My Fair Ladies
Evie
Reputation
Turf
Credits
Rating
12
2
130
1865
Name
Type
Cost
Battles
Xp
Next
Adv
Rec
Captured By
Leader
360
6
16
20
2
Champion
355
6
13
15
2
Champion
335
6
13
15
2
Ganger
165
5
6
10
1
Ganger
165
6
6
10
1
Ganger
140
5
6
10
1
Ganger
125
3
3
5
0
Ganger
170
0
0
5
0
Rogue Doc
50
0
0
0
0
Turf (x 2): The gang controls an area or resource within the underhive that allows the gang to take the Work the Turf Post-Battle Action.

D'Bright

Leader
360
M
WS
BS
 S 
 T 
W
I
A
5"
3+
2+
3
3
2
2+
3
Ld
Cl
Wil
Int
5+
6+
6+
6+
Save
6+/5+

New Skills: 2, Eye Injury: 1, Bionic Eyes: 1

Inspirational: If a friendly fighter within 12'' of this fighter fails a Cool check, make a Leadership check for this fighter. If it passes, the Cool check is also treated as having been passed.
Spring Up: If this fighter is Pinned when they are activated, make an Initiative check for them. If the check is passed the fighter can make a free Stand Up action.
Rain of Blows: This fighter treats the Fight action as Simple rather than Basic.
Armor: Flak Armor

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Plasma Pistol
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Low
6''
12''
+2
5
-1
2
5+
Pistol, Scarce
Maximal
6''
12''
+1
7
-2
3
5+
Pistol, Scarce, Unstable
Stiletto Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S
-1
1
-
Melee, Toxin
Grenade: Choke Gas
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Choke
Sx3
0
0
4+
Blast (3''), Gas, Limited
Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Bionics: Bionic Eye

Modifiers have been applied directly to profile.

Improved Optics: A fighter with at least one bionic eye can see and attack through smoke clouds and is unaffected by low-light conditions. Additionally, the fighter adds 1 to the result of any check to resist being blinded for each bionic eye they have. A fighter with one or more bionic eyes gains no benefit from using photo-goggles or similar items, or weapon sights of any kind.
Wargear: Extra Ammo

If a fighter with extra ammo fails an Ammo check the player controlling the fighter may choose to delete Extra Ammo from the Fighter's card immediately to cancel the outcome of the failed Ammo check; play proceeds as if the fighter had passed their Ammo check. If Ammo check fails, may delete Extra Ammo to pass Ammo check.

Ursa

Champion
355
M
WS
BS
 S 
 T 
W
I
A
6"
3+
3+
3
3
2
2+
2
Ld
Cl
Wil
Int
6+
7+
6+
6+
Save
6+/5+

New Skills: 1, M: +1

Sprint: As a Double Action the fighter may take three Standard Moves. If the fighter moves at least 12'' on the battlefield during this action, ranged attacks against them take an additional -1 penalty to hit until the fighter's next activation.
Mighty Leap: Ignore the first 2'' of the distance when measuring the distance of a gap this fighter attempts to leap over, or when jumping down. When leaping or jumping down 2'' or less if there is an Initiative check required this fighter automatically passes it. Additionally the Stepping Up rule is modified for a fighter with this skill; the fighter may Step Up an additional +2''.
Armor: Flak Armor

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Chem-Thrower
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
T
0
0
5+
Gas, Template
Stiletto Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S
-1
1
-
Melee, Toxin
Grenade: Choke Gas
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Choke
Sx3
0
0
4+
Blast (3''), Gas, Limited
Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Seraphina

Champion
335
M
WS
BS
 S 
 T 
W
I
A
5"
2+
3+
3
3
2
2+
2
Ld
Cl
Wil
Int
6+
7+
6+
6+
Save
6+/5+

