Characteristics & Appearance Page
Character Name: Ruarg Axebearer
Alternate Identities: Kor-vaor
Player Name:
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
10 DEX 10 0 10 11- OCV 3 DCV 3
16 CON 10 12 16 12-
16 BODY 10 12 16 12-
8 INT 10 -2 8 11- PER Roll 11-
12 EGO 10 4 12 11- ECV: 4
10 PRE 10 0 10 11- PRE Attack: 2d6
6 COM 10 -2 6 10-
4 PD 4 0 4/11 4/11 PD (3/10 rPD)
3 ED 3 0 3/10 3/10 ED (3/10 rED)
3 SPD 2.0 10 3 Phases: 4, 8, 12
7 REC 7 0 7
32 END 32 0 32
33 STUN 33 0 33
5" Running 6 -2 5"
0" Swimming 2 -2 0"
2 1/2"/1"" Leaping 4 -1 2 1/2" 37 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 115
Total Points: 165
MOVEMENT
Type Total
Run (6) 5" [10" NC]
Swim (2) 0" [ NC]
H. Leap (4") 2 1/2"
V. Leap (2") 1"
APPEARANCE
Hair Color:  Black
Eye Color:  Black
Height:  4' 7"
Weight:  325 lbs
Description:
Scruffy and unkempt, with battered armor, but a very servicable and vicious looking axe.

Combat Information Page
Character Name: Ruarg Axebearer
Alternate Identities: Kor-vaor
Player Name:
DEFENSES
Type Amount Notes
Physical Defense 4/11 Current BODY:
Res. Phys. Defense 3/10
Energy Defense 3/10 Current END:
Res. Energy Defense 3/10
Mental Defense 10 Current STUN:
Power Defense 10
COMBAT INFORMATION
OCV: 3 DCV: 3
 
Combat Skill Levels: +2 with All Combat , +4 with Weapon of Choice (20 Active Points); Only To Convert To Damage (-2) , +5 with Weapon of Choice , +6 with Sweep
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Powers & Equipment Page
Character Name: Ruarg Axebearer
Alternate Identities: Kor-vaor
Player Name:
POWERS
Cost  Power END
Dwarf
6
1) Stalwart: (Total: 15 Active Cost, 6 Real Cost) +5 PRE (5 Active Points); Only To Resist Fear (-2) (Real Cost: 2) plus +5 MD (7 points total) (5 Active Points); Only To Resist Fear (-2) (Real Cost: 2) plus PowD (5 points) (5 Active Points); Only To Resist Fear (-2) (Real Cost: 2)
3
2) So Tough: Damage Resistance (3 PD/3 ED)
4
3) Way Out: Detect A Single Thing 11- (Unusual Group), Discriminatory (8 Active Points); Underground Only (-1)
5
4) Infravision: IR Perception (Sight Group)
16
5) Disease & Poison Resistance: LS (Immunity Diseases; Immunity Poisons) (20 Active Points); Activation 15- (-1/4)
2
6) Long-lived: LS (Longevity 400 Years)
5
7) Doughty: PowD (5 points)
41 Total Powers Cost
EQUIPMENT
Equipment END
Axe, Battle: Killing Attack - Hand-To-Hand 2d6+1 (vs. PD), Reduced Endurance (0 END; +1/2) (52 Active Points); OAF (-1), STR Minimum (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
Notes: -6 to Conceal, +2 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -1pip of damage per die vs Plate Armors, Treat 1's rolled for damage as 2's
Plate & Chain: Armor (7 PD/7 ED) (21 Active Points); Mass (-1), OIF (-1/2), Real Armor (-1/4)

