Jakara

Spyrer
250
M
WS
BS
 S 
 T 
W
I
A
6"
3+
4+
3
3
2
3+
3
Ld
Cl
Wil
Int
7+
4+
5+
5+
Save
5+/5+U*

Skill Access

Starting: Iron Will and Spring Up

Equipment

Starting: Equipped with a Jakara Hunting Rig (a suit of powered armor with integrated weapons and systems).

Special

Iron Will: This fighter counts as two (2) fighters for the purposes of Bottle tests while they are on the battlefield and not Seriously Injured or Broken.
Spring Up: If this fighter is Pinned when they are activated, they may make an Initiative check. If the check is passed the fighter can make a free Stand Up action.

Jakara Hunting Rig

Primary Weapon
Monomolecular Sword
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Slice & Slash
E
+1
S+1
-2
1
-
Secondary Weapon
Mirror Shield
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Reflector
-
Reflected
var
var
var
var
var
var
var
4+

Reflector: This shield provides a 5+ unmodified save against attacks that hit from the fighter's front arc. Additionally, if an energy attack (las, melta, plasma, etc) that does not have the Template or Blast traits is successfully saved against and this fighter's Reflected weapon profile is not Out of Ammo, this fighter may make an immedate attack with the Reflected weapon profile against any allowed target within their vision arc and line of sight.

Reflected: All variable values of this weapon profile are set to equal the equivalent values of the attack that is being reflected. Additionally, if the reflected attack's weapon profile has any traits, the controlling player of this fighter may choose which of those traits to apply to this attack. For instance, when reflecting a Plasma Gun attack the controlling player of this fighter might choose to apply Rapid Fire (1) and not apply Scarce to their attack.

Integrated Systems
Shield Glimmer
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Beacon
T
0
0
5+
Glimmer
E
+1
0
0
-
Optics

A fighter with integrated optics can attack through smoke clouds and is unaffected by low-light conditions. Additionally, the fighter adds 1 to the result of any check to resist being blinded.

Experience and Advancement

Spyrers gain an Advancement for every 5 XP they have accrued. For each Advancement a Spyrer fighter has earned, the controlling player rolls a D6 on the Spyrer Advancement Table, and then rolls again on the indicated secondary table to determine what Advancement is gained.

General Spyrer Advancements

All types of Spyrers use this chart to determine what kind of Advancement they gain.

Roll
Outcome
1-2
Roll on the General Spyrer Advancements Table
3
Roll on the General Spyrer Skills Table
4-5
Roll on the relevant Hunting Rig Advancements Table
6
Roll on the relevant Hunting Rig Skills Table
General Spyrer Advancements Table

All types of Spyrers can gain the following Advancements. Roll D66 on the following table to determine which Advancement a Spyrer gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Spyrer has previously gained. In the unlikely event that a Spyrer already has all of the General Spyrer Advancements, the Spyrer may choose any other Advancement that they do not already have available to them from another table.

Roll D66
Advancement
Rating
11-12
improve Movement by 1''
+10
13-14
improve Weapon Skill by 1 step
+10
15-16
improve Ballistic Skill by 1 step
+10
21-22
improve Strength by 1 step
+10
23-24
improve Toughness by 1 step
+10
25-26
improve Wounds by 1 step
+10
31-32
improve Attacks by 1 step
+10
33-34
improve Initiative by 1 step
+10
35-36
improve Leadership, Cool, Willpower, and Intelligence by 1 step
+20
41-42
improve Armor save by 1 step
+10
43-44
improve Ammo check of Ranged weapon by one step
+10
45-46
improve AP of primary weapon by one step
+5
51-52
improve Strength of primary weapon by one step
+10
53-54
improve Damage of primary weapon by one step
+10
55-56
add Intimidating Trait to Melee weapon
+10
61-62
add Power Trait to Melee weapon
+25
63-64
gain new Integrated System: Enviro Support
+10
65-66
gain new Integrated System: Ultrasonic Disperser
+20
General Spyrer Skills Table

All types of Spyrers can gain the following Advancements. Roll D6 on the following table to determine which Advancement a Spyrer gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Spyrer has previously gained. If a Spyrer already has all of the General Spyrer Skills Advancements, the Spyrer may choose any other Advancement that they do not already have available to them from another table.

Roll D6
Advancement
Rating
1
gain Combat Focus skill
+10
2
gain Determined skill
+10
3
gain Fast Learner skill
+10
4
gain Fearsome skill
+10
5
gain Tactician skill
+10
6
gain Unstoppable skill
+10
Jakara Hunting Rig Advancements Table

Only Jakara Spyrers can gain the following Advancements. Roll D6 on the following table to determine which Advancement a Jakara gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Jakara has previously gained. If a Jakara already has all of the Jakara Hunting Rig Advancements, the Jakara may choose any other Advancement that they do not already have available to them from another table.

Roll D6
Advancement
Rating
1
improve Movement by 1''
+10
2
improve AP of Monomolecular Sword by one step
+5
3
improve Mirror Shield unmodified save by one step
+10
4
add Blaze Trait to Monomolecular Sword
+10
5
add Rending Trait to Monomolecular Sword
+5
6
gain new Integrated System: Thermal Shielding
+10
Jakara Hunting Rig Skills Table

Only Jakara Spyrers can gain the following Advancements. Roll D6 on the following table to determine which Advancement a Jakara gains. Each slot may only be gained by an individual once; re-roll any Advancements that a Jakara has previously gained. If a Jakara already has all of the Jakara Hunting Rig Skills, the Jakara may choose any other Advancement that they do not already have available to them from another table.

Roll D6
Advancement
Rating
1
gain Escape Artist skill
+10
2
gain Impetuous skill
+10
3
gain Lie Low skill
+10
4
gain Mighty Leap skill
+10
5
gain Sprint skill
+10
6
gain Step Aside skill
+10
Unlockable Integrated Systems

The following integrated systems are unlockable as Advancements.

General

Enviro Support

This fighter's Toughness is increased by 2 when defending against Gas, Radiation, Shock, Toxin and similar effects that test against their Toughness.

Ultrasonic Disperser
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ultrasonics
T
-

Jakara

Thermal Shielding

This fighter is immune to the Blaze, Radiation, and Shock traits and gains +2 Toughness for purposes of being wounded by attacks that have any of those traits.