Equipment |
END |
The most powerful weapon in the universe: Variable Power Pool, 150 base + 150 control cost, Requires A Skill Roll (No Active Point penalty to Skill Roll; Only for any new power build not on character sheet; +0), 1 Continuing Charge lasting 1 Day (Recovers Under Limited Circumstances; Can only be recharged with Power Battery (Lantern); +1/4), Cosmic (+2); all slots Conditional Power All powers have Visible effects - Green Glow (+0) (375 Active Points); Limited Power A single power's maximum Active Points = 5x EGO of Wearer. Total real points usable is still = Base [150] (18 EGO = 90 max active points; -1/4); all slots Limited Power Affected by Adjustment powers as an EC (-1/4) Notes: The example list of powers below is by no means complete. Note that character only has 40 END so use of powers at maximum level without some form of Reduced End will quickly lead to exhaustion and possible loss of STUN. | |
1) Energy Blast 12d6 (vs. ED), Conditional Power All powers have Visible effects - Green Glow (+0), Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72 | 3 |
2) Energy Blast 12d6 (vs. ED), Conditional Power All powers have Visible effects - Green Glow (+0), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 60 | 3 |
3) Energy Blast 18d6 (vs. ED), Conditional Power All powers have Visible effects - Green Glow (+0) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72 | 9 |
4) Telekinesis (60 STR), Conditional Power All powers have Visible effects - Green Glow (+0) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72 | 9 |
5) Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Conditional Power All powers have Visible effects - Green Glow (+0), Usable Simultaneously (up to 8 people at once; +1) (80 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 53 | 8 |
6) Force Wall (14 PD/14 ED; 6" long and 1" tall) (Varying Dimensions), Conditional Power All powers have Visible effects - Green Glow (+0) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72 | 9 |
7) Entangle 6d6, 12 DEF, Conditional Power All powers have Visible effects - Green Glow (+0) (90 Active Points); Limited Power Affected by Adjustment powers as an EC (-1/4) Real Cost: 72 | 9 |