Predator David V. 
PARTICULARS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [5]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
11 BODY 10 2 11 11-
13 INT 10 3 13 12- PER Roll 12-/16-
13 EGO 10 6 13 12- ECV: 4
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
11 COM 10 1 11 11-
8 PD 5 3 8/14 8/14 PD (0/6 rPD)
4 ED 4 0 4/10 4/10 ED (0/6 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
9 REC 9 0 9
36 END 36 0 36
33 STUN 33 0 33
6" Running 6 0 6"
2" Swimming 2 0 2"
5"/2 1/2" Leaping 5 0 5" 90 Total Characteristics Points
TRACKSPEED
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (5") 5"
V. Leap (3") 2 1/2"
GRIT
Total earned: 38
Spent: 38
Unspent: 0
Base Points: 75
Disad Points: 107
Total Points: 220
GENERAL DESCRIPTION
Hair Color:  Brown
Eye Color:  Brown
Height:  6' 6"
Weight:  236 lbs
Description:
Think Arnold from the Predator movie.
LIABILITIES
Cost  Disadvantage
10 Distinctive Features: Big & Muscular (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Hunted: 8- (Mo Pow, Limited by Temprature and Local Strife Level, Want to Take as Trophy)
15 Hunted: The Cabal 8- (Mo Pow, Harshly Punish)
5 Psychological Limitation: Mildly Paranoid (Uncommon, Moderate)
10 Psychological Limitation: Patriot (Common, Moderate)
10 Reputation: The Invisible Vigilante, 11-
15 Social Limitation: Secret Identity (Frequently, Major)
30 Equipment Bonus
Notes: Granted to all player characters due to a change in house rules during the course of the campaign.
2 Character Background Bonus
Notes: All player characters in the campaign get this bonus for submitting a full background.
107 Total Disadvantages Cost

 Predator David V. 
MOVES
OCV: 6 DCV: 6
Combat Skill Levels:
+1 with Ranged Combat
+2 with Alien Weapons
+1 OCV w/Spear (5 Active Points); OAF (-1)
+2 with Predator Cannon (10 Active Points); OAF (-1)
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Fast Strike 1/2 +2 +0 7d6 Strike
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
S.O.P.
He is basically a combat monster with a few detective skills thrown in. He is useful for heavy combat situations.
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
TARGET SPECS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
VITALS
Type Amount Notes
Physical Defense 8/14 Current BODY:
Res. Phys. Defense 0/6 (11)
Energy Defense 4/10 Current END:
Res. Energy Defense 0/6 (36)
Mental Defense 0 Current STUN:
Power Defense 0 (33)

 Predator David V. 
SIGNATURE ABILITIES AND STUNTS
Cost  Power END
5 Luck 1d6 0
5 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
3 Scholar
1
1) KS: Hudson City Underworld (2 Active Points) 11-
1
2) KS: Law Enforcement (2 Active Points) 11-
1
3) KS: Mercenary World (2 Active Points) 11-
1
4) KS: Military Special Operations (2 Active Points) 11-
1
5) KS: Terrorists & Terrorism (2 Active Points) 11-
3 Breakfall 13-
3 Bugging 12-
3 Climbing 13-
3 Combat Driving 13-
1 Concealment 8-
3 Demolitions 12-
1 Electronics 8-
3 Fast Draw 13-
2 Language: American Sign Language (fluent conversation)
3 Stealth 13-
3 Streetwise 13-
3 Systems Operation 12-
6 WF: Common Melee Weapons, Small Arms, Alien Frisbee, Alien Wrist Blades
5 +1 with Ranged Combat
6 +2 with Alien Weapons
56 Total Skills Cost
PERKS
Cost  Name
3 Contact: Jason Calvin, CIA Agent (Contact has very useful Skills or resources) 8-
2 Contact: Shamus, Private Investigator (Contact has significant Contacts of his own) 8-
20 Predator Weapons Technology: Advanced Tech
30 Equipment Allowance (125 points)
55 Total Perks Cost
TALENTS
Cost  Name
3 Resistance (3 points)
3 Total Talents Cost
FIGHTING SKILLS
Cost  Maneuver
Martial Arts: Personal Style
4
1) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 7d6 Strike
5
2) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
2
3) Weapon Element: Alien Wrist Blades, Polearms and Spears
11 Total Fighting Skills Cost

