Confrontation: Lurking Scavvies

Battle has broken out in an area where a small group of disgusting Scavvies happen to be hiding amongst the detritus, up to some business of their own. 2D3 Scavvy Thugs and 1 Scavvy Scalie are lurking in the area, ready to attack any interlopers.

After normal deployment (but before Infiltrators), in priority order each player may set up a Scavvy Thug onto the battlefield as if that fighter has the Infiltrate skill. The player who places last sets up the Scavvy Scalie, but must set them up within 2'' of a Scavvy Thug. Once this has been concluded, Infiltrating fighters may be set up normally (if the scenario allows).

Scavvy Thug

Scavvy
70
M
WS
BS
 S 
 T 
W
I
A
5"
4+
5+
3
4
1
3+
2
Ld
Cl
Wil
Int
9+
9+
9+
9+
Save
6+U
Backstabber: Any close combat weapons used by this fighter gain the Backstab trait; weapons that already have the trait add 3 to the attacker's Strength rather than 1 when the trait is applicable. Additionally, there is a -1 penalty to Detect this fighter.
Armor: Makeshift

When this fighter is targeted by close combat attacks, there is a -1 modifier to the hit roll.

Stub Pistol
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Stubs
6''
12''
+2
3
1
4+
Fighting Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Stab
E
+1
S
1
-

Scavvy Scalie

Scalie
95
M
WS
BS
 S 
 T 
W
I
A
5"
3+
6+
5
5
2
4+
3
Ld
Cl
Wil
Int
9+
6+
8+
11+
Save
5+
Scaled Skin: 5+ save (included in profile)
Burly: This fighter's unarmed attacks have the Melee and Knockback traits. If this fighter has one or zero close combat weapons they gain the Dual Weapons bonus dice; the additional dice gained is an unarmed attack. When this fighter is the target of an attack with the Knockback or Drag traits they are only knocked back or dragged on a natural 6, and when this fighter takes the Exert action they may add +1 to their Strength check. However, other fighters gain +1 to Detect this fighter.
Unstoppable: In the End Phase immediately after Recovery tests are made, you may discard one Flesh Wound that this fighter has suffered.
Berserker: When activated, prior to changing facing this fighter may pick an enemy fighter within line of sight and within their vision arc as their target, and declare a Charge against that target. If they do, this fighter may take a Double Move for their Charge (instead of a Standard Move + D3'') and automatically passes any Initiative, Cool, or Willpower test they may be required to make during their Charge (such as when leaping across a gap or engaging an enemy with the Fearsome skill). This fighter must engage their selected target with this Charge if able, and may not engage any other enemy fighter as part of this Charge.
Blunderbuss
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Melee
E
-1
S+1
2
-

Scavvy Thugs and Scalies are fighters; they each get a Ready marker when they are set up on the battlefield. They treat all non-Scavvy fighters as enemy fighters. They each take a turn in priority order as if they were played by an additional player and always have the lowest priority. After all players have had an activation, a Ready Scavvy should be randomly selected to activate, and the following tables should be used to determine what the Scavvy fighter does:

Scavvy Thug Activation
  • If an activating Scavvy Thug is already Engaged, they will attack the Engaged opponent they have the best chance of success against; randomly determine which fighter if this cannot be easily decided.
  • If an activating Scavvy Thug is not Engaged, roll a D6:
    • 1-2: Charge towards the nearest enemy fighter.
    • 3-4: If the fighter has a ranged weapon that is not Out of Ammo, Standard Move into or towards cover and then Shoot at the closest enemy fighter in the least amount cover. Otherwise Reload and then Shoot at the closest enemy fighter in the least amount cover.
    • 5-6: If the fighter has a ranged weapon that is not Out of Ammo, Aim and Shoot at the closest enemy fighter. Otherwise Reload and then Shoot at the closest enemy fighter in the least amount cover.
Scavvy Scalie Activation
  • If an activating Scavvy Scalie is already Engaged, they will attack the Engaged opponent they have the best chance of success against; randomly determine which fighter if this cannot be easily decided.
  • If an activating Scavvy Scalie is not Engaged:
    • Blunderbuss is not Out of Ammo: manuever and position as necessary towards the closest group of two or more enemy fighters (within a few inches of each other), in an attempt to hit as many enemy fighters as possible with the Blunderbuss Template. If it is not possible to hit at least two enemy fighters this round, Double Move to close the distance towards a group of enemy fighters and grab cover if possible.
    • Blunderbuss is Out of Ammo: Charge towards the nearest enemy fighter; randomly determine which fighter if this cannot be easily decided.

A Scavvy is killed if put Out of Action. A fighter who puts a Scavvy Thug Out of Action gains 1 XP, while a fighter who puts a Scavvy Scalie Out of Action gains 2 XP.