Yeld

Spyrer
250
M
WS
BS
 S 
 T 
W
I
A
7"
5+
3+
3
3
2
3+
2
Ld
Cl
Wil
Int
7+
4+
5+
5+
Save
5+

Skill Access

Starting: Iron Will and Evade

Equipment

Starting: Equipped with a Yeld Hunting Rig (a suit of powered armor with integrated weapons and systems).

Special

Iron Will: This fighter counts as two (2) fighters for the purposes of Bottle tests while they are on the battlefield and not Seriously Injured or Broken.
Evade: If this fighter is not Seriously Injured, other fighters suffer an additional -1 penalty to their hit rolls for all attacks (ranged and close combat) that target this fighter. Additionally, there is a -1 penalty to Detect this fighter.

Yeld Hunting Rig

Primary Weapon
Laser Lance
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Zap
15''
30''
+1
4
-1
1
4+
Secondary Weapon
Talons
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Grasp & Pierce
E
+1
S
-1
1
-
Integrated Systems
Wing Pack

When this fighter moves voluntarily by any means, they may fly between raised platforms, up or down to different levels, and over terrain and pitfalls without harm, so long as the fighter does not move through any terrain and ends their movement with their base not overlapping anything else. Additionally, if this fighter falls to a lower level they simply move down without any rolls being made and do not suffer any damage; place the fighter at the nearest possible point on the battlefield near where they would have fallen that their base does not overlap anything else, and observing the 1'' rule.

Optics

A fighter with integrated optics can attack through smoke clouds and is unaffected by low-light conditions. Additionally, the fighter adds 1 to the result of any check to resist being blinded.

Experience and Advancement

Spyrers gain an Advancement for every 5 XP they have accrued. For each Advancement a Spyrer fighter has earned, the controlling player rolls a D6 on the Spyrer Advancement Table, and then rolls again on the indicated secondary table to determine what Advancement is gained.

General Spyrer Advancements

All types of Spyrers use this chart to determine what kind of Advancement they gain.

Roll
Outcome
1-2
Roll on the General Spyrer Advancements Table
3
Roll on the General Spyrer Skills Table
4-5
Roll on the relevant Hunting Rig Advancements Table
6
Roll on the relevant Hunting Rig Skills Table
General Spyrer Advancements Table

All types of Spyrers can gain the following Advancements. Roll D66 on the following table to determine which Advancement a Spyrer gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Spyrer has previously gained. In the unlikely event that a Spyrer already has all of the General Spyrer Advancements, the Spyrer may choose any other Advancement that they do not already have available to them from another table.

Roll D66
Advancement
Rating
11-12
improve Movement by 1''
+10
13-14
improve Weapon Skill by 1 step
+10
15-16
improve Ballistic Skill by 1 step
+10
21-22
improve Strength by 1 step
+10
23-24
improve Toughness by 1 step
+10
25-26
improve Wounds by 1 step
+10
31-32
improve Attacks by 1 step
+10
33-34
improve Initiative by 1 step
+10
35-36
improve Leadership, Cool, Willpower, and Intelligence by 1 step
+20
41-42
improve Armor save by 1 step
+10
43-44
improve Ammo check of Ranged weapon by one step
+10
45-46
improve AP of primary weapon by one step
+5
51-52
improve Strength of primary weapon by one step
+10
53-54
improve Damage of primary weapon by one step
+10
55-56
add Intimidating Trait to Melee weapon
+10
61-62
add Power Trait to Melee weapon
+25
63-64
gain new Integrated System: Enviro Support
+10
65-66
gain new Integrated System: Ultrasonic Disperser
+20
General Spyrer Skills Table

All types of Spyrers can gain the following Advancements. Roll D6 on the following table to determine which Advancement a Spyrer gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Spyrer has previously gained. If a Spyrer already has all of the General Spyrer Skills Advancements, the Spyrer may choose any other Advancement that they do not already have available to them from another table.

Roll D6
Advancement
Rating
1
gain Combat Focus skill
+10
2
gain Determined skill
+10
3
gain Fast Learner skill
+10
4
gain Fearsome skill
+10
5
gain Tactician skill
+10
6
gain Unstoppable skill
+10
Yeld Hunting Rig Advancements Table

Only Yeld Spyrers can gain the following Advancements. Roll D6 on the following table to determine which Advancement a Yeld gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Yeld has previously gained. If a Yeld already has all of the Yeld Hunting Rig Advancements, the Yeld may choose any other Advancement that they do not already have available to them from another table.

Roll D6
Advancement
Rating
1
improve Movement by 1''
+10
2
improve Weapon Skill by 1 step
+10
3
add Knockback Trait to Talons
+5
4
improve Strength of Laser Lance by one step
+10
5
improve long range of Laser Lance by 6'' and short range by 3''
+10
6
gain new Integrated System: Improved Cameleoline Mesh
+10
Yeld Hunting Rig Skills Table

Only Yeld Spyrers can gain the following Advancements. Roll D6 on the following table to determine which Advancement a Yeld gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Yeld has previously gained. If a Yeld already has all of the Yeld Hunting Rig Skills, the Yeld may choose any other Advancement that they do not already have available to them from another table.

Roll D6
Advancement
Rating
1
gain Backstab skill
+10
2
gain Escape Artist skill
+10
3
gain Exfiltrate skill
+10
4
gain Hit and Run skill
+10
5
gain Infiltrate skill
+10
6
gain Overwatch skill
+10
Unlockable Integrated Systems

The following integrated systems are unlockable as Advancements.

General

Enviro Support

This fighter's Toughness is increased by 2 when defending against Gas, Radiation, Shock, Toxin and similar effects that test against their Toughness.

Ultrasonic Disperser
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ultrasonics
T
-

Yeld

Improved Cameleoline Mesh

If this fighter is in Partial cover versus a ranged attack, they are treated as being in Full cover versus that attack. Additionally, there is a -1 penalty to Detect this fighter.