 Predator David V. 
RESOURCES
Alien Predator Equipment
Notes: The list of equipment below represent the "Alien" Equipment that Dutch managed to capture and secret away from his encounters with the predators. This equipment is not automatically carried by his character, but is permitted as part of his normal equipment allowance if he so chooses.
Alien Frisbee:  RKA 2d6+1 (vs. PD), Indirect (Can Arc Around Interveneing Obstacles; +1/4), Area Of Effect Nonselective (11" Any Area; +3/4), NND ([Force Field or Advanced Technology Armor]; +1), Does BODY (+1) (140 Active Points); OAF (-1), Extra Time (Full Phase, -1/2), STR Minimum 10 (-1/2), Beam (-1/4), -1 Decreased STUN Multiplier (-1/4), Must Be Wearing "Alien Helmet" To Control The Frisbee Power does not work in Uncommon Circumstances (-1/4), Real Weapon (-1/4), 12 Charges (-1/4)
Notes: Dutch's Strength allows him to do 2 1/2d6 with this weapon. The "Alien Frisbee" is guided in its flight-path through the use of the Alien Helmet. Since the thrower must concentrate to some extent, using the frisbee is a full phase action. Only force fields and higher than terrestrial tech-level armor can prevent it from cutting whatever it hits. It returns to the thrower after each toss, unless it encounters an obstacle that is able to block its path. The micro-capacitator batteries hold enough energy for 12 throws, when fully charged.
[12]
Alien Spear Multipower
Notes: The Spear is normally only about 2 feet long but it can telescope in size to a full length spear. The superb balance means that this spear grants a +1 OCV to the weilder.
          Multipower, 52-point reserve, (52 Active Points); all slots IAF (Telescoping Polearm; -1/2), STR Minimum 10 (-1/2), Real Weapon (-1/4)
  *  HKA 2d6 (2 1/2d6 w/STR) (vs. PD), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (52 Active Points); IAF (Telescoping Polearm; -1/2), STR Minimum 10 (-1/2), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4) 2
  *  RKA 2d6 (vs. PD), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (52 Active Points); STR Minimum 10 (-1/2), IAF (Telescoping Polearm; -1/2), Range Based On STR (-1/4), Real Weapon (-1/4) 2
  *  HA +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), STR Minimum 10 (-1/2), IAF (Telescoping Polearm; -1/2), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4) 1
Alien Spear:  +1 OCV w/Spear (5 Active Points); OAF (-1)
Alien Wrist Blades:  HKA 1d6+1 (2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (40 Active Points); OIF (-1/2), STR Minimum 10 (-1/2), Real Weapon (-1/4)
Notes: The wrist blades extend upon command from a pair of gauntlets. Their jagged and serrated edges are extremely sharp and do an amazing amount of damage for their size.
0
Predator Cannon:  (Total: 66 Active Cost, 25 Real Cost) +2 with Predator Cannon (10 Active Points); OAF (-1) (Real Cost: 5)
plus
Penalty Skill Levels: +2 vs. Range Modifier with All Predator Cannon (6 Active Points); OAF (-1) (Real Cost: 3)
plus
EB 10d6 (vs. ED) (50 Active Points); OAF (-1), 8 Charges (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 17)
Notes: This is a shoulder mounted weapon that requires no hands to use. It is in a snap-on frame which can be grabbed. The original Predator Cannon was more powerful than this but the one tht Dutch managed to capture had a couple of broken focusing crystals. He has repaired it as best he can. The cobbled together power cell can only hold enough energy for 8 shots.
[8]
Alien Inviso-Shield:  (Total: 34 Active Cost, 16 Real Cost) Sight Group Images 1" radius, +/-6 to PER Rolls (28 Active Points); Set Effect (Only To Allow Character To Blend Into The Background; -1), Limited Power PER Modifier looses +/-1 Per 1" Character Moves (-1/4), IIF (Holographic Webbing Suit; -1/4) (Real Cost: 11)
plus
Endurance Reserve (30 END, 3 REC) Reserve: (6 Active Points); IIF (Built Into Belt Claps; -1/4), Limited Power Does Not Work If Wet (-1/4) (Real Cost: 5)
3
Alien Helmet (Sensors) Multipower
          Multipower, 15-point reserve, (15 Active Points); all slots OIF (-1/2)
  *  IR Perception (Sight Group) (5 Active Points); OIF (-1/2), Not Usable With Slot 2 (-1/4) 0
  *  UV Perception (Sight Group) (5 Active Points); OIF (-1/2), Not Usable with Slot 3 Power loses about a fourth of its effectiveness (-1/4) 0
  *  Thermal Scan:  Detect Heat Sources A Class Of Things 12-/16- (Sight Group), Discriminatory, Tracking (15 Active Points); OIF (-1/2) 0
  *  +4 PER with Sight Group (8 Active Points); Only To Overcome Darkness Penalties Power loses about half of its effectiveness (-1), OIF (-1/2) 0
  *  Ultrasonic Perception (Hearing Group), +2 to PER Roll, Discriminatory (10 Active Points); OIF (-1/2) 0
  *  +4 versus Range Modifier for Sight Group (6 Active Points); OIF (-1/2) 0
Alien Helmet:  Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Full Face Helmet (Protects Locations 3-5; -1 1/2), OIF (-1/2), Real Armor (-1/4) 0
Alien Helmet:  LS (Self-Contained Breathing) (10 Active Points); OIF (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4) [1 cc]

