This prayer may be cast on any warrior friend
or foe. The model gains the Frenzy ability
for the duration of the battle and is subject
to all rules regarding Frenzy. Difficulty
9, Range: 18".
2.Cloak of the Night
The caster becomes one with the night. He
is considered to be Hidden even if in plain
site until his next Recovery phase. If in
HtH, all opponents need '6's on a d6 to
hit him for the duration of the prayer.
Difficulty 7, Range: Self Only.
3. The Widow Maker
One enemy within LOS and within range takes
one (1) Wound on a die roll of a 4+ with
no Armor save possible (non-Armor saves
are still possible). Difficulty 8, Range:
4.Calling the Nightstalker
Choose any other warrior in the warband
other than the priest within 6". Roll
immediately on the Injury chart for the
target; no Wounds are inflicted, but if
the warrior is put Out of Action by this
roll they are removed from play (don't roll
for Serious Injury after the game). If the
target is not put Out of Action by the roll
they gain +1 to all of their profile statistics
including Movement and Wounds for the duration
of the battle. This may take the warrior
over profile maximum. The warrior regains
their feet normally; no Helmet save allowed
to resist being Stunned. A warrior can only
benefit from this Spell once per battle.
Difficulty: 8, Range 6"
The priest touches an opponent and channels
dark energies through them. Target model
in Base to Base contact with the caster
must roll under or equal to their Initiative
to avoid being touched or else take one
(1) Wound with no Armor save possible (non-Armor
saves are still possible). Difficulty 6,
If successfully cast the caster strikes
down one of his band members within 1"
of him to appease his dark god. The sacrificed
warrior is Dead and their equipment is removed
from the warband's roster permanently. In
return the priest gains +2 to any statistic
of his choice (including Wounds) for the
duration of the game; this may take him
over profile maximums. Difficulty 5, Range:
1", Effect: Self.