George Bell NPC Handyman 
PARTICULARS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [3]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
11 INT 10 1 11 11- PER Roll 11-
11 EGO 10 2 11 11- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
3 PD 3 0 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
5 REC 6 -2 5
26 END 26 0 26
24 STUN 24 0 24
6" Running 6 0 6"
2" Swimming 2 0 2"
2 1/2"/1" Leaping 3 0 2 1/2" 31 Total Characteristics Points
TRACKSPEED
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
GRIT
Total earned: 0
Spent: 1
Unspent: 0
Base Points: 50
Disad Points: 25
Total Points: 76
GENERAL DESCRIPTION
Hair Color:  Black
Eye Color:  Black
Height:  5' 10"
Weight:  172 lbs
Description:
Partially balding and in his late 30's. He is a medium complexioned African-American. George is usually wearing a pair of coveralls when at the base. When out on the town he dresses neatly.
LIABILITIES
Cost  Disadvantage
10 Psychological Limitation: Gambler (Common, Moderate)
5 Reputation: Sucker For A Bet, 8-
10 Hunted: Loan Shark or Bookie of the week 8- (Mo Pow, Mildly Punish)
25 Total Disadvantages Cost

 George Bell NPC Handyman 
MOVES
OCV: 5 DCV: 5
Combat Skill Levels:
+1 with Pistols
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
S.O.P.
An all-around fix-it man. George is equally at home rewiring the base radio or replacing a bent axle on the Omega Truck. If its got moving parts or runs on electricity George can generally fix it.
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
TARGET SPECS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
VITALS
Type Amount Notes
Physical Defense 3 Current BODY:
Res. Phys. Defense 0 (10)
Energy Defense 3 Current END:
Res. Energy Defense 0 (26)
Mental Defense 0 Current STUN:
Power Defense 0 (24)

 George Bell NPC Handyman 
SIGNATURE ABILITIES AND STUNTS
Cost  Power END
5 Luck 1d6 0
5 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
3 Jack of All Trades
1
1) PS: Carpenter (2 Active Points) 11-
1
2) PS: Construction Worker (2 Active Points) 11-
1
3) PS: Electrician (2 Active Points) 11-
1
4) PS: Plumber (2 Active Points) 11-
5 Electronics 12-
7 Mechanics 13-
3 Systems Operation 11-
3 Gambling 11-
1 Lockpicking 8-
3 Security Systems 11-
3 Streetwise 12-
2 WF: Small Arms
3 +1 with Pistols
37 Total Skills Cost
TALENTS
Cost  Name
3 Lightsleep
3 Total Talents Cost

 George Bell NPC Handyman 

 George Bell NPC Handyman 
DOSSIER -- SECTION A
APPEARANCE
Height: 5' 10" Hair: Black
Weight: 172 lbs Eyes: Black
Partially balding and in his late 30's. He is a medium complexioned African-American. George is usually wearing a pair of coveralls when at the base. When out on the town he dresses neatly.
PSYCH EVAL
George like to tinker with stuff. The Omega Team allows him to tinker with stuff he never be able to get his hands on otherwise. It doesn't hurt that he is paid very well for a handyman/mechanic and has free access to all the base's facilities.
TRANSCRIPT
Man I just painted this thing! Can't you drive it somewhere it doesn't get shot?
M.O.
If there is trouble at the base George is smart enough to try and keep his head down. He knows how to use a pistol and regularly practices in the base's gun range. He will only use force to defend himself or his friends.

 George Bell NPC Handyman 
DOSSIER -- SECTION B
George Bell is a former Army motor pool mechanic. He served 6 years in the Army before he became tired of working on the same old stuff all the time and resigned as a Sergeant. He started his own Handyman business and was fortunate enough to get some work doing jobs for Dr. Thomas James.
Hippocrates recognized his talent and began to use his service in the customization of some of his "special gear." Dr. James came to trust him and, when the Omega Team formed, Hippocrates approached George with the offer of becoming the team's support person. George was fasinated with the equipment and "toys" that he'd get a chance to work with. He throughly enjoys his job and its steady paycheck. He has come to respect the Omega Team. He wants no part of what they do on the streets of Hudson City, but he is happy to keep their secret.
Character created with Hero Designer (version 2007121308)