A crossbow, able to hurl a bolt at the pull of a trigger.
Discharged: After each use this weapon is treated as having failed an Ammo Check.
There is no need to roll the Firepower dice unless the weapon also has
the Rapid Fire (x) trait. The weapon can be reloaded or reset for later use
within the battle as normal (unless it also has the Scarce trait or Limited trait).
When using a weapon with this trait in close combat,
it can only have one Attack dice allocated to it. Any other Attack dice that
would have been allocated to it are allocated to the fighter's other
weapon instead, or if the attacker does not have another
weapon they are made as unarmed attacks.
Plentiful: Ammunition for this weapon is incredibly common. When
reloading it no Ammo check is required, the weapon is
automatically reloaded.
Silent: In scenarios that use the Sentries special rules, there is no
test to see whether the alarm is raised when a weapon with this trait is used.