Special Ammunition: Sabot rounds (Autopistol / Autogun / Assault Rifle)

Applying this ammunition replaces the weapon's normal profile with a new profile.
APDS (Armor Piercing Discarding Sabot) rounds fire a spin-stabilized armor penetrating sub-projectile. When a discarding sabot round strikes its target the lightweight ballistic cap is crushed, the penetrating cap then strikes the armour, distributing the shock across the whole surface of the core's nose, reducing the initial shock experienced by the core. The steel sheath surrounding the core peels away, and the core goes on to penetrate the armour.

Sabot rounds are very effective but are hard to come by, and a weapon fitted to fire Sabot rounds cannot use other kinds of ammunition.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Autopistol
3''
12''
-1
+1
3
-1
1
3+
Autopistol (MC)
4''
16''
-1
+1
3
-1
1
3+
Autogun
6''
24''
-1
+1
3
-1
1
3+
Assault Rifle
8''
30''
-1
+1
3
1
3+

Pistol: Pistols can be used to make ranged attacks, and can also be used in close combat. If a Pistol has an Accuracy modifier, it applies to ranged attacks only.

Penetrating: When a weapon with this trait successfully hits, it has D3 Armor Penetration against the target.

Rapid Fire (1): When firing with a Rapid Fire weapon, a successful hit roll scores a number of hits equal to the number of bullet holes on the Firepower dice.

If a Rapid Fire weapon scores more than one hit, the hits can be split between multiple targets. The first must be allocated to the initial target, but the remainder can be allocated to other fighters within 3" of the first who are also within range and line of sight. These must not be any harder to hit than the original target...for example if a target in the open is hit, an obscured target cannot have hits allocated to it. Allocate all of the hits before making any wound rolls.

Rapid Fire also works in close combat when on a weapon that also has the Pistol trait.

Rending: If the roll to wound with a Rending weapon is a natural 6, the attack's Damage is increased by 1.

Replacement: A weapon must be modified to fire this kind of special ammunition; the ammunition's profile replaces the weapon's normal profile. Additionally, other kinds of special ammunition cannot be used with a weapon modified in this way.

Scarce: The Reload (Simple) Action cannot be taken on a weapon profile with the Scarce trait.