The Wind Spirit by Hyper-Man 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
0 STR 10 -10 0 9- HTH Damage 0d6 END [0]
20 DEX 10 30 20 13- OCV 7 DCV 7
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
10 PD 0 2 10 10 PD (8 rPD)
10 ED 2 0 10 10 ED (8 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
2 REC 2 0 2
0 END 20 -10 0
20 STUN 15 5 20
0" Running 6 -12 0"
0" Swimming 2 -2 0"
0"" Leaping 0 0 0" 20 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 15" [30" NC]
EXPERIENCE POINTS
Total earned: 0
Spent: 150
Unspent: 0
Base Points: 200
Disad Points: 0
Total Points: 350
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  6' 7"
Weight:  220 lbs
Description:

 The Wind Spirit  
DEFENSES
Type Amount Notes
Physical Defense 10 Current BODY:
Res. Phys. Defense 8 (10)
Energy Defense 10 Current END:
Res. Energy Defense 8 (0)
Mental Defense 8 Current STUN:
Power Defense 8 (20)
STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 7 DCV: 7
Combat Skill Levels:
+1 Overall Level
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 The Wind Spirit  
SUPERPOWERS!
Cost  Power END
2 Control Android Body:  Mind Link , Human class of minds, One Specific Mind (5 Active Points); Only With Others Who Have Mind Link (-1), No Range (-1/2) 0
45 Air Elemental Form:  Life Support (Eating: Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Inherent (+1/4) (56 Active Points); Visible (He's A Freakin' Tornado!; -1/4) 0
Air Elemental Form Elemental Control
45 Elemental Control, 90-point powers
22   1)   Desolidification , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Always On (-1/2), Cannot Pass Through Solid Objects (-1/2) 0
49   2)   Dispel Fire 5d6, any [FLAME special effect] power one at a time (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Cumulative (120 points; +1), Continuous (+1), Affects Physical World (+2) (94 Active Points) 0
34   3)   Flight 15", Position Shift, Inherent (+1/4), Variable Advantage (+1/4 Advantages; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (96 Active Points); Always On (-1/2) 0
30   4)   Force Field (8 PD/8 ED/8 Mental Defense/8 Power Defense/8 Flash Defense: Sight Group), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Always On (-1/2) 0
35   5)   Killing Attack - Ranged 1d6 (vs. PD), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Penetrating (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1), Affects Physical World (+2) (97 Active Points); Always On (-1/2) 0
262 Total Powers Cost

 The Wind Spirit  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
10 +1 Overall Level
1 TF: Anthropomorphic Mecha
11 Total Skills Cost
PERKS
Cost  Name
57 The Android Body: Follower
57 Total Perks Cost
Character created with Hero Designer (version 2007121308)