The Song Bird by Hyper-Man 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
24 DEX 10 42 24 14- OCV 8 DCV 8
20 CON 10 20 20 13-
14 BODY 10 8 14 12-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
26 COM 10 8 26 14-
12 PD 3 6 12/17 12/17 PD (3/8 rPD)
12 ED 4 5 12/17 12/17 ED (3/8 rED)
4 SPD 3.4 6 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
40 END 40 0 40
32 STUN 32 0 32
6" Running 6 0 6"
2" Swimming 2 0 2"
3"/1 1/2"" Leaping 3 0 3" 110 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
EXPERIENCE POINTS
Total earned: 0
Spent: 65
Unspent: 0
Base Points: 200
Disad Points: 85
Total Points: 350
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  5' 8"
Weight:  148 lbs
Description:

 The Song Bird  
DEFENSES
Type Amount Notes
Physical Defense 12/17 Current BODY:
Res. Phys. Defense 3/8 (14)
Energy Defense 12/17 Current END:
Res. Energy Defense 3/8 (40)
Mental Defense 0 Current STUN:
Power Defense 0 (32)

FIGHTING SKILLS
Cost  Maneuver
Kung Fu
8
1) +2 HTH Damage Class(es)
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
4) Punch: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike
5
5) Kick: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
5
6) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 35 STR to take weapon away
3
7) Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls
33 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 8 DCV: 8
Combat Skill Levels:
+2 Overall Skill Levels
+1 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Punch 1/2 +0 +2 7d6 Strike
Kick 1/2 -2 +1 9d6 Strike
Takeaway 1/2 +0 +0 Grab Weapon, 35 STR to take weapon away
Throw 1/2 +0 +1 5d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 The Song Bird  
SUPERPOWERS!
Cost  Power END
7 Costume:  Armor (5 PD/5 ED) (15 Active Points); Activation Roll 14- (-1/2), OIF (-1/2) 0
6 Hearing Group Flash Defense (5 points), Hardened (+1/4) (6 Active Points) 0
2 Damage Resistance (5 Flash Def.), Hardened (+1/4) 0
20 Find Weakness 11- with Kung Fu 0
Canary Cry Multipower
67 Multipower, 150-point reserve, (150 Active Points); all slots No Range (-1/2), Limited Power Affected by adjustment powers as an EC (-1/4), Restrainable (Only by means other than Grabs and Entangles; Must be able 'sing'; -1/4), Concentration (1/2 DCV; -1/4)
7u   1)   High Impact Cry:  Energy Blast 10d6 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Double Knockback (+3/4), Area Of Effect (21" Cone; +1) (150 Active Points); No Range (-1/2), Limited Power Affected by adjustment powers as an EC (-1/4), Restrainable (Only by means other than Grabs and Entangles; Must be able 'sing'; -1/4), Concentration (1/2 DCV; -1/4) 15
7u   2)   Killing Cry:  RKA 2d6 (vs. ED), Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2), Invisible to Sight Group (+1/2), Double Knockback (+3/4), Area Of Effect (25" Cone; +1), Continuous (+1) (150 Active Points); No Range (-1/2), Limited Power Affected by adjustment powers as an EC (-1/4), Restrainable (Only by means other than Grabs and Entangles; Must be able 'sing'; -1/4), Concentration (1/2 DCV; -1/4) 7
5u   3)   Ultrasonic Cry:  EB 5d6 (vs. ED), Reduced Endurance (1/2 END; +1/4), Personal Immunity (+1/4), Continuous (+1), Area Of Effect (13" Radius; +1), Invisible Power Effects (Fully Invisible; Except for Ultrasonic Hearing; +1), Attack Versus Limited Defense (Hearing Group Flash Defense; +1 1/2) (150 Active Points); No Range (-1/2), Extra Time (Delayed Phase, Must Take Full Breath; -1/4), Conditional Power Power does not work in Uncommon Circumstances (Not vs. Deaf Targets; -1/4), Limited Power Affected by adjustment powers as an EC (-1/4), Restrainable (Only by means other than Grabs and Entangles; Must be able 'sing'; -1/4), Concentration (1/2 DCV; -1/4) 7
121 Total Powers Cost

 The Song Bird  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
3 Acrobatics 14-
3 Acting 12-
3 Breakfall 14-
3 Climbing 14-
3 Combat Driving 14-
3 Concealment 12-
3 Deduction 12-
5 Defense Maneuver I-II
Notes: Defense Maneuver I: No attacker is considered to be attacking “from behind”: 3 points. Defense Maneuver II: Eliminates Multiple Attacker Bonuses as to attackers the character can perceive: +2 points.
3 Interrogation 12-
3 Lockpicking 14-
3 Paramedics 12-
5 Rapid Attack (HTH)
3 Security Systems 12-
3 Shadowing 12-
3 Stealth 14-
3 Streetwise 12-
20 +2 Overall Skill Levels
3 +1 with Martial Maneuvers
75 Total Skills Cost
PERKS
Cost  Name
2 Reputation: It's The Black Canary! (A large group) 11-, +1/+1d6
2 Total Perks Cost
TALENTS
Cost  Name
6 Combat Luck (3 PD/3 ED)
3 Perfect Pitch
9 Total Talents Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
10 Hunted: Rouge Gallery 8- (As Pow, Harshly Punish)
10 Hunted: Gotham PD 8- (Mo Pow, NCI, Watching)
15 Psychological Limitation: Mysterious & Enigmatic (Common, Strong)
20 Psychological Limitation: Code vs Killing (Common, Total)
15 Psychological Limitation: Drivin to protect Gotham City (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
85 Total Disadvantages Cost
Character created with Hero Designer (version 2007121308)