Slaaneshi Poisoner
150
M
WS
BS
 S 
 T 
W
I
A
6"
3+
3+
3
3
2
2+
2
Ld
Cl
Wil
Int
6+
6+
6+
6+
Save
6+U*

Equipment

Starting: Fighting Harness, Stiletto Knife, Daemonic Whip, Daemonic Eyes, Daemonic Sigil

Crew Selection: If your gang would be allowed to use Infiltrators in a scenario, the Slaaneshi Poisoner may join the gang's Crew. If they do, they must be infiltrated onto the battlefield.
Unadvanceable: This Hangers-on cannot gain XP or Advancements. Any XP they would gain is lost.
No Permanent Injury: If this Hangers-on suffers a Lasting Injury that would make a change to their fighter card, they are instead removed from the gang roster.
Slaneesh Seduces: If a gang has a Slaaneshi Poisoner who is not in Recovery or Captured, the gang's player gains a Battle Madness Tactics Card to use in the battle in addition to any other Tactics Cards available to them.
Infiltrate: In scenarios that allow fighters to Infiltrate, this fighter may Infiltrate. Some scenarios may provide alternate instructions, but by default at the end of the Deploy step of the Pre-Battle Sequence, in priority order the controlling player may set up this fighter anywhere on the battlefield that is not visible to or within 6'' of any enemy fighters. Infiltrate: Fighter may Infiltrate, if scenario permits. In priority order set up fighter so that they are not visible to or within 6'' of any enemy fighters (unless scenario specific guidelines are given).
Evade: If this fighter is not Seriously Injured, other fighters suffer an additional -1 modifier to their hit rolls for all attacks (ranged and close combat) that target this fighter. Additionally, sentries suffer a -1 penalty when trying to detect this fighter.
Spring Up: If this fighter is Pinned when they are activated, make an Initiative check for them. If the check is passed the fighter can make a free Stand Up action.
Armor: Fighting Harness

Modifiers have been applied directly to profile. The save provided is a 6+ unmodified save, but it is only usable against close combat attacks. Additionally, a fighter with a Fighting Harness gains a Parry in close combat.

Stiletto Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S
-1
1
-
Melee, Toxin
Daemonic Whip
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ranged
0''
3''
+1
4
-1
1
-
Toxin
Melee
E
-1
4
-1
1
-
Melee, Entangle, Toxin
Daemonic Eyes

This fighter can attack through smoke clouds and is unaffected by low-light conditions. Additionally, the fighter adds 1 to the result of any check to resist being blinded. Unaffected by smoke or low-light, +1 vs blinding.

Daemonic Sigil

If this fighter is Active, they can use the following action:

Reveal Sigil (Simple): Pick an enemy target within 12''and line of sight of this fighter that has a Ready Marker. That fighter must make a Willpower check with a -1 penalty; if the check is failed that fighter loses their Ready marker.