Nightstick Kevin H. 
PARTICULARS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [4]
24 DEX 10 54 24 14- OCV 8 DCV 8
23 CON 10 32 23 14-
11 BODY 10 2 11 11-
13 INT 10 3 13 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
6 PD 4 2 6 6 PD (0 rPD)
5 ED 5 0 5 5 ED (0 rED)
5 SPD 3.4 26 5 Phases: 3, 5, 8, 10, 12
9 REC 9 0 9
46 END 46 0 46
33 STUN 33 0 33
6" Running 6 0 6"
2" Swimming 2 0 2"
4"/2" Leaping 4 0 4" 144 Total Characteristics Points
TRACKSPEED
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 4"
V. Leap (2") 2"
GRIT
Total earned: 107
Spent: 106
Unspent: 1
Base Points: 75
Disad Points: 150
Total Points: 331
GENERAL DESCRIPTION
Hair Color:  Black
Eye Color:  Dark Brown
Height:  5' 9"
Weight:  181 lbs
Description:
21-year old, Asian male. Very musclar (not an ounce of fat). Tatoos: Fou Dog on left shoulder, Dragon on right shoulder (from his old temple days in China).
LIABILITIES
Cost  Disadvantage
10 Hunted: Chinese Triads 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
5 Hunted: HCPD 8- (As Pow, Limited Geographical Area, Harshly Punish)
15 Psychological Limitation: Code of Honor (Common, Strong)
10 Psychological Limitation: Vengeful (Common, Moderate)
15 Social Limitation: Secret ID (Frequently, Major)
5 Social Limitation: Obligation- Zhu Hsaio (Occasionally, Minor)
5 Distinctive Features: Martial Arts Tatoos (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Reputation: Vigilante, Demon Dog, 11-
2 Character Background Bonus (granted for supplying a 1 page background write-up to the GM)
30 Equipment Bonus
Notes: The equipment allowance was added after the campaign had started. Each character was given an equipment allowance by the GM at that point. At least 25 of the points had to be spent for the character's equipment allowance. Nightstick is the only one to not spend all 30 for equipment, he put the other 5 into skill and abilities.
43 Bonus 4th to 5th Edition Conversion
Notes: Several things became more expensive in 5th Edition. For instance, Combat sense now costs 15 points, in 4th Edition it only cost 3 points.
0 Normal Characteristic Maxima
150 Total Disadvantages Cost

 Nightstick Kevin H. 
MOVES
OCV: 8 DCV: 8
Combat Skill Levels:
+2 Overall
+1 with DCV (5 Active Points); Limited Power Power loses about a third of its effectiveness (Only to offset armor encumbrance penalties; -1/2)
+1 OCV (5 Active Points); OAF (-1)
+2 with Binds, Blocks, Disarms & Takeaways (10 Active Points); OAF (-1)
+2 with Ranged Combat (10 Active Points); Limited Power Only to offset penalties to hit ropes and similar targets (-1 1/2)
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Strike 1/2 +0 +2 6d6 Strike
Martial Block 1/2 +2 +2 Block, Abort
Martial Throw 1/2 +0 +1 4d6 +v/5, Target Falls
Martial Disarm 1/2 -1 +1 Disarm; 30 STR to Disarm
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Swooping Dragon 1/2 +1 +0 4d6 +v/5; FMove
S.O.P.
Very useful in the Chinatown area of Hudson City. A martial arts expert. Very skillful at covert ops due to his superb stealth, concealment and shadowing abilities.
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
TARGET SPECS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
VITALS
Type Amount Notes
Physical Defense 6 Current BODY:
Res. Phys. Defense 0 (11)
Energy Defense 5 Current END:
Res. Energy Defense 0 (46)
Mental Defense 0 Current STUN:
Power Defense 0 (33)