 Predator David V. 
DOSSIER -- SECTION A
APPEARANCE
Height: 6' 6" Hair: Brown
Weight: 236 lbs Eyes: Brown
Think Arnold from the Predator movie.
PSYCH EVAL
Dutch knows that the aliens will return one day. He feels that he must be prepared. He believes that the aliens will purposely be gunning for him. In the mean time he intends to hone his skills but eliminating the criminal elements in society.
TRANSCRIPT
I've faced thing far worse that you can possibly imagine.
M.O.
He plays it very much like the predators from the movies. He likes to find a good place to remaine concealed using his inviso-shield and then hurl his "frisbee" at his enemies. With luck they never see it comming.

 Predator David V. 
DOSSIER -- SECTION B
At the ripe age of 18 Dutch knew he was a bad ass. An amateur bodybuilder He had reached the height of 6’6” and joined the army as an airborne ranger. His leadership skills were quickly discovered and by the time he was 28 he had the rank of Captain. He was in charge of a squad dedicated to all sorts of black op and high-risk missions. This went on for a couple of years then a mission to the jungle of South America changed him forever.
During a mission to recover some American hostages from a group of Shining Path terrorists, his unit encountered the Predator. They arrived after their captors had already executed the hostages and so his unit wiped out the terrorists in reprisal. But on the way back to the extraction site Dutch saw his unit eliminated one by one. The mysterious alien predator nearly got Dutch as well, but in the end he survived and the alien did not.
After an extensive debriefing he resigned his commission and joined the New York police department. Soon he became a detective in a high-risk precinct. Wile fighting a gang war during an extra hot summer the aliens came again. There was more than one of them this time. But Dutch again managed to survive thanks in part to his previous knowledge of the aliens.
During this time Dutch began to feel that maybe he was the one they came back for. What were the odds that one man could encounter such a fantastic menace more than once? Once again he was debriefed. This time by a CIA team bent on capturing an alien or some of their technology. This is where Dutch met his contact “Frank Smith.” Dutch quit the police force and with monetary assistance from a friend of his from the service (Snapshot) he opened a private detective agency. Dutch also began to get ready for the next encounter with his “alien friends.”
Several years went by with little problems then one day Frank came back. Dutch was taken to a secret training facility. Here another team was being assembled for the next attempt to capture an alien. A ship had crashed landed in Siberia. He and the unit were equipped with latest state-of-the-art US tech. While on this mission Dutch met Ivana a Russian Army officer. With Ivana’s help Dutch killed 3 of the 4 aliens. As the last alien left he looked Dutch and called him by name. Dutch came away from this encounter with his arsenal of high-tech alien gadgets.
While in Siberia he fell in love with Ivana. She came back to America with him and they were married. Dutch and Ivana lived happy for several years and during this time Dutch learned how to use the alien equipment. (With the help of Ivana, She turned out to be a technical wizard.)
Then came the day that Ivana witnessed a gangland slaying (a drug deal gone bad). The gangsters wanted no witnesses and Ivana was cut down in a hail of bullets. This single event was the trigger to set off Dutch. He began to practice for the return of the aliens by hunting and killing the scum of the streets. Using his detective agency as a front he selects those he feels would be a good hunt (generally those similar to the ones who killed his wife).
Recently the cops in Houston had been starting to get close to him. Based on that, and the amount of violent crime in Hudson City, he has recently moved there and set up shop. He thinks that there is a good chance that the aliens will visit Hudson city and he intends to be ready. He also found out that his old friend Snapshot has become a vigilante there too.
Character created with Hero Designer (version 2007121308)