Grimnir Norvison 
 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
8 DEX 10 -6 8 11- OCV 3 DCV 3
20 CON 10 20 20 13-
15 BODY 10 10 15 12-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
4 PD 3 1 4 4 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
3 SPD 1.8 12 3 Phases: 4, 8, 12
10 REC 7 6 10
40 END 40 0 40
32 STUN 32 0 32
6" Running 6 0 6"
4" Swimming 2 2 4"
2 1/2"/1" Leaping 3 0 2 1/2" 68 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 4" [8" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
EXPERIENCE POINTS
Total earned: 30
Spent: 30
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 180
APPEARANCE
Hair Color:  Black
Eye Color:  Brown
Height:  6' 3"
Weight:  210 lbs
Description:
Stern looking man with a beard starting to go grey, brown eyes, and a serious demeanor. Wears furs, a bronze torc around his neck, a golden knotworked brooch of Wundvolding manufacture (a gift of the folk of Ossveg), wears a Stags skull as a headpiece, and carries an ornate walking stick. Very savage looking to non-Machtig.

Grimnir Norvison 
 
DEFENSES
Type Amount Notes
Physical Defense 4 Current BODY:
Res. Phys. Defense 0 (15)
Energy Defense 4 Current END:
Res. Energy Defense 0 (40)
Mental Defense 0 Current STUN:
Power Defense 0 (32)
TACTICS
Grimnir is a pretty standard Machtig Druid. All Machtig Druids learn Mindscan, Teleport, and Clairsentience first, and Change Environment, Transform, Entangle, and Healing are also popular favorites.

The Druids are mostly non-aggressive. Their Magic lends itself to lengthy Rituals conducted at specific places at certain times and is not very good in combat in general. However, the Druids can work some of the mightiest Magic known to the world. It was the Druids that cracked the continent of Runorshorvas to drowned the Undying Legions of the Morgathi for instances, and the Druids who shut down the Undari Thanomancers at the High Temple of Borshioc, allowing the Machtig warriors to overwhelm the Undari capital. Their Magic is not to be underestimated.

Typically Grimnir will set Triggers on all of his combat and movement capable Spell Skills while at the Stone Circle he maintains, as it is much easier for him to cast Spells there. In case of trouble he will usually have a Teleport on a Trigger to return him to his Druid Circle of Standing Stones outside of the Settlement of Ossveg. He will have a Heal on himself on a Trigger as well as a Ranged Drain vs Body, a Personal Immunity Darkness, a Personal Immunity Change Environment, a Personal Immunity Change Environment vs Running, a Personal Immunity AoE Entangle, and a Major Transform (Anything into a Tree).
COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
+3 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Grimnir Norvison 
 

Grimnir Norvison 
 
TRADE LORE
Cost  Name
30 Human Adaptability: +3 Overall
5 Human Diversity: KS: Druidic Lore (INT-based) 14-
5 Human Work Ethic: PS: Druid (INT-based) 14-
Druid Spell Skills
Notes: Available Limitations: Ritual, Window of Opportunity, Immobile Foci (Standing Stone), Incantations, Concentration
3
1) Spell: Change Environment (EGO-based) 12-
3
2) Spell: Clairsentience (INT-based) 12-
3
3) Spell: Damage Reduction (CON-based) 13-
3
4) Spell: Darkness (COM-based) 11-
3
5) Spell: Drain (PRE-based) 12-
3
6) Spell: Entangle (DEX-based) 11-
3
7) Spell: Healing (PRE-based) 12-
Notes: Druidic Magic cannot use Resurrection.
3
8) Spell: Mindscan (INT-based) 12-
3
9) Spell: Telepathy (EGO-based) 12-
3
10) Spell: Teleport 11-
3
11) Spell: Transform (DEX-based) 11-
3 Linguist
0
1) Language: FAENDRADI (fluent conversation) (2 Active Points)
1
2) Language: HAELFIRI (basic conversation; literate) (2 Active Points)
1
3) Language: KORSPEAK (fluent conversation) (2 Active Points)
0
4) Language: MACHTIG (idiomatic; literate) (5 Active Points)
1
5) Language: VARIC (completely fluent; literate, Machtig Use Varic Alphabet) (3 Active Points)
3 Penalty Skill Levels: +1 vs. Combat Casting Penalties with All Spells
82 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
12 Contact: Machtig Druids (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 8-
3 Machtig Caste: Druid
15 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
12 Magesight, Discriminatory, Sense
3 Human Talent: Lightsleep
15 Total Talents Cost
CHALLENGES
Cost  Disadvantage
5 DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: DF: Druid (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Normal Characteristic Maxima
10 Physical Limitation: May Not Use Magic Spell Skills If No In Accordance With Belief System (Infrequently, Greatly Impairing)
15 Psychological Limitation: Protective of Machtig Society (Common, Strong)
15 Reputation: Mysterious Priests of the Machtig, 14- (Extreme; Known Only To A Small Group)
5 Rivalry: Professional (Other Magic Users; Rival is As Powerful; Rival is a Group; Seek to Outdo Rival; Rival Unaware of Rivalry)
20 Social Limitation: Druidic Duties (Very Frequently, Major)
5 Vulnerability: 1 1/2 x Effect Death Magic (Uncommon)
100 Total Disadvantages Cost

Grimnir Norvison 
 
BEARING AND DEEDS
Height: 6' 3" Hair: Black
Weight: 210 lbs Eyes: Brown
Appearance: Stern looking man with a beard starting to go grey, brown eyes, and a serious demeanor. Wears furs, a bronze torc around his neck, a golden knotworked brooch of Wundvolding manufacture (a gift of the folk of Ossveg), wears a Stags skull as a headpiece, and carries an ornate walking stick. Very savage looking to non-Machtig.
Personality: Maintain the Cycle of Life within his assigned balliwick.

Grimnir is a dedicated Druid and guards all the living things of his lands with a fair hand.
Quote:"Be not so hasty to slay the Kor-Daen out of hand, bold Thegn; balance has been acheived and that is sufficient."
Background: Born among the Huarthmunn, Grimnir was chosen by the Druids when very young. Sequestered for 17 years while he learned the ways of the Druids, Grimnir was sent to take care of a small Druid circle outside of the small settlement of Ossveg in the Reeve-halten of Caer Servac in the Clanhold of the Wundvolding. Grimnir has served well in that billet for many over a decade, though he does of course remain in contact with his Druidic brethren via Mindscan and Teleports to gatherings of Druid Circles.

Grimnir is well regarded and hopes to be raised to Elder Druid status within the next decade. He has done well maintaining an uneasy truce between the Wundvolding and the Kor-Daen tribe of Kor-vashi living in his balliwick, along with some packs of Hurger, a tribe of Affelaunes, and several settlements of Durogaun.
Campaign Use: Spellweaver variant, Sample Druid, Magic System comparison point
Character created with Hero Designer (version 2006111006)