Slingshot

A primitive weapon that is nonetheless effective at short range in capable hands.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Sx1
Sx3
+2
-1
S
1
6+

Knockout: When a fighter is reduced to 0 Wounds by this weapon or already has 0 Wounds remaining and takes damage from this weapon, no Injury rolls are made and it is considered to be an Out Cold result (fighter will be available for their gang's next battle).

Plentiful: Ammunition for this weapon is incredibly common. When reloading it no Ammo check is required, the weapon is automatically reloaded.

Silent: A weapon with this trait does not trigger Detect checks if used by a Hidden fighter, and does not risk raising the alarm in scenarios that use the Sentries special rules.