Cost |
Power |
END |
28 |
1)
+35 STR (35 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
3 |
8 |
2)
+5 DEX (15 Active Points); No Figured Characteristics (-1/2), Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
|
24 |
3)
+15 CON (30 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
|
7 |
4)
+9 PD (9 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
|
10 |
5)
+13 ED (13 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
|
10 |
6)
Damage Resistance (9 PD/9 ED/9 Mental Def.) (13 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
0 |
7 |
7)
Life Support (Expanded Breathing; Longevity: 200 Years; Safe in High Pressure; Safe in Intense Cold) (9 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
0 |
5 |
8)
Mental Defense (10 points total) (6 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
0 |
4 |
9)
Nightvision (5 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
0 |
6 |
10)
Ultrasonic Perception (Hearing Group), Increased Arc Of Perception (360 Degrees) (8 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
0 |
20 |
Elemental Control, 50-point powers, (25 Active Points); all slots Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
|
14 |
1)
Control Sea Life:
Mind Control 10d6 (Animal class of minds) (50 Active Points); Limited Class Of Minds [Subset of a class] (Aquatic Life; -1/2), Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
5 |
8 |
2)
Regeneration:
Healing BODY 1 1/2d6 (standard effect: 4 points), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Decreased Re-use Duration (1 Turn; +1 1/2) (52 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Always On (-1/2), Self Only (-1/2), Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
0 |
15 |
3)
Summon Sea Life:
Summon 4 250-point creatures (60 Active Points); Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
6 |
20 |
4)
Swims like a Fish:
Swimming +18" (20" total) (x16 Noncombat), combat acceleration/deceleration (+1/4), rapid Noncombat movement (+1/4) (50 Active Points); Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
5 |
11 |
5)
Talks to Sea Life:
Telepathy 10d6 (Animal class of minds) (50 Active Points); Limited Class Of Minds [Subset of a class] (Aquatic Life; -1/2), Empathy All Emotions (-1/2), Limited Power Abilities begin to fade when out of water for more than 1 hour (-1/4)
|
5 |
197 |
Total Powers Cost |