Spatzenjager 
 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
20 STR 10 10 20/30 13- / 15- HTH Damage 4d6/6d6 END [2]
13 DEX 10 9 13 12- OCV 4 DCV 4
15 CON 10 10 15/25 12- / 14-
15 BODY 10 10 15/20 12- / 13-
10 INT 10 0 10 11- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
8 COM 10 -1 8 11-
7 PD 4 3 7/9 7/9 PD (7/9 rPD)
5 ED 3 2 5/7 5/7 ED (5/7 rED)
4 SPD 2.3 17 4 Phases: 3, 6, 9, 12
8 REC 7 2 8/12
30 END 30 0 30/50
33 STUN 33 0 33/48
8" Running 6 4 8"
1" Swimming 2 -1 1"
4"/2"" Leaping 4 0 4"/6" 77 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 1" [2" NC]
H. Leap (4") 4"/6"
V. Leap (2") 2"/3"
EXPERIENCE POINTS
Total earned: 35
Spent: 35
Unspent: 0
Base Points: 50
Disad Points: 130
Total Points: 215
APPEARANCE
Hair Color:  Russet Brown
Eye Color:  Ice Blue
Height:  6' 10"
Weight:  300 lbs
Description:
When an outsider looks at Spatz they see a barbarian. He's large. He's scruffy. He's covered in furs. And for some reason when it rains he smells like a wet dog. Spatz's hair is usually a little longer then his shoulders and is a russet brown, along with his beard which for some reason always looks to have been growing for 2 or 3 days. His icey blue eyes always seem to have a predatory look about them.

Spatzenjager 
 
DEFENSES
Type Amount Notes
Physical Defense 7/9 Current BODY:
Res. Phys. Defense 7/9 (15/20)
Energy Defense 5/7 Current END:
Res. Energy Defense 5/7 (30/50)
Mental Defense 0 Current STUN:
Power Defense 0 (33/48)
TACTICS
* Stay mobile
* Use overwhelming power in a rage
* Switch forms for best advantage
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +1 Overall
+2 with HTH Combat
+2 with HTH Combat (10 Active Points); OCV Only (-1), 2 Continuing Charges lasting 1 Minute each (-3/4), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Charges Shared Across Forms (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Spatzenjager 
 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Wulfwaren Package
4
1) Legs Feed the Wolf: Reduced Endurance (1/2 END; +1/4) (4 Active Points) applied to Running
9
2) Lycanthropic Healing: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2), Does Not Work On Some Damage One Type of Damage (Not vs Silver; -1/4)
0
26
3) Lycanthropic (Wolf & Manwolf Form: Multiform (215 Character Points in the most expensive form) (Instant Change, x2 Number Of Forms) (53 Active Points); Costs Endurance (Only To Change; -1/2), Reversion (-1/2)
5
5
4) Lycanthropic Communication: Beast Speech (15 Active Points); Wolves Only (-2)
8
5) Lycanthropic Toughness: Damage Resistance (9 PD/7 ED)
0
3
6) Lycanthropic Alertness: +1 PER with all Sense Groups
0
5
7) Wolf's Eyes: Nightvision
0
9 Druidic Gift of Autumn Twilights: (Total: 9 Active Cost, 9 Real Cost) Stealth 12- (Real Cost: 3)
plus
Tracking 11- (Real Cost: 3)
plus
Shadowing 11- (Real Cost: 3)
0
20 Rage 2/Day: (Total: 50 Active Cost, 20 Real Cost) +10 STR (10 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Charges Shared Across Forms (-1/4) (Real Cost: 4)
plus
+5 BODY (10 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Extra BODY Lost Last Rather Than First (-1/2), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Charges Shared Across Forms (-1/4) (Real Cost: 4)
plus
+10 CON (20 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Charges Shared Across Forms (-1/4), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4) (Real Cost: 9)
plus
+2 with HTH Combat (10 Active Points); OCV Only (-1), 2 Continuing Charges lasting 1 Minute each (-3/4), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Charges Shared Across Forms (-1/4) (Real Cost: 3)
[2 cc]
89 Total Powers Cost
BELONGINGS
Equipment END
Battle Axe: HEAVY (2D6+1; 4d6-1 w/ Deadly Blow & STR), 18 STR Min, 2 handed, -6 to Conceal; Axe: +2 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -1pip of damage per die vs Plate Armors, -1 OCV0