New Skills: 1, WS: +1

Spring Up: If this fighter is Pinned when they are activated, make an Initiative check for them. If the check is passed the fighter can make a free Stand Up action.
Rain of Blows: This fighter treats the Fight action as Simple rather than Basic.
Armor: Flak Armor

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Combi (Bolter / Needler)
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Bolter
12''
24''
+1
4
-1
1
5+
Combi, Rapid Fire (1)
Needler
9''
18''
+1
4
-1
1
6+
Combi, Scarce, Toxin
Shockwhip
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ranged
0''
3''
+1
4
1
-
Shock
Melee
E
-1
4
1
-
Melee, Entangle, Shock
Needle Pistol
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Needle
4''
9''
+2
4
-1
1
5+
Pistol, Silent, Scarce, Toxin
Grenade: Choke Gas
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Choke
Sx3
0
0
4+
Blast (3''), Gas, Limited
Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Wargear: Extra Ammo

If a fighter with extra ammo fails an Ammo check the player controlling the fighter may choose to delete Extra Ammo from the Fighter's card immediately to cancel the outcome of the failed Ammo check; play proceeds as if the fighter had passed their Ammo check. If Ammo check fails, may delete Extra Ammo to pass Ammo check.


Farah

Ganger
165
M
WS
BS
 S 
 T 
W
I
A
5"
4+
3+
3
3
1
3+
1
Ld
Cl
Wil
Int
7+
8+
7+
7+
Save
6+/5+

BS: +1

Armor: Flak Armor

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Needle Rifle
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Needle
9''
18''
+1
4
-1
1
5+
Silent, Scarce, Toxin
Stiletto Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S
-1
1
-
Melee, Toxin
Grenade: Choke Gas
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Choke
Sx3
0
0
4+
Blast (3''), Gas, Limited
Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Kura

Ganger
165
M
WS
BS
 S 
 T 
W
I
A
6"
4+
4+
3
3
1
3+
1
Ld
Cl
Wil
Int
7+
8+
7+
7+
Save
6+/5+

M: +1

Armor: Flak Armor

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Needle Rifle
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Needle
9''
18''
+1
4
-1
1
5+
Silent, Scarce, Toxin
Stiletto Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S
-1
1
-
Melee, Toxin
Grenade: Choke Gas
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Choke
Sx3
0
0
4+
Blast (3''), Gas, Limited
Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Beyon

Ganger
140
M
WS
BS
 S 
 T 
W
I
A
5"
4+
4+
3
3
1
3+
1
Ld
Cl
Wil
Int
6+
7+
7+
7+
Save
6+/5+

Ld: +1, Cl: +1

Armor: Flak Armor

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Autogun
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
8''
24''
+1
3
1
4+
Rapid Fire (1)
Stiletto Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S
-1
1
-
Melee, Toxin
Grenade: Choke Gas
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Choke
Sx3
0
0
4+
Blast (3''), Gas, Limited
Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Classa

Ganger
125
M
WS
BS
 S 
 T 
W
I
A
5"
4+
4+
3
3
1
3+
1
Ld
Cl
Wil
Int
7+
8+
7+
7+
Save
6+/5+
Armor: Flak Armor

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Laspistol
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
8''
12''
+1
3
1
2+
Pistol, Plentiful
Laspistol
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
8''
12''
+1
3
1
2+
Pistol, Plentiful
Stiletto Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S
-1
1
-
Melee, Toxin
Grenade: Choke Gas
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Choke
Sx3
0
0
4+
Blast (3''), Gas, Limited
Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Fighta

Ganger
170
M
WS
BS
 S 
 T 
W
I
A
5"
4+
4+
3
3
1
3+
1
Ld
Cl
Wil
Int
7+
8+
7+
7+
Save
6+/5+
Armor: Flak Armor

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Shotgun [Acid, Solid]
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Acid
4''
16''
+1
3
-1
1
4+
Blaze, Scattershot
Solid
8''
16''
+1
4
2
4+
Knockback
Stiletto Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S
-1
1
-
Melee, Toxin
Grenade: Choke Gas
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Choke
Sx3
0
0
4+
Blast (3''), Gas, Limited
Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Miss Bandy

