Combi (Bolter / Melta)

An ungainly and bulky weapon that combines a bolter with a melta gun. Expensive and unreliable, and its proud owner should consider having a backup for when this one jams.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Bolter
12''
24''
+1
4
-1
1
5+
Melta
6''
12''
+1
8
-4
3
4+

Combi: Combi-weapons have multiple profiles. Any one of the weapon's profiles that are not Out of Ammo may be used when an attack is made with the weapon. However, when making an Ammo check with a Combi weapon two dice are rolled and the lower result is taken.

Rapid Fire (1): When firing with a Rapid Fire weapon, a successful hit roll scores a number of hits equal to the number of bullet holes on the Firepower dice.

If a Rapid Fire weapon scores more than one hit, the hits can be split between multiple targets. The first must be allocated to the initial target, but the remainder can be allocated to other fighters within 3" of the first who are also within range and line of sight. These must not be any harder to hit than the original target...for example if a target in the open is hit, an obscured target cannot have hits allocated to it. Allocate all of the hits before making any wound rolls.

Rapid Fire also works in close combat when on a weapon that also has the Pistol trait.

Melta: A weapon with this trait may be used to make a ranged attack against a targeted spot on the battlefield within its short range, exactly as if it has the Blast trait. However, instead of using a Blast template place a Pitfall Crater at the spot on the battlefield hit, underneath any fighters and removing any scatter terrain in that space from the battlefield.

Scarce: The Reload (Simple) Action cannot be taken on a weapon profile with the Scarce trait.