Characteristics & Appearance Page
Character Name: Landrothi Light Cavalry Officer
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Player Name:
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 14-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
3 PD 3 0 3/7 3/7 PD (0/4 rPD)
2 ED 2 0 2/6 2/6 ED (0/4 rED)
4 SPD 2.3 17 4 Phases: 3, 6, 9, 12
5 REC 5 0 5
20 END 20 0 20
22 STUN 22 0 22
6" Running 6 0 6"
1" Swimming 2 -1 1"
2 1/2"/1"" Leaping 3 0 2 1/2" 31 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 1" [2" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
EXPERIENCE POINTS
Total earned: 30
Spent: 30
Unspent: 0
Base Points: 50
Disad Points: 75
Total Points: 155
APPEARANCE
Hair Color: Black
Eye Color: Black
Height: 4' 6"
Weight: 100 lbs
Description:

Combat Information Page
Character Name: Landrothi Light Cavalry Officer
Alternate Identities:
Player Name:
DEFENSES
Type Amount Notes
Physical Defense 3/7 Current BODY:
Res. Phys. Defense 0/4 (10)
Energy Defense 2/6 Current END:
Res. Energy Defense 0/4 (20)
Mental Defense 0 Current STUN:
Power Defense 5 (22)
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +1 with DCV , +2 with All Combat (16 Active Points); Only When Mounted (-2) , +1 with All Combat , +1 with Long Dagger , +2 with Short Spear (only +1 if using Spear Hurling Strap)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Powers & Equipment Page
Character Name: Landrothi Light Cavalry Officer
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Player Name:
POWERS
Cost  Power END
Aranashi
6
1) Alert: +2 PER with all Sense Groups
0
5
2) Night Eyes: Nightvision
0
5
3) Resistance: PowD (5 points)
0
Well Trained
6
1) Alert In the Saddle: Combat Luck (9 PD/9 ED) (18 Active Points); Only While Mounted (-2)
1
2) Equine Muscle: +5 STR (5 Active Points); Only While Mounted (-2), No Figured Characteristics (-1/2)
1
10
3) Keen Aim: Deadly Blow: +1d6 (any circumstances, any Ranged weapon)
4
4) Saddle Work: Mounted Warrior (HTH Combat)
4
5) Saddle Work: Mounted Warrior (Ranged Combat)
10
6) Steady Arm: Deadly Blow: +1d6 (any circumstances, any HtH weapon)
51 Total Powers Cost
EQUIPMENT
Equipment END
Chain Reenforced Leather: Armor (4 PD/4 ED) (12 Active Points); OAF (-1)
Notes: Double DEF vs Fire and Explosions
0
Long Dagger: +1 with Long Dagger
Long Dagger: LIGHT (1D6, 1D6+1 with STR, 1 1/2D6 w/ STR and ESTR, 2d6+1 if thrown, 2 1/2d6 if thrown w/ ESTR; +1d6 with Deadly Blow), 8 STR Min, 1 handed, -2 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Stabbing: If Attack roll made by half, Attack is Double Penetrating, Hurled: May be thrown; Range Based On Strength0
Sabre: MEDIUM (1 1/2D6, 2D6 w/ ESTR, +1d6 with Deadly Blow), 13 STR Min, 1 handed, -4 to Conceal; Slicing: +3 DC vs Opponents with no Resistant Defense or wearing Leather / Hide / Cloth Armors; -2 damage per die vs Plate Armors, +1 OCV with Disarm, Block0
Short Spear (x3): LIGHT (1D6; 2d6+1 with Deadly Blow & STR, 3d6 with Deadly Blow & STR & Spear Hurling Strap; +1DC w/ ESTR), 8 STR Min, 1 handed, -2 to Conceal; +2 OCV to hit; +2 damage per die vs Chain Armors (up to the total DEF of the armor); -2 OCV to Block with; Hurled: May be thrown; Range Based On Strength0
Short Spear : +2 with Short Spear (only +1 if using Spear Hurling Strap)
Spear Hurling Strap: +10 STR (10 Active Points); Independent (-2), OAF (-1)
Notes: A leather and metal device that allows a spear to be hurled with much greater force than normal. However, it is awkward to use and imposes a -1 OCV Penalty
1

Skills, Perks, Talents & Disadvantages Page
Character Name: Landrothi Light Cavalry Officer
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Player Name:
SKILLS
Cost  Name
Aranashi
5
1) Small & Dodgy: +1 with DCV
1
2) CK: Zerlaaga 8-
5
3) Concealment 13-
2
4) PS: Soldier 11-
5
5) Stealth 13-
Light Cavalry
5
1) +2 with All Combat (16 Active Points); Only When Mounted (-2)
8
2) +1 with All Combat
2
3) AF: Light Armor
2
4) Trick Riding: Acrobatics 12- (3 Active Points); Only While Riding Or Around Horses (-1/2)
2
5) Animal Handler (Equines) 11-
3
6) Breakfall 12-
3
7) Fast Draw 12-
5
8) Riding 13-
5
9) Teamwork 13-
3
10) WF: Blades, Javelins and Thrown Spears, Spear Throwing Strap
56 Total Skills Cost
PERKS
Cost  Name
Light Cavalry
2
1) Status: Officer
15
2) Warhorse: Follower
17 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
Aranashi
5
1) DF: Aranashi Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5
2) Phys. Lim.: Light Sensitive (-1 to all rolls in Intense Light) (Infrequently, Slightly Impairing)
5
3) Phys. Lim.: Small (4 ft - 5 ft 4 inches; 100 to 165 lbs) (Infrequently, Slightly Impairing)
Light Cavalry
5
1) DF: Uniform (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5
2) Money: Poor
15
3) Rivalry: Professional (Kor Bandits; Rival is As Powerful; Rival is a Group; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15
4) Social Limitation: Subject To Orders (Frequently, Major)
20 Aranashi Characteristic Maxima
75 Total Disadvantages Cost

Background Page
Character Name: Landrothi Light Cavalry Officer
Alternate Identities:
Player Name:
BACKGROUND
Height: 4' 6" Hair: Black
Weight: 100 lbs Eyes: Black
Appearance: 
Personality: 
Quote:
Background: 
Powers/Tactics: 
Campaign Use: 
Character created with Hero Designer (version 2006040710)