Skip Navigation Links
World of San'Dora
GlossographyExpand Glossography
HistoryExpand History
CosmologyExpand Cosmology
OrganizationsExpand Organizations
HaelfinanExpand Haelfinan
VarExpand Var
CympyionExpand Cympyion
MankindExpand Mankind
Clutching Nine ArrowsExpand Clutching Nine Arrows
High Fantasy HERO
Contact Webmaster
Skip Navigation LinksInhabitants>Mankind>Volkeralten>Machtig>Race Packages>Wulfwaren
Machtig Characters
Athletic Trained Wulfwaren Aelfbludded
Human (Wulfwaren)
Some among the Ulthferen are born evincing the hereditary lycanthropy that once affected all of their Clan.
The Machtig Druids long ago cured the infectious nature of the Ulthferen Wulfwaren; unlike other Wulfwaren of the San'Dora world they don't have the ability to infect others with Lycanthropy. However as a tradeoff neither do they generally suffer from the Red Rage; those that due are typically euthanized as younglings.
Haelfinan hate Wulfwaren more than any of their other creations save the Var and one entering their lands without powerful allies is unlikely to survive the experience.
The following Package Deal is used for the "human" form of the Wolfwaren. Both a Wolf and a Man Wolf form must also be designed. As a general rule of thumb, neither additional form needs a "Race Package".
Build the Wolfman form as a superheroic character (no NCM) on the points available.
Build the Wolf form up from the Wolf Animal writeup in the HERO System bestiary, adding abilities as appropriate (and with GM permission) to bring them up to the points available.
All of the abilities presented in this Package must be represented on the alternate forms (though they can and often will be higher in most cases). For example, the Wolf form should have at least +5 STR and +5 CON relative to a normal wolf. Typically the Wolf form is more sensory and movement based while the Wolfman form is more combat oriented.
All three forms should have some visual element that at a minimum suggests a connection between them, and hair color should be consistent across all three forms. Further, though technically via the normal rules for Multiform the character could have any other sort of form they like, as a campaign groundrule this usage of Multiform is only permitted for the two forms allowed. Further, all 3 forms should be kept at the same point level. For every 5 Experience Points the Wolfwaren character gains, 1 must be put into the Lycanthropic Form to raise the Character Points available to the Wolf and Wolfman forms in synch with the character's own points.
Cost Ability
17 Lycanthropic (Wolf & Manwolf Form: Multiform (125 Character Points in the most expensive form) (Instant Change, x2 Number Of Forms) (35 Active Points); Costs Endurance (Only To Change; -1/2), Reversion (-1/2)
9 Lycanthropic Healing: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2), Does Not Work On Some Damage One Type of Damage (Not vs Silver; -1/4)
6 Lycanthropic Toughness: Damage Resistance (3 PD/3 ED)
5 Lycanthropic Might: +5 STR
10 Lycanthropic Resilience: +5 CON
5 Lycanthropic Communication: Beast Speech (15 Active Points); Wolves Only (-2)
3 Sense of the Wolf: +1 All PER
5 Wolf's Eyes: Nightvision
8 Legs Feed The Wolf: Running +2" (8" total), Reduced Endurance (1/2 END; +1/4) (8 Active Points)
4 Instincts: Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests) 11-
5 Instincts: PS: Hunter (INT-based) + 2
3 Instincts: KS: Nature Lore (INT-based)
Value Disadvantages
-20 Normal Characteristic Maxima
-20 Accidental Change to Were Form: Full Moon Always (Uncommon)
-10 Vulnerability: 2 x BODY Silver (Uncommon)
-10 Vulnerability: 2 x STUN Silver (Uncommon)
-10 Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls (Frequently, Slightly Impairing)
-5 Distinctive Feature: Supernatural Creature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
-5 Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
+0 Total Cost of Package
var Buy Damage Resistance up to total figured PD and ED up to adjusted NCM (5/5 max)
var Increase Lycanthropic Healing
-25 Red Rage: Enraged: Berserk Full Moon (Uncommon), go 8-, recover 8-; NOTE: Ulthferen Wulfwaren with this problem are slain if they can't master it (buy it down) by puberty. Generally not appropriate for Player Characters.