 Nightstick Kevin H. 
SIGNATURE ABILITIES AND STUNTS
Cost  Power END
An-Chi Multipower
23 Multipower, 40-point reserve, (40 Active Points); all slots OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4)
2u   1)   EB 7d6 (vs. PD) (35 Active Points); OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4) 3
2u   2)   RKA 2d6+1 (vs. PD) (35 Active Points); OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4) 3
2u   3)   EB 4d6 (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) (40 Active Points); OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4) 1
2u   4)   RKA 1d6+1 (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) (40 Active Points); OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4) 1
31 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Concealment (Stealthy Skill) 12-
3 Fast Draw 14-
3 Shadowing (Stealthy Skill) 12-
3 Sleight Of Hand 14-
3 Stealth (Stealthy Skill) 14-
3 Streetwise 12-
1 CK: Hudson City's China Town 8-
0 Language: Mandarin (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
1 Language: American Sign Language (basic conversation)
10 Defense Maneuver I-IV
4 WF: Common Martial Arts Melee Weapons, Bows, Three-Section Staff
20 +2 Overall
3 Alertness: +1 with all PER rolls
3 +1 with DCV (5 Active Points); Limited Power Power loses about a third of its effectiveness (Only to offset armor encumbrance penalties; -1/2)
4 Penalty Skill Levels: +2 vs. Range Modifier with w/ Multi-Power
6 +2 w/ Stealthy Skills
81 Total Skills Cost
PERKS
Cost  Name
2 Money: Comfortable
0 Contact: Capt. Dace of the Susan Gael (Custom Adder) 8-
0 Contact: The Machine (Custom Adder) 8-
0 Contact: Jason Calvin (CIA Agent) (Custom Adder) 8-
0 Contact: Zhu Hsaio (Custom Adder) 8-
1 Donation to TEA Pot: Custom Perk
Notes: TEA Pot is Total Equipment Allowance Pot. This was a house rule that helped determine what the total available equipment the team had at their disposal was. Things like character wealth also contributed to this.
1 Omega Base
2 Omega Truck
25 Equipment Allowance: Custom Perk
Notes: Which means that the character could have as much as 125 points in equipment at any one time.
31 Total Perks Cost
TALENTS
Cost  Name
15 Combat Sense 12-
3 Ambidexterity (-2 Off Hand penalty)
18 Total Talents Cost
FIGHTING SKILLS
Cost  Maneuver
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 Swooping Dragon: 1/2 Phase, +1 OCV, +0 DCV, 4d6 +v/5; FMove
2 Weapon Element: Blades, Three-Section Staff
26 Total Fighting Skills Cost

 Nightstick Kevin H. 
RESOURCES
Dadoa (Chinese Broadsword):  (Total: 30 Active Cost, 11 Real Cost) +1 OCV (5 Active Points); OAF (-1) (Real Cost: 2)
plus
HKA 1 1/2d6 (2d6+1 w/STR) (vs. PD) (25 Active Points); OAF (-1), STR Minimum 10 (-1/2), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 9)
2
Three-Section Staff:  (Total: 35 Active Cost, 15 Real Cost) Stretching 1" (5 Active Points); OAF (-1) (Real Cost: 2)
plus
+2 with Binds, Blocks, Disarms & Takeaways (10 Active Points); OAF (-1) (Real Cost: 5)
plus
HA +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 8)
3
Hankyu Bow Multipower
Notes: This bow allows a greater STR to add damage to the arrows.
          Multipower, 25-point reserve, (25 Active Points); all slots OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), 12 Charges (-1/4), Real Weapon (-1/4)
  *  Normal Arrow:  RKA 1d6 (vs. PD) (15 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4) 0
  *  Frog Croch Arrow:  (Total: 25 Active Cost, 6 Real Cost) +2 with Ranged Combat (10 Active Points); Limited Power Only to offset penalties to hit ropes and similar targets (-1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4) (Real Cost: 2)
plus
RKA 1d6 (vs. PD) (15 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Limited Power Hard objects (armor, wood, etc.) get double DEF against this arrow (-1/4), Real Weapon (-1/4) (Real Cost: 4)
Notes: A Y-shaped arrowhead makes this arrow perfect for cutting ropes and lines at a distance.
0
  *  Skin Splitter Arrow:  RKA 1d6+1 (vs. PD), Custom Modifier: x1.25 AR (+0) (20 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4)
Notes: This arrow is a broader head that will do more damage however it looses some of its penetration ability. The custom modifier x1.25 AR means that the target's armor is multiplied by that value against this arrow.
0
  *  Willow Leaf Arrow:  RKA 1d6 (vs. PD), Semi AP (+1/4) (19 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4)
Notes: This is a slinder arrow designed to pierce armor. The custom modifier Semi AP means that the target gets 3/4 its normal armor vs. this arrow. This also means that +1DC is added per 6.25 extra STR used.
0

 Nightstick Kevin H. 
DOSSIER -- SECTION A
APPEARANCE
Height: 5' 9" Hair: Black
Weight: 181 lbs Eyes: Dark Brown
21-year old, Asian male. Very musclar (not an ounce of fat). Tatoos: Fou Dog on left shoulder, Dragon on right shoulder (from his old temple days in China).
PSYCH EVAL
Raised a loner he prefers solitude to allow him to meditate and attempt to calm his inner spirit. He led a hard early life and his sense of vengence constantly threatens to overwhelm him. By living in honor and directing his violent energy toward those who commit evil he tries to lead as near a normal life as possible.
TRANSCRIPT
Those who would prey upon the weak must deal with me.
M.O.
Mainly relies on his three-section staff in combat. His favorite manuver was his Martial Arts Swooping Dragon attack which allowed a full move. His speed of 5 gives him an edge over most opponents, only a handfull of people in the campaign world can match his hand-to-hand ability. In ranged combat any object that he can lay his hands on becomes a missile.

 Nightstick Kevin H. 
DOSSIER -- SECTION B
See the earlier post to the Hero Games Forum under the Champions forum, topic is Omega Team Campaign logs.
Character created with Hero Designer (version 2007121308)