Yubel Dau

Spyrer
280
XP: 17 (Fast)
Advances: 3
M
WS
BS
 S 
 T 
W
I
A
7"
5+
3+
3
3
2
2+
2
Ld
Cl
Wil
Int
7+
4+
5+
5+
Save
5+

New Skills: 2, I: +1

Iron Will: This fighter counts as two (2) fighters for the purposes of Bottle tests while they are on the battlefield and not Seriously Injured or Broken.
Evade: If this fighter is not Seriously Injured, other fighters suffer an additional -1 penalty to their hit rolls for all attacks (ranged and close combat) that target this fighter. Additionally, there is a -1 penalty to Detect this fighter.
Exfiltrate: If this fighter is not Engaged and is not Seriously Injured, they can use the following action:
Extract (Double): This fighter (along with anything they are carrying) is removed from the battlefield; no Lasting Injury roll is made for them and they will be available for the gang's next battle. This fighter is considered to be Out of Action, but in scenarios where gangs gain Victory Points based upon opposing gang fighters that are Out of Action, no Victory Points are gained from this fighter going Out of Action in this way. If this fighter carried an objective item off the battlefield, their gang claimed that item.
Skirmisher: When this fighter makes a Disengage action, enemies the fighter was Engaged with do not make free attacks against them. Additionally, if this fighter is Engaged by an enemy fighter while they are Standing and Readied, this fighter may choose to lose their Ready marker to interrupt the enemy fighter's action to make a Disengage action.

Yeld Hunting Rig

Primary Weapon
Laser Lance
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Zap
15''
30''
+1
4
-1
1
4+
Secondary Weapon
Talons
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Grasp & Pierce
E
+1
S
-1
1
-
Integrated Systems
Wing Pack

When this fighter moves voluntarily by any means, they may fly between raised platforms, up or down to different levels, and over terrain and pitfalls without harm, so long as the fighter does not move through any terrain and ends their movement with their base not overlapping anything else. Additionally, if this fighter falls to a lower level they simply move down without any rolls being made and do not suffer any damage; place the fighter at the nearest possible point on the battlefield near where they would have fallen that their base does not overlap anything else, and observing the 1'' rule.

Optics

A fighter with integrated optics can attack through smoke clouds and is unaffected by low-light conditions. Additionally, the fighter adds 1 to the result of any check to resist being blinded.