Spatzenjager 
 
TRADE LORE
Cost  Name
Combat Skills
10
1) +1 Overall
10
2) +2 with HTH Combat
10
3) Defense Maneuver I-IV
6
4) WF: Common Melee Weapons, Common Missile Weapons, Flails, Off Hand
Wulfwaren Package
5
1) KS: Nature Lore (INT-based) 13-
5
2) PS: Hunter (INT-based) 13-
2
3) Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests) 11-
48 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
1 Societal Status (Machtig): Thegn
1 Total Perks Cost
CHALLENGES
Cost  Disadvantage
20 Normal Characteristic Maxima No Age Restriction
Personal
20
1) Enraged: When using Rage Ability (Common), go 11-, recover 11-
5
2) Money: Poor
5
3) Psych. Lim.: Distracted By Urges To Hunt Small Game (Uncommon, Moderate)
10
4) Psych. Lim.: Uncomfortable in cities (Uncommon, Strong)
Wulfwaren Package
20
1) Accidental Change to Were Form: Full Moon Always (Uncommon)
5
2) DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5
3) DF: Supernatural Creature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
10
4) Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls (Frequently, Slightly Impairing)
10
5) Vulnerability: 2 x BODY Silver (Uncommon)
10
6) Vulnerability: 2 x STUN Silver (Uncommon)
10 DF: Druid-touched (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
130 Total Disadvantages Cost

Spatzenjager 
 
BEARING AND DEEDS
Height: 6' 10" Hair: Russet Brown
Weight: 300 lbs Eyes: Ice Blue
Appearance: When an outsider looks at Spatz they see a barbarian. He's large. He's scruffy. He's covered in furs. And for some reason when it rains he smells like a wet dog. Spatz's hair is usually a little longer then his shoulders and is a russet brown, along with his beard which for some reason always looks to have been growing for 2 or 3 days. His icey blue eyes always seem to have a predatory look about them.
Personality: Strong silent, but observant.

Geas: A burning faring upsets the balance.
Quote:"Hunter of Sparrows needs greater prey
His axe, claw, and fang hight three
No target be safe by night or day
Fear strikes all foes he can see
Born to prowl wildlands the ancient way
Wolf-feral yet wolf-cunning is he"
Background: For as long as Spatzenjager can remember he has loved to hunt. In fact that's how he got his name, as for the young Spatz the most elusive of all prey was the sparrow. Rats he could catch, lizards he could pounce on, fish he could grab, but the sparrow could always fly away. Hour upon hour Spatz would try to hunt down this flighty fiend and so the pack decided that is what he would be known as "the Sparrow Hunter". Even when Spatz got older and managed to catch his first Sparrow, his love for hunting never tapered off; in fact it's something of an obsession for him. All to often Spatz was on some errand or another and got side tracked by the smell of small game.

This love of the hunt is basically what brought Spatz out on Faring. He managed to single handedly hunt down all possible prey within the steading and was growing bored and restless. Spatzenjager's Laird, Wolkengreifer, was becoming concerned at the growing restlessness in Spatzenjager, but before events came to a head an elder Druid, Tjallen, came to the Ulthferen lands and sought audience with the Wolf Laird. An ancient prophesy speaks of an Ulthferen meant for great things and Tjallen believes Spatzenjagr to be that Ultferen.
Campaign Use: The Ultferen in and of themselves are hunters and wood crofters much like the Jagrling except for one critical difference. Long ago, many of the ancestors of the Ulthferen became infected with lycanthropy. Rather than being horrified by this ailment and seeking to have it removed, the Clan instead embraced it and soon all the surviving members of the Clan were werewolves. They made for mighty warriors and for many years the Machtig used the Ulthferen as shock troops in their Herodi-led wars. However, after the Herodi lost power to less warlike souls, such folk petitioned the Grand Druid of the day to do something about the issue. He directed his Druids to purify the Ulthferen of their curse and so it was done. However, by this time the curse had become hereditary and not all of the Clansmen could be cured. Therefore the Druids took it upon themselves to teach the Ulthferen that could not be cured how to control their inner beast. To this day it is not unusual for an Ulthferen child to be born lycanthropic, and amongst the Ulthferen this is still seen as a mark of good fortune; Ulthferen lycanthropes that cannot master their rages are put down. The Ulthferen ancestral home is Wulflager. Almost all Ulthferen are Barbarians and some are also Werewolves. A small percentage of Ulthferen become Druids and fewer still Skalds. Left to their own devices, the Ulthferen are completely content to remain in their own demesnes, possibly because many of the other Clans donít trust them due to their historical savagery with the exception of the Herodi and the Raevoring who respect their strength.
Character created with Hero Designer (version 2006040710)