Squat Demolitionist

Demolitionist
100
M
WS
BS
 S 
 T 
W
I
A
4"
3+
3+
4
5
3
4+
2
Ld
Cl
Wil
Int
6+
4+
6+
5+
Save
-

Equipment

Starting: Flak Armor; choice of Power Axe, Power Hammer, Power Fist, or Two-handed Thunderhammer; any one of Grenade Launcher [Frag, Krak], Coilgun Repeater, Heatthrower, or Meltagun; Targeter attached to chosen ranged weapon; choice of Frag Grenades or Blasting Charges.

Squat: This fighter is a Squat; any game effect referring to Squats is applicable to them.
Crew Selection: If the gang is the attacker in a scenario that includes an objective to destroy, or trapped loot boxes to capture, the Squat Demolitionist may join the gang's Crew for that scenario.
Unadvanceable: This Hangers-on cannot gain XP or Advancements. Any XP they would gain is lost.
No Permanent Injury: If this Hangers-on suffers a Lasting Injury that would make a change to their fighter card, they are instead removed from the gang roster.
Demolitionist: If this fighter is part of a Crew, the controlling player may select a Frag Trap, Melta Trap, or Gas Trap Tactics Card and play it on this fighter at the start of the battle. Additionally if this fighter discovers a placed Booby Trap or similar trap (including by opening caskets or interacting with Scenario specific objects that have traps placed on them or in them), before determining if the device triggers this fighter may make an Intelligence check; if the fighter passes their check the device does not trigger
Nerves of Steel: When the fighter is hit by a ranged attack you may choose to make a Cool check for them, if it is passed they are not Pinned.
Armor: Flak Armor

Against attacks that have the Blast or Blaze traits Flak armour grants a 5+ save roll. Against all other attacks Flak armour grants a 6+ save roll.

Blunt Weapon
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Smash
E
S
2
-
Melee

Choose 1 Melee Weapon:

Power Axe
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
-1
S+2
-1
2
-
Melee, Power, Rending
Power Hammer
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
-1
S+2
-1
2
-
Melee, Power, Pulverize
Power Fist
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S+2
-2
1
-
Melee, Intimidating, Knockback, Power
Two-handed Power Hammer
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
-1
S+2
-3
3
-
Melee, Pulverize, Knockback, Power, Unwieldy

Choose 1 Ranged Weapon:

Grenade Launcher [Frag, Krak]
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Frag
6''
24''
-1
3
1
6+
Blast (3''), Knockback
Krak
6''
24''
-1
6
-2
2
6+
Weapon Attachment: Targeter (Ranged weapons)

The weapon's Long range accuracy bonus is improved by 1 (for example, if it is +1 it becomes +2; if it is – it becomes +1; if it is -1 it becomes – ).

Heatthrower (Rotundus Pattern)
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Cooker
T
4
-2
1
4+
Template
Melter
6''
12''
+1
-1
6
-2
2
4+
Melta
Weapon Attachment: Targeter (Ranged weapons)

The weapon's Long range accuracy bonus is improved by 1 (for example, if it is +1 it becomes +2; if it is – it becomes +1; if it is -1 it becomes – ).

Meltagun
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
6''
12''
+1
8
-4
3
4+
Melta, Scarce
Weapon Attachment: Targeter (Ranged weapons)

The weapon's Long range accuracy bonus is improved by 1 (for example, if it is +1 it becomes +2; if it is – it becomes +1; if it is -1 it becomes – ).

Coilgun Repeater (Rotundus Pattern)
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
24''
36''
-1
4
1
5+
Penetrating, Rapid Fire (2), Rending
Weapon Attachment: Targeter (Ranged weapons)

The weapon's Long range accuracy bonus is improved by 1 (for example, if it is +1 it becomes +2; if it is – it becomes +1; if it is -1 it becomes – ).

Choose 1 Grenade type:

Wargear: Blasting Charge
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Sx2
5
-1
2
5+
Grenade, Knockback,  Blast (5”)
Grenade: Krak
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Sx3
-1
6
-2
2
4+
Grenade, Demolition