Wargear: Satchel Charge

Created from scavenged detonators and low-end demolition gear, short-fused blasting charges are devastating to flesh and objects both.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits

Grenade: Grenades are treated as a special type of ranged weapon. A Grenade may be thrown by an Active fighter as a Shoot action. Grenades do not have a Short range, and their Long range is determined by the attacking fighter's Strength. The Firepower dice is not rolled when attacking with a Grenade; an Ammo check must be rolled after each attack made with a Grenade. The Reload (Simple) Action cannot be taken on a weapon profile with the Grenade trait.

Knockback (Blast): If the hit roll for a weapon with the Knockback trait is equal to or higher than the target's Strength (before any modifiers are applied), they are immediately moved 1” directly away from the attacking fighter. If the fighter cannot be moved the full 1” because of a wall, obstacle or another fighter, they move as far as possible and the attack’s Damage is increased by 1.

If a Blast weapon has the Knockback trait, roll a D6 for each fighter that is hit. If the result is equal to or higher than their Strength they are Knocked Back as described above; however they are moved directly away from the centre of the Blast marker instead. If the centre of the Blast marker was over the centre of their base, roll a Scatter dice to determine which way they are moved.

Blast (5''): The weapon uses a 5” Blast marker.

Penetrating: When a weapon with this trait successfully hits, it has D3 Armor Penetration against the target.

Rupture: When a weapon with this trait successfully wounds, D3 Damage is inflicted against the target.

Limited: If an Ammo check is failed for a weapon profile with the Limited trait, the weapon profile is deleted from the fighter card immediately. Do not recalculate the fighter's Rating until the Update Roster step of the Post-Battle Sequence.

Single Shot: A weapon profile with this trait can only be used once per game; any other weapon profiles the weapon has which lack this trait are unaffected. After use the affected weapon profile is treated as having automatically failed an Ammo Check, and the weapon profile cannot be reloaded by any means. There is no need to roll the Firepower dice unless the weapon profile also has the Rapid Fire (x) trait.