Weaponized Stock (Basic weapons)

Many ranged weapons have a reinforced stock that can be used as a bludgeoning weapon capable of generating enough force to shatter a skull and / or knock a foe to the ground.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Smash
E
+1
S+1
2
-

Attachment: This weapon does not count against the fighter's maximum number of carried weapons. If the weapon has an Unattached profile, it may be unattached as a Basic action; while unattached the unattached profile is used. An unattached item can be reattached as a Simple action.

Knockback: If the hit roll for a weapon with the Knockback trait is equal to or higher than the target's Strength (before any modifiers are applied), they are immediately moved 1” directly away from the attacking fighter. If the fighter cannot be moved the full 1” because of a wall, obstacle or another fighter, they move as far as possible and the attack’s Damage is increased by 1.

Melee: This weapon can be used during close combat attacks without penalty.

Unwieldy: A fighter who uses an Unwieldy weapon to shoot in ranged combat treats the Shoot action as a Double action. A fighter who uses an Unwieldy melee weapon in close combat cannot use a second weapon at the same time. Unwieldy weapons take up two weapon slots.