Van Saar Archeotek

Champion
125
M
WS
BS
 S 
 T 
W
I
A
4"
4+
2+
3
3
2
5+
2
Ld
Cl
Wil
Int
6+
4+
6+
4+
Save
-

Skill Access

Primary: Cunning, Shooting, Savant

Starting: Van Saar Archeoteks start with 1 skill chosen from their Primary skill sets

Equipment

Access: May only select equipment from the Van Saar Archeotek Equipment List; may not be equipped from the Trading Post or with items from a gang's Stash which are not on the Van Saar Archeotek Equipment List.

Special

Van Saar Archeotek: This fighter is a Van Saar Archeotek; any game effect referring to Van Saars or Champions is applicable to them. This fighter uses the Van Saar Characteristic Maxima, may be equipped from the Van Saar Archeotek Equipment List, and when they would choose a Primary Skill they may instead choose a Archeotek Skill. This fighter is not eligible to become a gang Leader if the current Leader is killed or retires.
Technologist: When this fighter must make an Intelligence check to interact with a device, terminal, loot box, trap, or similar, the Intelligence check is passed automatically. If there is more than one possible outcome for the Intelligence check, this fighter's controlling player may select the outcome they prefer. Additionally if this fighter encounters a trap (including by opening caskets or interacting with scenario specific objects that have traps placed on them or in them) that would not normally allow an Intelligence check before triggering, before determining if the device triggers this fighter may make an Intelligence check; if this check is successful the device does not trigger.Auto-pass Intelligence checks when interacting with devices, traps, etc. When encountering a trap that triggers automatically, may make an Intelligence check to prevent the trap from triggering on success. May select preferred outcome of successful Intelligence checks when this Skill is applicable.

Archeotek Skills

When a Archeotek would choose a Primary Skill, they may instead choose one of the following Archeotek Skills.

Artifex: During the Post-Battle Sequence, this fighter may select an item from the Van Saar Archeotek Equipment List and then take the following Post-Battle Action:
Craft Item (Post-Battle Action): Make an Intelligence check. If this check is successful subtract D6 x 15 credits from the selected item's cost (to a minimum cost of 0 credits); you may purchase the selected item at this reduced price (if able) and add it to the fighter card of any fighter in the gang who has Equipment Access that allows them to be equipped with the selected item.
Mark Target: Once per battle, when activated this fighter may select an enemy fighter within line of sight and Mark them (put a marker next to the selected fighter or on their fighter card). For the duration of the battle members of this fighter's Crew (including themselves) may ignore Target Priority when shooting at that enemy fighter and gain +1 to hit that enemy fighter with all attacks.
Nerves of Steel: When this fighter is hit by a ranged attack they may choose to make a Cool check. If they do and the check is passed, this fighter is not Pinned.
Prepared: This fighter removes the Scarce trait from one weapon they are equipped with that has the trait; text from the trait itself and other rules text that refers to the trait do not apply to this fighter for that weapon. Additionally this fighter gains +1 to ammo checks made with that weapon. This fighter can change which weapon they apply this skill to during the Update Roster step of the Post-Battle Sequence.
Sentinel: This fighter has a 360° vision arc, gains a +1 bonus to Detect enemy fighters, and has a special 4+ unmodified save against all attacks made by Hidden opponents. Additionally, this fighter ignores partial cover within 12''
Tactician: When this fighter is set up onto the battlefield, the controlling player may choose any one Tactics Card available to the gang and add it to their hand (in addition to any other Tactics Cards already in their hand). If the chosen Tactics Card must be played on one of the controlling player's fighters, it must be played on this fighter. Tactician: +1 Tactics Card. If the chosen Tactics Card must be played on a fighter, it must be played on this fighter.

Van Saar Archeotek Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, Van Saar Archeoteks may select from the following Equipment list.

Armor

20
Common
5
Common
15
Common
50
Common

Weapons (CCWs)

60
Common
15
Common
50
Common
45
Common
45
Common

Weapons (Pistols)

50
Common
50
Common
55
Common
60
Common
15
Common

Weapons (Specials)

100
Common
105
Common
95
Common
120
Common
100
Common
45
Common

Weapons (Heavies)

195
Common
205
Common
150
Common

Grenades

45
Common
30
Common

Bionics

25
Common
30
Common
45
Common
60
Common
60
Common
60
Common
45
Common
90
Common
25
Common
30
Common

Wargear

25
Common
20
Common
25
Common
10
Common
150
Common
35
Common
50
Common
10
Common
10
Common
5
Common
25
Common
35
Common
25
Common
5
Common
10
Common
75
Common
20
Common
75
Common
10
Common
5
Common
15
Common
35
Common
10
Common
15
Common