Skills, Perks, & Talents Page
Character Name: Ruarg Axebearer
Alternate Identities: Kor-vaor
Player Name:
SKILLS
Cost  Name
16 +2 with All Combat
7 +4 with Weapon of Choice (20 Active Points); Only To Convert To Damage (-2)
10 +5 with Weapon of Choice
12 +6 with Sweep
2 AF: Medium Armor
1 AF: Sheild Proficiency
3 Fast Draw 11-
3 PS: Warrior (CON-based) 12-
1 PSL: Offset -1 DCV Penalty of Medium Armor
3 Tactics 11-
4 WF: Common Melee Weapons, Common Missile Weapons
62 Total Skills Cost
PERKS
Cost  Name
1 Warrior Elite: Right to Bear Arms
1 Total Perks Cost
TALENTS
Cost  Name
14 Protection from Magic: Spell Resistance 13-
Notes: This Talent allows a character to resist Magic Spells and Spell-like Abilities that have the RSR: Magic Skill vs. Spell Resistance Limitation. The Talent serves as an Opposed Roll vs. the Spellcaster's appropriate Magic Skill Roll, resolves automatically when the character is targeted by a Magic Spell with the RSR: Magic Skill vs. Spell Resistance Limitation, and takes no time. If an entity with Spell Resistance makes his Spell Resistance by more than the Spellcaster makes their Magic Skill Roll or if the Spellcaster fails their Magic Skill Roll, the Spell or Spell-like ability has no effect upon the Spell Resistant entity. This does not nullify Spells, it simply protects the Spell Resistant character; thus an AoE Spell targeting a protected character would still go off and effect its normal Area of Effect including any other viable targets in that Area (unless they too have Spell Resistance and succeed at an opposed roll versus the Spellcaster). Spell Resistance Cost: 10 Points for a base 11- roll, +1 to roll for 2 points
10 Killer: Deadly Blow: +1d6 (any circumstances, any HTH weapon)
24 Total Talents Cost

Disadvantages Page
Character Name: Ruarg Axebearer
Alternate Identities: Kor-vaor
Player Name:
DISADVANTAGES
Cost  Disadvantage
5 DF: Kor-vashi (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Dependence: Alcohol Weakness: -3 To Characteristic Rolls and related rolls per time increment (Common, 6 Hours)
5 Money: Poor
20 Korvashi Characteristic Maxima
5 Phys. Lim.: Short but Heavy (3.75 ft - 4.75 ft; 250 to 400 lbs) (Infrequently, Slightly Impairing)
10 Psych. Lim.: Dour and Curmudgeouny (Common, Moderate)
15 Psych. Lim.: Selfish & Cruel (Common, Strong)
10 Reputation: Cantankerous Fight Starter -- Troublemaker, 11- (Extreme; Known Only To A Small Group)
10 Rivalry: Professional (Aggressive Towards Other Non-Dwarf Axeweilders; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Unaware of Rivalry)
10 Unluck: 2d6
20 Enraged: Berserk When defeated (Uncommon), go 11-, recover 14-, Berserk
115 Total Disadvantages Cost

Background Page
Character Name: Ruarg Axebearer
Alternate Identities: Kor-vaor
Player Name:
BACKGROUND
Height: 4' 7" Hair: Black
Weight: 325 lbs Eyes: Black
Appearance: Scruffy and unkempt, with battered armor, but a very servicable and vicious looking axe.
Personality: No goals beyond surviving and avoiding anything that feels too much like real work.
Quote:"Thats a nice axe laddie; let me give you a lesson with it."
Background: Ruarg is a black hearted villainous Kor-vashi of the Kor-vaor tribe who has made a carreer of tumbling caravans and doing "odd jobs", like disappearing someone or making sure a rival merchant's caravan doesn't make it to the next town for his current employer. Mean, dirty, and eager to fight Ruarg has no friends to speak of and likes it that way.
Powers/Tactics: Fighters are no-nonsense toe to toe killers. Experts with their chosen weapon, Fighters are the mainstay front line "meat shields" of any group of adventurers. The ones all the other characters look to for protection and to tie up the opposition.

This is a generic Fighter intended as a grab-and-go Package. Players wishing more personality or customization should simply build their own custom "Fighter Package" with GM Permission.
Campaign Use: Kor-vashi typically live nomadic existances and are both barbarous and aggressive.
Character created with Hero Designer (version 2.25)