|The Old World is full of low life, scum, and villainy, but
few are as low as the Graverobber. In the lethal streets of Mordheim many warriors meet
their ends, and most are buryied with their gear in the old warrior tradition. The
Graverobber plys his trade in this environment quite profitably. Of low character, the
Graverobber will work for almost anybody but most people of any ethics at all wont hire
|Warbands Allowed: Marienburgers,
Middenheimers, Reiklanders, Undead, Possessed.
|Skill Categories: Combat, Strength
|Weapons and Armor: Shovel
|Special Equipment: Shovel: Counts as a
Halberd (+1 Strength, 2-Handed), and each HtH the player may decide to strike with the
flat of the blade or the edge. If striking with the flat of the weapon it Stuns foes on a
2-4 like a club. If striking with the edge, it applies an additional -1 Armor Save like an
|Special Ability: Grave Robbing.
If the Graverobber does not go Out of Action during the game, and a Hero of the opponents
warband recieves the 'Death' result on the serious injury chart, the Graverobber digs up
their grave and takes their equipment. His employer may keep this equipment or sell it,
but must pay the Graverobber 10% of its total value. If this fee is not paid the
Graverobber takes the gear and leaves the band automatically.
|Special Limitation: Bad
Reputation. The Graverobber has a bad reputation, and this rubs off on any
warband that employs him. Merchants add an additional 2d6 gold to the cost of everything
they sell to a band with a Graverobber, which is also applied to items with a fixed cost
such as Swords and other Common gear. Additionally Sisters of Sigmar and Witch Hunters
will never ally with a band that employs a Graverobber and will always try to attack his
band if a conflict arises.