent in the family symbol of Superman, in contrast to the symbolism of clearly nationalistic paragons such as Captain America or Captain Briton.

While he still had a child’s idealism, many agreed that Andrew Hobbs was frighteningly astute disseminating human beings into simple equations that were by and large solvable.

He was destined for some of the greatest think tanks in the US, until he had a seizure while visiting Cal Tech. Andrew was diagnosed with an inoperable Astrosarcoma a rare type of cancer that affects the Astrocytes, commonly referred to as a type of “Brain Cancer.”

Andrew studied his situation and immediately formulated a strategy. He was going to die shortly, so why not do something good and important with his life. At 17 years old, he look to the most familiar place for inspiration – comic books. He understood criminals and how they operated, it should be a simple matter to stop them. 68 stitches and 3 beatings later, it was apparent that he needed help. He began training with the most reputed Martial Arts master in town Zhu Shou.

Later he realized that someone within the dojo was Nightstick the vigilante. Just what the young kid needed…..someone who could kick @$$ while Andrew took names. He eventually approached the Omega Team and Nightstick asking for membership in the team. The team was put off by the Batman uniform. They were not put off by his skills, nor the speed at which he could analyze a situation. Andrew was somewhat short on the combat side but used a number of unique weapons and weapon systems that demonstrated his value.
Character created with Hero Designer (version 2007121308)