Rogue Doc
50
M
WS
BS
 S 
 T 
W
I
A
5"
5+
5+
2
3
1
4+
1
Ld
Cl
Wil
Int
9+
8+
7+
5+
Save
-
Crew Selection: This Hangers-on cannot be chosen as Crew to participate in a battle. However whenever a battle happens on the gang's own turf (i.e., they have the Home Turf advantage in a scenario), roll a D6 for this Hangers-on before choosing a Crew. On a result of 1, 2 or 3 this Hangers-on is present and must be included as part of the Crew.
Unadvanceable: This Hangers-on cannot gain XP or Advancements. Any XP they would gain is lost.
No Permanent Injury: If this Hangers-on suffers a Lasting Injury that would make a change to their fighter card, they are instead removed from the gang roster.
A Doctor In The House: During the Post-battle Sequence this Rogue Doc may treat one member of the gang who has suffered a Critical Injury, without a hero of the gang having to escort the Critically Injured fighter to the doctor. Use the Medical Escort resolution chart. This costs the gang no credits.
Medicae: During the End Phase immediately before Recovery Tests are made, if this fighter is Active or Pinned they may make a Half Move towards a Seriously Injured friendly fighter. When this fighter assists a friendly fighter who is making a Recovery test this skill allows a single Out of Action dice result to be rerolled.
Pistol
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
6''
12''
+1
3
1
4+
Pistol
Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
S
1
-
Melee
Wargear: Medicae Kit

When a fighter with a Medicae kit assists a friendly fighter's Recovery test, roll an extra injury dice then choose one to discard.


Chem-Thrower

Advanced chemical weaponry developed by House Esher, this device projects a stream of chemicals that form a dense fog of lethal biotoxins.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
T
0
0
5+
Gas, Template

Gas: When a fighter is hit by an attack made by a Gas weapon, they are not Pinned and a wound roll is not made; instead roll a D6. If the result is equal to or higher than the target's current Toughness or is a natural 6, make an Injury roll for that fighter (regardless of the fighter's Wounds characteristic). No save roll can be made by the fighter against this attack.

Template: An attack made with a Template weapon uses the Flame template to determine hits instead of rolling to hit. All targets (anything with a Wound characteristic) touched by the template are hit by the attack.

Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Grenade: Choke Gas

Choke grenades produce a non-lethal gas which causes those who inhale it to choke, making them easy targets. Only those wearing respirators or armour which is completely isolated from the local atmosphere are safe from a choke attack. Those affected often fall to the floor and become incapacitated.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Choke
Sx3
0
0
4+
Blast (3''), Gas, Limited

Grenade: Grenades are treated as a special type of ranged weapon. A Grenade may be thrown by an Active fighter as a Shoot action. Grenades do not have a Short range, and their Long range is determined by the attacking fighter's Strength. The Firepower dice is not rolled when attacking with a Grenade; an Ammo check must be rolled after each attack made with a Grenade. The Reload (Simple) Action cannot be taken on a weapon profile with the Grenade trait.

Blast (3''): The weapon uses a 3” Blast marker.

Gas: When a fighter is hit by an attack made by a Gas weapon, they are not Pinned and a wound roll is not made; instead roll a D6. If the result is equal to or higher than the target's current Toughness or is a natural 6, make an Injury roll for that fighter (regardless of the fighter's Wounds characteristic). No save roll can be made by the fighter against this attack.

Shockwhip

An electrified whip, able to strike at nearby foes with a flick of the wrist. Usable both in close combat and at short range, it is a versatile and stylish weapon.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ranged
0''
3''
+1
4
1
-
Shock
Melee
E
-1
4
1
-
Melee, Entangle, Shock

Melee: This weapon can be used during close combat attacks.

