Cost |
Power |
END |
40 |
Basic Size Control:
Shrinking (0.1048 m tall, 0.02 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +12" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4)
|
0 |
14 |
1)
Micro Costume:
Armor (8 PD/8 ED) (24 Active Points); IIF (White Dwarf Matter Belt; -1/4), Linked (Basic Size Control; Greater Power is Constant or in use most or all of the time; -1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
0 |
11 |
2)
Micro Accuracy:
Find Weakness 11- with Tiny Fu (20 Active Points); IIF (White Dwarf Matter Belt; -1/4), Linked (Basic Size Control; Greater Power is Constant or in use most or all of the time; -1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
0 |
8 |
3)
Micro Vision:
Microscopic ( x1,000) with Sight Group (15 Active Points); IIF (White Dwarf Matter Belt; -1/4), Linked (Basic Size Control; Greater Power is Constant or in use most or all of the time; -1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
0 |
60 |
Multipower, 120-point reserve, all slots Linked (Basic Size Control; Greater Power is Constant or in use most or all of the time; +0) (120 Active Points); all slots Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4)
|
|
2u |
1)
Concentrated Mass:
Density Increase (5,300 kg mass, +0 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); No STR Increase (-1/2), Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4)
|
0 |
2u |
2)
Like hitting the broad side of a Barn!:
Hand-To-Hand Attack +6d6, Reduced Endurance (1/2 END; +1/4), Indirect (Same origin, always fired away from attacker; +1/4), Area Of Effect Accurate (One Hex; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4)
|
2 |
3u |
3)
Mass Control Movement:
Flight 15", combat acceleration/deceleration (+1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; No Gravity Penalty, No Turn Mode or Reduced Endurance; +3/4) (60 Active Points); Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4)
|
6 |
3u |
4)
Riding the Electromagnetic Waves:
Teleportation 5", No Relative Velocity, Safe Blind Teleport (+1/4), MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (60 Active Points); OIF (Transmission Devices of opportunity (Radio, Telephone, Computer, etc..) at both ends of Teleport; -1/2), Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4)
|
6 |
3u |
5)
Enter The Microverse:
(Total: 60 Active Cost, 30 Real Cost) Extra-Dimensional Movement (Single Dimension, Any Location corresponding to current physical location), Safe Blind Travel (+1/4), Time Delay (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4) (Real Cost: 22)
plus Detect Point In Normal-Sized Space 16- (Unusual Group), Sense, Targeting (16 Active Points); Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4) (Real Cost: 8)
|
0 |
2u |
6)
Micro Attack:
Hand-To-Hand Attack +4d6, Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4), Transdimensional (Single Dimension (From Microverse to the normal-sized world); +1/2), Area Of Effect Accurate (One Hex; +1/2), Penetrating (+1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2), No Knockback (-1/4), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4)
|
2 |
148 |
Total Powers Cost |
|