Delaque Sharpshooter

Champion
125
M
WS
BS
 S 
 T 
W
I
A
5"
5+
3+
3
3
2
3+
1
Ld
Cl
Wil
Int
7+
5+
5+
5+
Save
-

Skill Access

Primary: Cunning, Shooting

Starting: Delaque Sharpshooters start with 1 skill chosen from their Primary skill sets

Equipment

Access: May only select equipment from the Delaque Sharpshooter Equipment List; may not be equipped from the Trading Post or with items from a gang's Stash which are not on the Delaque Sharpshooter Equipment List.

Special

Delaque Sharpshooter: This fighter is an Delaque Sharpshooter; any game effect referring to Delaques or Champions is applicable to them. This fighter may be equipped from the Delaque Sharpshooter Equipment List, when they would choose a Primary Skill they may instead choose a Sharpshooter Skill, and uses the Normal Human Characteristic Maxima. This fighter is not eligible to become a gang Leader if the current Leader is killed or retires.
Infiltrate: In scenarios that allow fighters to Infiltrate, this fighter may Infiltrate. Some scenarios may provide alternate instructions, but by default at the end of the Deploy step of the Pre-Battle Sequence, in priority order the controlling player may set up this fighter anywhere on the battlefield that is not visible to or within 6'' of any enemy fighters. Infiltrate: Fighter may Infiltrate, if scenario permits. In priority order set up fighter so that they are not visible to or within 6'' of any enemy fighters (unless scenario specific guidelines are given).
Overwatch: If this fighter is Active and Readied, they can interrupt a visible enemy fighters action as soon as it is declared but before it is carried out. This fighter loses their Ready marker, then immediately makes a Shoot action, targeting the enemy fighter whose action has been declared. If the enemy fighter is Pinned or Seriously Injured by this attack, their action is not made and their turn ends immediately.

Sharpshooter Skills

When a Sharpshooter would choose a Primary Skill, they may instead choose one of the following Sharpshooter Skills.

Ballistics Expert: When this fighter takes a Shoot action with a Ranged weapon, the Short range of the weapon gains +3'' and the Long range of the weapon gains +6''. This skill cannot be used with weapons that have the Template or Versatile traits.
Exfiltrate: If this fighter is not Engaged and is not Seriously Injured, they can use the following action:
Extract (Double): This fighter (along with anything they are carrying) is removed from the battlefield; no Lasting Injury roll is made for them and they will be available for the gang's next battle. This fighter is considered to be Out of Action, but in scenarios where gangs gain Victory Points based upon opposing gang fighters that are Out of Action, no Victory Points are gained from this fighter going Out of Action in this way. If this fighter carried an objective item off the battlefield, their gang claimed that item.
Low-crawler: This fighter treats both the Crawl (Double) action and the Crawl Through (Double) action as Simple rather than Double. Additionally, this fighter may make a free Stand Up action after making a Crawl or Crawl Through action if they are not Seriously Injured. Finally, there is a -1 penalty to Detect this fighter while they are Prone.
Got Your Six: Once per round if this fighter is Standing and Active, as soon as a visible enemy fighter declares a Charge action but before it is carried out, this fighter may interrupt the enemy fighter's Activation to perform a Shoot action targeting the enemy fighter whose action has been declared. If the enemy fighter is Pinned or Seriously Injured by this attack, their action is not made and their turn ends immediately.
Headshot: When this fighter makes a ranged attack against an enemy fighter whose head is visible they may choose to take a -2 penalty to their hit roll. If they do and hit the target, their attack gains the Pulverize and Deadly traits, and is resolved at +1 Strength and +1 Damage. This cannot be used in conjunction with weapon profiles that have the Area, Rapid Fire, Scattershot, Blast, or Template traits.
Sentinel: This fighter has a 360° vision arc, gains a +1 bonus to Detect enemy fighters, and has a special 4+ unmodified save against all attacks made by Hidden opponents. Additionally, this fighter ignores partial cover within 12''

Delaque Sharpshooter Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, Delaque Sharpshooters may select from the following Equipment list.

Armor

10
Common
20
Common

Weapons (CCWs)

5
Common
10
Common
25
Common

Weapons (Pistols)

10
Common
20
Common
10
Common
15
Common
5
Common
10
Common

Weapons (Basic)

15
Common
15
Common
40
Common
15
Common

Weapons (Specials)

Grenades

15
Common

Bionics

30
Common
45
Common
60
Common
60
Common
60
Common
45
Common
30
Common

Wargear

10
Common
15
Common
10
Common
10
Common
5
Common
40
Common
20
Common
15
Common
5
Common
5
Common
5
Common
15
Common