Cost |
Power |
END |
20 |
1)
Physical Damage Reduction, 50%
|
0 |
10 |
2)
Energy Damage Reduction, 25%
|
0 |
13 |
3)
Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points); Always On (-1/2)
|
0 |
4 |
4)
Hardened (+1/4) (4 Active Points) applied to PD
|
|
4 |
5)
Hardened (+1/4) (4 Active Points) applied to ED
|
|
5 |
6)
Healing BODY 0 1/2d6 (standard effect: 1 point), Can Heal Limbs, Reduced Endurance (0 END; +1/2), Decreased Re-use Duration (1 Hour; +1/2), Persistent (+1/2) (25 Active Points); Extra Time (1 Hour, -3), Always On (-1/2), Self Only (-1/2)
|
0 |
5 |
7)
Lack Of Weakness (-5) for Normal Defense
|
0 |
27 |
8)
Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
|
0 |
7 |
9)
Mental Defense (7 points total), Hardened (+1/4) (7 Active Points)
|
0 |
2 |
10)
Trackless Stride
Notes:
The character can move so stealthily and lightly that he leaves no tracks upon the ground (not even on sand or snow), and does not trigger ground-based traps involving pressure.
|
|
50 |
Multipower, 75-point reserve, (75 Active Points); all slots Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
|
5u |
1)
Elastic Reach:
Stretching 9", x16 Noncombat, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes:
Stretching momentum can be used to add +1 DC per 3" of stretching to Stretch Fu attacks: 11d6 with Legsweep and 12d6 with Martial Strike.
|
3 |
4u |
2)
Elastic Wrap:
(Total: 75 Active Cost, 36 Real Cost) +35 STR, Costs END Only To Activate (+1/4) (44 Active Points); Limited Power Only For Holding On With Grabs (-1), No Figured Characteristics (-1/2), Conditional Power Powers do not work in extreme cold (-1/4) (Real Cost: 16)
plus Costs END Only To Activate (+1/4); Conditional Power Powers do not work in extreme cold (-1/4) for up to 25 Active Points of STR (6 Active Points); Limited Power Only For Holding On With Grabs (-1) (Real Cost: 3)
plus Stretching 2", Reduced Endurance (0 END; +1/2) (15 Active Points); Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) (Real Cost: 10)
plus Clinging (normal STR) (10 Active Points); Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) (Real Cost: 7)
Notes:
This can be combined with Martial Grab for a total of 80 STR for holding on and makes it easier to maintain with Costs END Only To Activate.
|
4 |
4u |
3)
Form of... Trampoline:
Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Hardened (+1/4), Full Range (+1) (75 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes:
Reflection does require an additional attack roll.
|
7 |
2u |
4)
Form of... Wall:
Force Wall (12 PD/12 ED; 6" long and 1" tall) (Opaque Normal Sight) (75 Active Points); Feedback (-1), No Range (-1/2), Self Only (-1/2), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
7 |
4u |
5)
Form of.... Movement:
Flight 19", Position Shift, Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Combat Acceleration/Deceleration, Reduced END, Usable as (Gliding, Leaping, Running or Swimming); +3/4) (75 Active Points); Visible (-1/4), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
7 |
3u |
6)
Form of... Anything:
Shape Shift (Sight, Touch, Hearing and Radio Groups, any shape), Imitation, Reduced Endurance (0 END; +1/2) (73 Active Points); Affects Body Only (-1/2), Limited Effect (Can't Change Color.; -1/4), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
0 |
2u |
7)
Through the Tiniest of Openings:
Desolidification , Costs END Only To Activate (+1/4), Uncontrolled (+1/2) (70 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes:
Allows movement through the tiniest of opennings.
|
6 |
4u |
8)
Hammer Hands:
Hand-To-Hand Attack +4d6, Reduced Endurance (1/2 END; +1/4), Indirect (Same origin, always fired away from attacker; +1/4), Does x1 1/2 Knockback (+1/2), Area Of Effect Accurate (One Hex; Only to determine DCV of targets vs. Selective AOE; +1/2), Area Of Effect (4" Any Area; +1), Selective (+1/4) (75 Active Points); Hand-To-Hand Attack (-1/2), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes:
12d6 with Martial Strike.
|
3 |
175 |
Total Powers Cost |
|