The Stage Magician by Hyper-Man 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
23 INT 10 13 23 14- PER Roll 14-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
22 COM 10 6 22 13-
5 PD 3 2 5/8 5/8 PD (0/3 rPD)
5 ED 4 1 5/8 5/8 ED (0/3 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
36 END 36 0 36
30 STUN 30 0 30
6" Running 6 0 6"
2" Swimming 2 0 2"
3"/1 1/2"" Leaping 3 0 3" 106 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
EXPERIENCE POINTS
Total earned: 0
Spent: 150
Unspent: 0
Base Points: 200
Disad Points: 0
Total Points: 350
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  6' 7"
Weight:  220 lbs
Description:

 The Stage Magician  
DEFENSES
Type Amount Notes
Physical Defense 5/8 Current BODY:
Res. Phys. Defense 0/3 (13)
Energy Defense 5/8 Current END:
Res. Energy Defense 0/3 (36)
Mental Defense 0 Current STUN:
Power Defense 0 (30)
STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
+2 Overall Levels
+2 with Magic
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 The Stage Magician  
SUPERPOWERS!
Cost  Power END
Backwards Magic [!sneppah ti sdrawkcab ti yas nac I fI] Variable Power Pool
155 Variable Power Pool (Magic Pool), 100 base + 55 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (To Change Powers; +1) (225 Active Points); Limited Class Of Powers Available Magic (-1/4); all slots Incantations (Complex; Effect must be described in a single sentence spoken "backwards"; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points, RSR Skill is subject to Skill vs. Skill contests; To Use Powers; -1/2)
6 Blood Magic:  Custom Power [Can be used as a last resort to access "Backwards Magic" in cases where Incantations are not possible] (25 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Complex; Must write spell effect "backwards" in blood; -1/2), Side Effects (-1/4) 0
161 Total Powers Cost

 The Stage Magician  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
3 Analyze: Magic 14-
3 Concealment 14-
3 Conversation 12-
3 Deduction 14-
3 Oratory 12-
3 Persuasion 12-
3 Research 14-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Scholar
2
1) KS: Arcane And Occult Lore (INT-based) (3 Active Points) 14-
2
2) KS: Legends And Lore (INT-based) (3 Active Points) 14-
2
3) KS: Style Of Magic (INT-based) (3 Active Points) 14-
1 Language: Latin (basic conversation)
20 +2 Overall Levels
6 +2 with Magic
9 Sorcery: Power (INT-based) 17-
72 Total Skills Cost
PERKS
Cost  Name
2 Reputation: It's Zatanna! (A medium-sized group) 14-, +1/+1d6
2 Total Perks Cost
TALENTS
Cost  Name
6 Combat Luck (3 PD/3 ED)
3 Lightning Reflexes: +2 DEX to act first with All Actions
9 Total Talents Cost
Character created with Hero Designer (version 2007121308)