Powers & Equipment Page
Character Name: Saemund Magnussun Equipment List
Alternate Identities:
Player Name: Jason "WilyQuixote" Roche
EQUIPMENT
Equipment END
Falchion: HEAVY (2D6+1; 4d6-1 w Deadly Blow & STR), 18 STR Min, 2 handed, -6 to Conceal; Slicing: +3 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -2 damage per die vs Plate Armors, Sweeping: +2 OCV with Sweep; -1 OCV to wield0
Battle Axe: HEAVY (2D6+1; 4d6-1 w/ Deadly Blow & STR), 18 STR Min, 2 handed, -6 to Conceal; Axe: +2 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -1pip of damage per die vs Plate Armors, -1 OCV0
Great Pick: HEAVY (2D6+1; 4D6-1 with Deadly Blow & STR), 18 STR Min, 2 handed, -6 to Conceal; Puncturing +2 OCV to hit; +2 damage per die vs Chain Armors (up to the total DEF of the armor); -2 OCV to Block with0
War Chain: MEDIUM (1 1/2D6; 3d6+1 w/ Deadly Blow & STR), 13 STR Min, 2 handed, -2 to Conceal; Bashing: +1 STUN Multiple; +1 damage per die vs Plate Armors (up to the total DEF of the armor); -1 OCV to Hit; Neutralizing: +2 OCV with Disarm, Extended: 2" of Stretching; Pliable: May be used to Grab 2 limbs, May Swing 2" as per the Power Swinging, +2 OCV vs Block attempts0
Hammer: MEDIUM (1 1/2d6; 3d6+1 w/ Deadly Blow & STR), 13 STR Min, 1 handed, -4 to Conceal; Bashing: +1 STUN Multiple; +1 damage per die vs Plate Armors (up to the total DEF of the armor); -1 OCV to Hit0
Long Spear (x3): HEAVY (2D6+1, 4d6-1 w/ Deadly Blow & STR), 18 STR Min, 2 handed, -8 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with; Overturning: +1" of Stretching; may Set vs. Charge and Unhorse; Hurled: May be thrown; Range Based On Strength/ Bashing: +1 STUN Multiple; +1 damage per die vs Plate Armors (up to the total DEF of the armor); -1 OCV to Hit; Hafted: May Sweep without DCV Penalty; +2 OCV to Block; Unweildy: -1 OCV to wield0
Spear (x3): MEDIUM (1 1/2D6; 3d6+1 with Deadly Blow & STR), 13 STR Min, 2 handed, -4 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with; Hurled: May be thrown; Range Based On Strength/ Bashing: +1 STUN Multiple; +1 damage per die vs Plate Armors (up to the total DEF of the armor); -1 OCV to Hit; Hafted: May Sweep without DCV Penalty; +2 OCV to Block0
Iron Spheres (x10): MEDIUM (5D6N; 7d6 w/ STR +6 STUN for Crushing), 13 STR MIN, 1 handed, -2 to Conceal; Crushing: +6 STUN; +2 damage per die vs Plate & Scale Armors (up to the total DEF of the armor); -2 OCV to Hit ; Hurled: Can be thrown, Range Based On STR; Slow: Full Phase, Delayed Phase0
Light Crossbow (baesy): RKA 2d6+1 (vs. PD), Reduced Endurance (0 END; +1/2) (52 Active Points); OAF (-1)
Notes: HEAVY (2d6+1), 2 Handed, Launcher (100"); Puncturing: +2 OCV to hit; +2 damage per die vs Chain Armors (up to the total DEF of the armor); -2 OCV to Block with; Rapid: +3 Lightning Reflexes with self; Readied: Takes 1/2 Phase Action to Load/Ready weapon
0
Light Crossbow #2 (llyw-llyw): RKA 2d6+1 (vs. PD), Reduced Endurance (0 END; +1/2) (52 Active Points); OAF (-1)
Notes: HEAVY (2d6+1), 2 Handed, Launcher (100"); Puncturing: +2 OCV to hit; +2 damage per die vs Chain Armors (up to the total DEF of the armor); -2 OCV to Block with; Rapid: +3 Lightning Reflexes with self; Readied: Takes 1/2 Phase Action to Load/Ready weapon
0
Bolts, Normal (10): Bolts, Normal (10): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
Bolts, Normal (10): Bolts, Normal (10): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
Bolts, Normal (10): Bolts, Normal (10): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
Heavy Full Plate
1) Plate: Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2)
Notes: Rigid
0
2) Impressive: +5 PRE (5 Active Points); OIF (-1/2)
Shield: MP, 22-point reserve, (22 Active Points); all slots OAF (-1), Mass (-1)
Notes: 5 DEF 6 BODY
1) +3 with DCV (15 Active Points)
2) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), HA (-1/2), Side Effects (-3 OCV to hit; -1/2), Real Armor (-1/4)
0
Backpack
Notes: 2 DEF, 3 BODY
1) Bedroll: Bedroll: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
2) Blanket: Blanket: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
3) Fishing Hook and Line: Fishing Hook and Line: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
4) Flint and Steel: Flint and Steel: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
5) Rations (1 weeks): Rations (1 weeks): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 0
0
6) Mug/Tankard, Pewter: Mug/Tankard, Pewter: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 3
0
7) Mirror, Small Silver: Mirror, Small Silver: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 3
0
8) Needle, iron/steel x5: Needle, iron/steel: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
9) Waterskin: Waterskin: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
10) Torch: Torch: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 3_6"radius_2hours
0
11) Whetstone: Whetstone: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 2
0
12) Wire (2" long coil): Wire (2" long coil): for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 4
0
Sack, Leather: Sack, Leather: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 2
0
Pouch, Belt Large: Pouch, Belt Large: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 2
0
Nails (10): Nalils (10): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 2
0
Crowbar: Crowbar: for up to 1 Active Points (0 Active Points)
Notes: Body 3_Def 5
0
Hammer: Hammer: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 3
0
Shovel/Spade: Shovel/Spade: for up to 1 Active Points (0 Active Points)
Notes: Body 3_Def 4
0
Rope, Hemp (8"): Rope, Hemp (8"): for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 2
0
Climbing Gear: Climbing Gear: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 3 Adds +2 to Climbing rolls
0
Spike, Iron (sack full): Spike, Iron: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 5
0
Chest (Large, Metal): Chest (Large, Metal): for up to 1 Active Points (0 Active Points)
Notes: Body 5_Def 5
0
Lock, Superb Quality: Lock, Superb Quality: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 3_-12 to lockpicking attempts
0
Manacles, High Quality: Manacles, High Quality: for up to 1 Active Points (0 Active Points)
Notes: Body 3_Def 5_-6 to lockpicking attempts
0
Rations (1 weeks): Rations (1 weeks): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 0
0
Pan, iron: Pan, iron: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 5
0
Pot, iron: Pot, iron: for up to 1 Active Points (0 Active Points)
Notes: Body 3_Def 5
0
Baldric: Baldric: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 2
0
Belt: Belt: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 2
0
Cape, Light: Cape, Light: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
Tunic: Tunic: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
Trews: Trews: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
Boots, High Hard: Boots, High Hard: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 2
0
Lantern, Hooded: Lantern, Hooded: for up to 1 Active Points (0 Active Points)
Notes: Body 2_Def 3_6"radius
0
Character created with Hero Designer (version 2006040710)