Harpoon Launcher

Short Rng
Long Rng
Short Acc
Long Acc
Drag, Impale, Scarce

Drag: If a fighter is hit by a Drag weapon but not taken Out of Action, the attacker can attempt to drag the target closer after the attack has been resolved. If they do roll a d6; if the result is equal to or higher than the target's Strength the target is dragged D3'' straight towards the attacker, stopping if they hit any terrain. If the target moves into another fighter (other than the attacker), both fighters are moved the remaining distance towards the attacker. If the weapon also has the Impale special rule and hits more than one fighter, only the last fighter to be hit can be dragged.

Impale: If an attack made by this weapon hits and wounds the target, and the save roll is unsuccessful (or no save roll is made), the projectile continues through them and might hit another fighter! Trace a straight line from the target, directly away from the attacker. If there are any fighters within 1'' of this line, and within the weapon's Long Range, the one that is closest to the target is at risk of being hit. Roll a D6; on a 3 or more resolve the weapon's attack against that fighter subtracting 1 from the Strength. The projectile can continue through multiple fighters in this way, but if the Strength is reduced to 0, it cannot hit any more fighters.

Scarce: The Reload (Simple) Action cannot be taken on a weapon profile with the Scarce trait.