Orrus

Spyrer
250
M
WS
BS
 S 
 T 
W
I
A
4"
3+
4+
4
4
3
6+
2
Ld
Cl
Wil
Int
7+
4+
5+
5+
Save
4+/5+U

Skill Access

Starting: Iron Will and True Grit

Equipment

Starting: Equipped with a Orrus Hunting Rig (a suit of powered armor with integrated weapons and systems).

Special

Iron Will: This fighter counts as two (2) fighters for the purposes of Bottle tests while they are on the battlefield and not Seriously Injured or Broken.
True Grit: When making an Injury roll for the fighter, roll one less Injury dice (for example, a Damage 2 weapon would roll one dice). Against attacks with Damage 1 roll two dice and the player controlling the fighter with True Grit then chooses one to discard before resolving the dice effects.

Orrus Hunting Rig

Primary Weapon
Twin Linked Bolt Launchers
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Bolts
9''
18''
+1
4
-1
1
4+
Secondary Weapon
Gauntlets
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Rend & Punch
E
+1
S+1
-1
1
-
Integrated Systems
Invulnerability Field

This item grants a 5+ unmodified save. This has been applied directly to profile.

Optics

A fighter with integrated optics can attack through smoke clouds and is unaffected by low-light conditions. Additionally, the fighter adds 1 to the result of any check to resist being blinded.

Experience and Advancement

Spyrers gain an Advancement for every 5 XP they have accrued. For each Advancement a Spyrer fighter has earned, the controlling player rolls a D6 on the Spyrer Advancement Table, and then rolls again on the indicated secondary table to determine what Advancement is gained.

General Spyrer Advancements

All types of Spyrers use this chart to determine what kind of Advancement they gain.

Roll
Outcome
1-2
Roll on the General Spyrer Advancements Table
3
Roll on the General Spyrer Skills Table
4-5
Roll on the relevant Hunting Rig Advancements Table
6
Roll on the relevant Hunting Rig Skills Table
General Spyrer Advancements Table

All types of Spyrers can gain the following Advancements. Roll D66 on the following table to determine which Advancement a Spyrer gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Spyrer has previously gained. In the unlikely event that a Spyrer already has all of the General Spyrer Advancements, the Spyrer may choose any other Advancement that they do not already have available to them from another table.

Roll D66
Advancement
Rating
11-12
improve Movement by 1''
+10
13-14
improve Weapon Skill by 1 step
+10
15-16
improve Ballistic Skill by 1 step
+10
21-22
improve Strength by 1 step
+10
23-24
improve Toughness by 1 step
+10
25-26
improve Wounds by 1 step
+10
31-32
improve Attacks by 1 step
+10
33-34
improve Initiative by 1 step
+10
35-36
improve Leadership, Cool, Willpower, and Intelligence by 1 step
+20
41-42
improve Armor save by 1 step
+10
43-44
improve Ammo check of Ranged weapon by one step
+10
45-46
improve AP of primary weapon by one step
+5
51-52
improve Strength of primary weapon by one step
+10
53-54
improve Damage of primary weapon by one step
+10
55-56
add Intimidating Trait to Melee weapon
+10
61-62
add Power Trait to Melee weapon
+25
63-64
gain new Integrated System: Enviro Support
+10
65-66
gain new Integrated System: Ultrasonic Disperser
+20
General Spyrer Skills Table

All types of Spyrers can gain the following Advancements. Roll D6 on the following table to determine which Advancement a Spyrer gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Spyrer has previously gained. If a Spyrer already has all of the General Spyrer Skills Advancements, the Spyrer may choose any other Advancement that they do not already have available to them from another table.

Roll D6
Advancement
Rating
1
gain Combat Focus skill
+10
2
gain Determined skill
+10
3
gain Fast Learner skill
+10
4
gain Fearsome skill
+10
5
gain Tactician skill
+10
6
gain Unstoppable skill
+10
Orrus Hunting Rig Advancements Table

Only Orrus Spyrers can gain the following Advancements. Roll D6 on the following table to determine which Advancement a Orrus gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Orrus has previously gained. If a Orrus already has all of the Orrus Hunting Rig Advancements, the Orrus may choose any other Advancement that they do not already have available to them from another table.

Roll D6
Advancement
Rating
1
improve Ballistic Skill by 1 step
+10
2
improve Strength by 1 step
+10
3
improve Toughness by 1 step
+10
4
improve Armor save by 1 step
+10
5
improve long range of Twin Linked Bolt Launchers by 6'' and short range by 3''
+10
6
gain new Integrated System: Autoloaders
+10
Orrus Hunting Rig Skills Table

Only Orrus Spyrers can gain the following Advancements. Roll D6 on the following table to determine which Advancement a Orrus gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Orrus has previously gained. If a Orrus already has all of the Orrus Hunting Rig Skills, the Orrus may choose any other Advancement that they do not already have available to them from another table.

Roll D6
Advancement
Rating
1
gain Crusher skill
+10
2
gain Fast Shot skill
+10
3
gain Hip Shooting skill
+10
4
gain Iron Jaw skill
+10
5
gain Nerves of Steel skill
+10
6
gain Robust skill
+10
Unlockable Integrated Systems

The following integrated systems are unlockable as Advancements.

General

Enviro Support

This fighter's Toughness is increased by 2 when defending against Gas, Radiation, Shock, Toxin and similar effects that test against their Toughness.

Ultrasonic Disperser
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ultrasonics
T
-

Orrus

Autoloaders

The Twin-linked trait is modified for this fighter's Twin Linked Bolt Launchers; when an ammo check is made for the weapon two dice are rolled and the higher die is kept instead of the lower die. Additionally, this fighter may take a free Reload (Simple) action when activated to reload the weapon if it is Out of Ammo.