Characteristics & Appearance Page
Character Name: Landrothi Cultists of Tzoruul Adv4
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CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
17 DEX 10 21 17 12- OCV 6 DCV 6
10 CON 10 0 10 11-
5 BODY 10 -10 5 10-
10 INT 10 0 10 11- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
2 PD 2 0 2 2 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
3 SPD 2.7 3 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 20 0 20
14 STUN 14 0 14
8" Running 6 4 8"
1" Swimming 2 -1 1"
1 1/2"/0 1/2"" Leaping 2 0 1 1/2" 15 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 50
Disad Points: 35
Total Points: 110
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 1" [2" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
APPEARANCE
Hair Color: Black
Eye Color: Black
Height: 4' 1"
Weight: 100 lbs
Description:
Run the range of average Undari appearances.

Combat Information Page
Character Name: Landrothi Cultists of Tzoruul Adv4
Alternate Identities:
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MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 23 STR vs. Grabs
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 18 STR for holding on; FMove
14 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 2 Current BODY:
Res. Phys. Defense 0
Energy Defense 2 Current END:
Res. Energy Defense 0
Mental Defense 0 Current STUN:
Power Defense 5
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +1 Overall , +1 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Escape 1/2 +0 +0 23 STR vs. Grabs
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 18 STR for holding on; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Powers & Equipment Page
Character Name: Landrothi Cultists of Tzoruul Adv4
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POWERS
Cost  Power END
Aranashi
6
1) Alert: +2 PER with all Sense Groups
5
2) Night Eyes: Nightvision
5
3) Resistance: PowD (5 points)
8 Run as if your life depended on it: Reduced Endurance (0 END; +1/2) (8 Active Points) applied to Running
24 Total Powers Cost
EQUIPMENT
Equipment END
Stiletto: LIGHT (1D6; 3D6 with Deadly Blow), 8 STR Min, 1 handed, -2 Conceal, Puncturing: +2 OCV to hit; +2 damage per die vs Chain Armors (up to the total DEF of the armor); -2 OCV to Block with; Rapid: +3 Lightning Reflexes with self; Stabbing: If Attack roll made by 4 or more, Attack is Double Penetrating
Dagger: VERY LIGHT (1/2D6; 3D6 with Deadly Blow & STR), 3 STR Min, 1 handed, -0 Conceal, Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with; Hurled: May be thrown; Range Based On Strength

Skills, Perks, Talents & Disadvantages Page
Character Name: Landrothi Cultists of Tzoruul Adv4
Alternate Identities:
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SKILLS
Cost  Name
10 +1 Overall
Aranashi
5
1) +1 with DCV
5
2) Concealment 12-
2
3) CK: Home City 11-
2
4) PS: Thief 11-
5
5) Stealth 13-
Larcenist
3
1) Acrobatics 12-
3
2) Security Systems 11-
3
3) Sleight Of Hand 12-
3
4) Streetwise 11-
1
5) Survival (Urban) 8-
1
6) WF: Short Blades
43 Total Skills Cost
PERKS
Cost  Name
3 Contact: Fence (Contact has useful Skills or resources, Contact limited by identity), Organization Contact (x3) (3 Active Points) 8-
3 Total Perks Cost
TALENTS
Cost  Name
Larcenist
7
1) Deadly Blow: +1d6 (Sneak Attack)
4
2) Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2)
11 Total Talents Cost
DISADVANTAGES
Cost  Disadvantage
Aranashi
20
1) Aranashi Characteristic Maxima
5
2) DF: Aranashi Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5
3) Phys. Lim.: Light Sensitive (-1 to all rolls in Intense Light) (Infrequently, Slightly Impairing)
5
4) Phys. Lim.: Small (4 ft - 5 ft 4 inches; 100 to 165 lbs) (Infrequently, Slightly Impairing)
35 Total Disadvantages Cost
Character created with Hero Designer (version 2.25)