Spinjahf

Champion
405
XP: 16 (Fast)
Advances: 3
M
WS
BS
 S 
 T 
W
I
A
4"
4+
3+
3
4
2
5+
3
Ld
Cl
Wil
Int
6+
4+
6+
3+
Save
4+

New Skills: 1, A: +1, Cl: +1, Int: +1

Squat Engineer: This fighter is a Squat Engineer; any game effect referring to Squat Salvagers or Champions is applicable to them. This fighter may be equipped from the Squat Salvagers Squat Engineer Equipment List, uses the Survivor Critical Injury table, and uses the Squat Characteristic Maxima.
Hard Headed: When this fighter would be taken Out of Action in close combat and receives an Out Cold result, they may roll a D6 and add their unmodified Toughness to the result; on a 7+ this fighter is not taken Out of Action and remains in play. Additionally, this fighter cannot be the target of the Headbutt (Simple) Action.
Robust: When this fighter makes a Recovery Test for themselves they always count as being assisted even when alone, and may reroll a single Out of Action dice result. Additionally if this fighter is Pinned at the end of the End Phase, this fighter may immediately stand up.
Nerves of Steel: When this fighter is hit by a ranged attack they may choose to make a Cool check. If they do and the check is passed, this fighter is not Pinned.
Ballistics Expert: When this fighter takes a Shoot action with a Ranged weapon, the Short range of the weapon gains +3'' and the Long range of the weapon gains +6''. This skill cannot be used with weapons that have the Template or Versatile traits.
Armor: Carapace (Rotundus Pattern)

Modifiers have been applied directly to profile.

Coilgun Repeater (Rotundus Pattern)
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
12''
36''
-1
4
D3
1
5+
Targeter [Coilgun Repeater (Rotundus Pattern)]

Modifiers have been applied directly to profile.

Targeter: (Modifiers have been applied directly to profile.)
Cestus
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
S
1
-
Cloaking Field

A fighter with a Cloaking Field who is in Partial cover is treated as being in Full cover versus ranged attacks that target them. Additionally, there is a -2 penalty to Detect a fighter wearing a Cloaking Field. This item cannot be combined with similar effects such as Cameleoline Cloaks, and cannot be combined with field saves as it is considered to be a type of protective field.

Wargear: Grapnel-Launcher

An Active fighter with a grapnel launcher can make the following action:

Grapnel (Double): Place the fighter at any point on the battlefield within 12'' and along a straight line from their starting position, such that their base does not overlap anything else, and observing the 1'' rule. The fighter must move across a gap and / or pit and / or move up or down one or more levels as part of this movement; simply moving horizontally across the ground or a platform that can be moved over normally is not allowed. This fighter cannot move through obstructing terrain or enemy fighters as part of this action.
Wargear: Grav-chute

If a fighter falls or jumps down to a lower level, they do not suffer any damage and do not become Pinned, they simply move down without any rolls being made; place the fighter at the nearest possible point on the battlefield near where they would have fallen such that their base does not overlap anything else, and observing the 1'' rule. If this is used in conjunction with a Charge and this fighter successfully engages one or more enemies, an extra Attack dice is gained in the ensuing close combat sequence; this extra Attack dice is resolved as a S+1 Unarmed attack.