The Man of Silly Putty by Hyper-Man 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 7
23 CON 10 26 23 14-
20 BODY 10 20 20 13-
13 INT 10 3 13 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
15 PD 5 10 15 15 PD (15 rPD)
15 ED 5 10 15 15 ED (15 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
10 REC 10 0 10
46 END 46 0 46
45 STUN 45 0 45
6" Running 6 0 6"
2" Swimming 2 0 2"
5"/2 1/2"" Leaping 5 0 5" 132 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (5") 5"
V. Leap (3") 2 1/2"
Flight 19" [38" NC]
EXPERIENCE POINTS
Total earned: 0
Spent: 115
Unspent: 0
Base Points: 200
Disad Points: 35
Total Points: 350
APPEARANCE
Hair Color:  Blonde
Eye Color:  Blue
Height:  5' 10"
Weight:  194 lbs
Description:

 The Man of Silly Putty  
DEFENSES
Type Amount Notes
Physical Defense 15 Current BODY:
Res. Phys. Defense 15 (20)
Energy Defense 15 Current END:
Res. Energy Defense 15 (46)
Mental Defense 7 Current STUN:
Power Defense 0 (45)

FIGHTING SKILLS
Cost  Maneuver
Plastic-Fu
8
1) +2 HTH Damage Class(es)
4
2) Crush: 1/2 Phase, +0 OCV, +0 DCV, 11d6 Crush, Must Follow Grab
4
3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
4) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on
4
5) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
23 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 7 DCV: 7
Combat Skill Levels:
+1 With Stretch-Fu
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Crush 1/2 +0 +0 11d6 Crush, Must Follow Grab
Martial Block 1/2 +2 +2 Block, Abort
Martial Grab 1/2 -1 -1 Grab Two Limbs, 45 STR for holding on
Martial Strike 1/2 +0 +2 9d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 The Man of Silly Putty  
SUPERPOWERS!
Cost  Power END
Body of Plastic
20   1)   Physical Damage Reduction, 50% 0
10   2)   Energy Damage Reduction, 25% 0
13   3)   Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points); Always On (-1/2) 0
4   4)   Hardened (+1/4) (4 Active Points) applied to PD
4   5)   Hardened (+1/4) (4 Active Points) applied to ED
5   6)   Healing BODY 0 1/2d6 (standard effect: 1 point), Can Heal Limbs, Reduced Endurance (0 END; +1/2), Decreased Re-use Duration (1 Hour; +1/2), Persistent (+1/2) (25 Active Points); Extra Time (1 Hour, -3), Always On (-1/2), Self Only (-1/2) 0
5   7)   Lack Of Weakness (-5) for Normal Defense 0
27   8)   Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0
7   9)   Mental Defense (7 points total), Hardened (+1/4) (7 Active Points) 0
2   10)   Trackless Stride
Notes: The character can move so stealthily and lightly that he leaves no tracks upon the ground (not even on sand or snow), and does not trigger ground-based traps involving pressure.
Plastic Powers Multipower
50 Multipower, 75-point reserve, (75 Active Points); all slots Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
5u   1)   Elastic Reach:  Stretching 9", x16 Noncombat, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes: Stretching momentum can be used to add +1 DC per 3" of stretching to Stretch Fu attacks: 11d6 with Legsweep and 12d6 with Martial Strike.
3
4u   2)   Elastic Wrap:  (Total: 75 Active Cost, 36 Real Cost) +35 STR, Costs END Only To Activate (+1/4) (44 Active Points); Limited Power Only For Holding On With Grabs (-1), No Figured Characteristics (-1/2), Conditional Power Powers do not work in extreme cold (-1/4) (Real Cost: 16)
plus
Costs END Only To Activate (+1/4); Conditional Power Powers do not work in extreme cold (-1/4) for up to 25 Active Points of STR (6 Active Points); Limited Power Only For Holding On With Grabs (-1) (Real Cost: 3)
plus
Stretching 2", Reduced Endurance (0 END; +1/2) (15 Active Points); Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) (Real Cost: 10)
plus
Clinging (normal STR) (10 Active Points); Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) (Real Cost: 7)
Notes: This can be combined with Martial Grab for a total of 80 STR for holding on and makes it easier to maintain with Costs END Only To Activate.
4
4u   3)   Form of... Trampoline:  Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Hardened (+1/4), Full Range (+1) (75 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes: Reflection does require an additional attack roll.
7
2u   4)   Form of... Wall:  Force Wall (12 PD/12 ED; 6" long and 1" tall) (Opaque Normal Sight) (75 Active Points); Feedback (-1), No Range (-1/2), Self Only (-1/2), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 7
4u   5)   Form of.... Movement:  Flight 19", Position Shift, Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Combat Acceleration/Deceleration, Reduced END, Usable as (Gliding, Leaping, Running or Swimming); +3/4) (75 Active Points); Visible (-1/4), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 7
3u   6)   Form of... Anything:  Shape Shift (Sight, Touch, Hearing and Radio Groups, any shape), Imitation, Reduced Endurance (0 END; +1/2) (73 Active Points); Affects Body Only (-1/2), Limited Effect (Can't Change Color.; -1/4), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 0
2u   7)   Through the Tiniest of Openings:  Desolidification , Costs END Only To Activate (+1/4), Uncontrolled (+1/2) (70 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes: Allows movement through the tiniest of opennings.
6
4u   8)   Hammer Hands:  Hand-To-Hand Attack +4d6, Reduced Endurance (1/2 END; +1/4), Indirect (Same origin, always fired away from attacker; +1/4), Does x1 1/2 Knockback (+1/2), Area Of Effect Accurate (One Hex; Only to determine DCV of targets vs. Selective AOE; +1/2), Area Of Effect (4" Any Area; +1), Selective (+1/4) (75 Active Points); Hand-To-Hand Attack (-1/2), Conditional Power Powers do not work in extreme cold (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes: 12d6 with Martial Strike.
3
175 Total Powers Cost

 The Man of Silly Putty  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
0 Acting 8-
0 AK: Native Country 8-
0 Conversation 8-
0 Language: English (Idiomatic, native accent; Custom Adder)
Notes: Native Language
0 Persuasion 8-
0 PS: Player's Choice 8-
0 TF: Custom Adder, Small Motorized Ground Vehicles
Notes: Custom Mod is Everyman Skill
3 Concealment 12-
3 Deduction 12-
3 Shadowing 12-
3 Sleight Of Hand 13-
3 Stealth 13-
3 +1 With Stretch-Fu
18 Total Skills Cost
PERKS
Cost  Name
2 Reputation: It's Plastic Man! (A large group) 11-, +1/+1d6
2 Total Perks Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
10 Physical Limitation: Greatly Reduced Tactile Sense [-2 PER] (Frequently, Slightly Impairing)
10 Distinctive Features: Plastic Features and Costume (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Unluck: 1d6
10 Reputation: Silly Elastic Hero, 11-
35 Total Disadvantages Cost
Character created with Hero Designer (version 2007121308)