Entangle: Hits scored by weapons with the Entangle trait cannot be negated by the Parry trait. In addition, if the hit roll for an Entangle weapon is a natural 6, any Reaction attacks made by the target have an additional -2 hit modifier.

Shock: If the hit roll for a Shock weapon is a natural 6, the wound roll is considered to automatically succeed (no wound roll needs to be made).

Needle Rifle

A Needler is a silent and deadly ranged weapon that uses both laser power and needles crafted from a form of crystallised neurotoxin to kill its targets. Needlers have a long and bloody history, having been utilised by Mankind for millennia. These deadly weapons were favoured by the assassins of the Terran Courts during the days before Unification. Needle pistols are sophisticated and elegant handguns whose operation is silent, invisible and deadly. The finest examples use a combination of a flash-less laser to pierce flesh, followed by an impellor-shot of virulent poisons delivered instantaneously into the open wound. This combination can lay low the roughest foe with ruthless efficiency.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Needle
9''
18''
+1
4
-1
1
5+
Silent, Scarce, Toxin

Silent: In scenarios that use the Sentries special rules, there is no test to see whether the alarm is raised when a weapon with this trait is used.

Scarce: The Reload (Simple) Action cannot be taken on a weapon profile with the Scarce trait.

Toxin: When a fighter does not or cannot make a successful Armor save against a wounding Toxin attack, before any Injury rolls are made the fighter's player must roll a D6. If the result is equal to or higher than the fighter's current Toughness or is a natural 6 the fighter takes a Flesh Wound (regardless of their Wounds characteristic).

Needle Pistol

A Needler is a silent and deadly ranged weapon that uses both laser power and needles crafted from a form of crystallised neurotoxin to kill its targets. Needlers have a long and bloody history, having been utilised by Mankind for millennia. These deadly weapons were favoured by the assassins of the Terran Courts during the days before Unification. Needle pistols are sophisticated and elegant handguns whose operation is silent, invisible and deadly. The finest examples use a combination of a flash-less laser to pierce flesh, followed by an impellor-shot of virulent poisons delivered instantaneously into the open wound. This combination can lay low the roughest foe with ruthless efficiency.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Needle
4''
9''
+2
4
-1
1
5+
Pistol, Silent, Scarce, Toxin

Pistol: Pistols can be used to make ranged attacks, and can also be used in close combat. If a Pistol has an Accuracy modifier, it applies to ranged attacks only.

Silent: In scenarios that use the Sentries special rules, there is no test to see whether the alarm is raised when a weapon with this trait is used.

Scarce: The Reload (Simple) Action cannot be taken on a weapon profile with the Scarce trait.

Toxin: When a fighter does not or cannot make a successful Armor save against a wounding Toxin attack, before any Injury rolls are made the fighter's player must roll a D6. If the result is equal to or higher than the fighter's current Toughness or is a natural 6 the fighter takes a Flesh Wound (regardless of their Wounds characteristic).

Stiletto Knife

A poisoned variant of a knife, designed to deliver its toxic payload in precise pinpricks.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
+1
S
-1
1
-
Melee, Toxin

Melee: This weapon can be used during close combat attacks.

Toxin: When a fighter does not or cannot make a successful Armor save against a wounding Toxin attack, before any Injury rolls are made the fighter's player must roll a D6. If the result is equal to or higher than the fighter's current Toughness or is a natural 6 the fighter takes a Flesh Wound (regardless of their Wounds characteristic).

Log

Delaque (Shadow Humpers, L); +250 credits; Bionic Eye (D'Bright)

Delaque (Shadow Humpers, W); +250 credits;

Escher (Heartbreakers, L); +90 credits;

Cogs (Rustlords, W); +125 credits; +Miss Bandy (Rogue Doc)

Ratskins (Nymlings, W); +100 credits;

Delaque (Acme Inc, L); +85 credits;