Cost |
Power |
END |
3 |
1)
Tireless:
Reduced Endurance (1/2 END; +1/4) for up to 15 Active Points of base STR (4 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
30 |
2)
Able to bend steel with his bare hands:
+30 STR, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
1 |
10 |
3)
+6 DEX (18 Active Points); No Figured Characteristics (-1/2), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
|
27 |
4)
+17 CON (34 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
|
2 |
5)
+3 ED (3 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
|
17 |
6)
Armor (10 PD/10 ED) (30 Active Points); Always On (-1/2), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
6 |
7)
Damage Resistance (10 PD/10 ED) (10 Active Points); Always On (-1/2), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
10 |
8)
Regeneration:
Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Does Not Work On Some Damage Two or More Types of Damage (Magic, Alien diseases, etc..; -1/2), Always On (-1/2), Self Only (-1/2), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
27 |
9)
Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 5 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (34 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
5 |
1)
+2 PER with all Sense Groups (6 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
7 |
2)
Telescopic :
MegaScale (1" = 1 km; +1/4) for up to 45 Active Points of Normal Sight and Hearing, Reduced Endurance (1/2 END; +1/4) (14 Active Points); Requires An INT Roll ("Is that Lois screaming?"; -3/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
Notes:
This power is not persistant by default.
|
1 |
4 |
3)
Infrared Perception (Sight Group) (5 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
4 |
4)
Microscopic ( x100) with Sight Group (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
4 |
5)
Rapid ( x10) with Sight Group (5 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
2 |
6)
Ultrasonic Perception (Hearing Group) (3 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
4 |
7)
Ultraviolet Perception (Sight Group) (5 Active Points); Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
7 |
8)
X-Ray Vision:
N-Ray Perception (Sight Group), Discriminatory (15 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
0 |
60 |
Multipower, 90-point reserve, (90 Active Points); all slots Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
|
3u |
1)
Faster...:
Teleportation 8", No Relative Velocity, x2 Increased Mass, x4 Noncombat, Invisible to Sight Group, SFX Only (+1/4) (45 Active Points); Must Pass Through Intervening Space (-1/4), Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
4 |
2u |
2)
...than a...:
Teleportation 5", Invisible to Sight Group, SFX Only (+1/4), Area Of Effect Accurate (One Hex; Only to determine OCV of Selective; +1/2), Usable As Attack (+1), Area Of Effect (8" Any Area; +1 1/2), Selective (+1/4) (45 Active Points); Limited Power Only To Disarm/Grab Objects (-1), Must Pass Through Intervening Space (-1/4)
|
4 |
3u |
3)
...speeding...:
Running +20" (6"/26" total), x4 Noncombat (45 Active Points); Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
4 |
2u |
4)
...bullet:
(Total: 45 Active Cost, 25 Real Cost) +3 Overall Skill Levels (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4) (Real Cost: 17)
plus Missile Deflection (Bullets & Shrapnel) (15 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4) (Real Cost: 8)
|
4 |
3u |
5)
More powerfull than a locamotive:
Density Increase (7,000 kg mass, +30 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2) (45 Active Points); Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
Notes:
Bonus STR costs normal 3 END. Total END for 75 STR is 5 (2+3).
|
0 |
3u |
6)
Able to leap tall buildings in a single bound:
Leaping +21" (3"/30" forward, 1 1/2"/15" upward), combat acceleration/deceleration (+1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Megascale, No Gravity Penalty, Reduced END; +3/4) (45 Active Points); Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
Notes:
Advantages apply to base STR.
|
4 |
3u |
7)
Look! Up in the sky!:
Flight 10", Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Combat Acceleration/Deceleration, Invisible Power Effects, Megascale, No Gravity Penalty, No Turn Mode, Reduced Endurance, Usable As Running or Swimming; +1) (45 Active Points); Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
2 |
3u |
8)
It's a bird. It's a plane. It's...:
Flight 20", Position Shift (45 Active Points); Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
4 |
3u |
9)
The man of steel:
Force Field (10 PD/10 ED) (Protect Carried Items), Invisible to Sight Group, SFX Only (+1/4), Costs END Only To Activate (+1/4) (45 Active Points); Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
4 |
2u |
10)
Super Drilling:
Tunneling 3" through 13 DEF material (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
4 |
2u |
11)
Superihard Punch:
Hand-To-Hand Attack +6d6, Armor Piercing (+1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
Notes:
Maximum of 30 STR can be added. Haymaker adds +4d6. Move Through adds +1d6/4.5". Move by adds +1d6/7.5".
|
4 |
2u |
12)
Superacurate Punch:
Hand-To-Hand Attack +6d6, Area Of Effect Accurate (One Hex; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
4 |
2u |
13)
Super Breath:
Dispel Fire 6d6, Does Knockback (+1/4), Explosion (Cone; -1 DC/2"; +1/2), Double Knockback (+3/4) (45 Active Points); No Range (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
4 |
1u |
14)
Super Senses:
Succor 4d6 (standard effect: 12 points), any [Kryptonian Sensory] power one at a time (usually Enhanced Perception, Microscopic or Rapid; +1/4), Can Apply Adders (+1) (45 Active Points); Limited Special Effect Uncommon SFX (-1), Self Only (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
Notes:
Can only increase senses he already has.
|
4 |
2u |
15)
Heat Vision:
Killing Attack - Ranged 1d6-1 (vs. ED), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect Accurate (One Hex; +1/2), No Range Modifier (+1/2), Penetrating (x2; +1), Continuous (Mobile is not necessary since the AOE 1 Hex is Accurate; +1) (45 Active Points); No Knockback (-1/4), Can Be Missile Deflected (-1/4), Limited Power Affected by Adjustments as an EC (-1/4), Limited Power Not in the presence of Kryptonite or red solar radiation (-1/4)
|
2 |
265 |
Total Powers Cost |