The Ring Bearer by Hyper-Man 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
18 DEX 10 24 18 13- OCV 6 DCV 6
20 CON 10 20 20 13-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
18 COM 10 4 18 13-
8 PD 3 5 8/11 8/11 PD (0/3 rPD)
8 ED 4 4 8/11 8/11 ED (0/3 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
10 REC 7 6 10
40 END 40 0 40
30 STUN 30 0 30
6" Running 6 0 6"
2" Swimming 2 0 2"
3"/1 1/2"" Leaping 3 0 3" 113 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
EXPERIENCE POINTS
Total earned: 0
Spent: 120
Unspent: 0
Base Points: 200
Disad Points: 30
Total Points: 350
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  6' 7"
Weight:  220 lbs
Description:

 The Ring Bearer  
DEFENSES
Type Amount Notes
Physical Defense 8/11 Current BODY:
Res. Phys. Defense 0/3 (12)
Energy Defense 8/11 Current END:
Res. Energy Defense 0/3 (40)
Mental Defense 0 Current STUN:
Power Defense 0 (30)
STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
+2 Overall Levels
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 The Ring Bearer  
GEAR
Equipment END
The most powerful weapon in the universe: Variable Power Pool, 150 base + 150 control cost, Requires A Skill Roll (No Active Point penalty to Skill Roll; Only for any new power build not on character sheet; +0), 1 Continuing Charge lasting 1 Day (Recovers Under Limited Circumstances; Can only be recharged with Power Battery (Lantern); +1/4), Cosmic (+2); all slots Conditional Power All powers have Visible effects - Green Glow (+0) (375 Active Points); Limited Power A single power's maximum Active Points = 5x EGO of Wearer. Total real points usable is still = Base [150] (18 EGO = 90 max active points; -1/4); all slots Limited Power Affected by Adjustment powers as an EC (-1/4)
Notes: The example list of powers below is by no means complete. Note that character only has 40 END so use of powers at maximum level without some form of Reduced End will quickly lead to exhaustion and possible loss of STUN.
1) Energy Blast 12d6 (vs. ED), Conditional Power All powers have Visible effects - Green Glow (+0), Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72
3
2) Energy Blast 12d6 (vs. ED), Conditional Power All powers have Visible effects - Green Glow (+0), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 60
3
3) Energy Blast 18d6 (vs. ED), Conditional Power All powers have Visible effects - Green Glow (+0) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72
9
4) Telekinesis (60 STR), Conditional Power All powers have Visible effects - Green Glow (+0) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72
9
5) Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Conditional Power All powers have Visible effects - Green Glow (+0), Usable Simultaneously (up to 8 people at once; +1) (80 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 53
8
6) Force Wall (14 PD/14 ED; 6" long and 1" tall) (Varying Dimensions), Conditional Power All powers have Visible effects - Green Glow (+0) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72
9
7) Entangle 6d6, 12 DEF, Conditional Power All powers have Visible effects - Green Glow (+0) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72
9

 The Ring Bearer  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
1 Bureaucratics 8-
3 Combat Piloting 13-
3 Concealment 13-
1 Parachuting 8-
3 Stealth 13-
20 +2 Overall Levels
3 Power Ring: Power (INT-based) 13-
34 Total Skills Cost
PERKS
Cost  Name
176 The most powerful weapon in the universe: Follower/Computer - Oan Power Ring (220 Active Points); IIF (-1/4)
Notes: See Equipment for abilities.
3 Member of Green Lantern Corps: Fringe Benefit: Membership
1 It's the Green Lantern!: Reputation (A small to medium sized group) 8-, +1/+1d6
180 Total Perks Cost
TALENTS
Cost  Name
6 Combat Luck (3 PD/3 ED)
14 Fearless
Notes: FH page 106 - Power Defense 20 + Ego Defense 20 (plus EGO/5) Only To Resist Fear (-2).
3 Lightning Reflexes: +2 DEX to act first with All Actions
23 Total Talents Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
15 Dependent NPC: Carol Ferris 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
10 Hunted: Rogues Gallery 8- (As Pow, NCI, Limited Geographical Area, Harshly Punish)
5 Reputation: Space Cop, 8-
30 Total Disadvantages Cost
Character created with Hero Designer (version 2007121308)