Crew Selection: If you use the Ratskin Guide's ability to choose the scenario, you may include your Ratskin Guide in your gang's starting Crew for that scenario.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter suffers a Lasting Injury that would make a change to their fighter card, they are instead removed from the gang roster.
Weapon Attachment: Good Luck Charm (Any weapon)
Once per battle, you may re-roll a Wound roll made for an attack using the attached weapon.
Wargear: Ratskin Hides
When this fighter is targeted by ranged attacks at Long range,
there is a -1 modifier to the hit roll.
Additionally, sentries suffer a -1 penalty when trying to spot a fighter equipped with
Ratskin Hides.
Wargear: Blindsnake Pouch
The psychotropic mixture in this leather pouch is absorbed by the fighter's skin to enhance
their natural psychic sensitivity, sufficient to detect when an enemy is shooting at them.
If this fighter is Active and Readied and targeted with a ranged attack, they can interrupt a
enemy fighter's ranged attack as soon as it is declared but before it is carried out.
This fighter loses their Ready marker, then immediately makes a free Take Cover (Basic) action.
If this fighter has moved into a position where they are no longer a valid target for the attacker the ranged attack
fails, otherwise the attack resumes and the hit roll is made against this fighter at their current position with
any applicable modifiers.