Type |
Amount |
Notes |
Physical Defense |
11/16 |
Current BODY: |
Res. Phys. Defense |
3/8 |
(12) |
Energy Defense |
11/16 |
Current END: |
Res. Energy Defense |
3/8 |
(40) |
Mental Defense |
0 |
Current STUN: |
Power Defense |
0 |
(35) |
|
Cost |
Maneuver |
|
Bat Fu |
4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 |
3) Punch: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike |
5 |
4) Kick: 1/2 Phase, +1 OCV, -2 DCV, 9d6 Strike |
3 |
5) Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls |
|
|
|
Batarangs |
4 |
1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC |
4 |
2) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 40 STR |
3 |
3) Trip: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike +v/5, Target falls |
31 |
Total Martial Arts Cost |
|
OCV: |
8 |
DCV: |
8 |
Combat Skill Levels:
|
+2 Overall Skill Levels
+2 with Martial Maneuvers
+1 with DCV (5 Active Points); Restrainable (-1/2), OIF (-1/2)
|
|
Maneuver |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged Attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Block |
1/2 |
+2 |
+2 |
Block, Abort |
Martial Dodge |
1/2 |
-- |
+5 |
Dodge, Affects All Attacks, Abort |
Punch |
1/2 |
+0 |
+2 |
7d6 Strike |
Kick |
1/2 |
+1 |
-2 |
9d6 Strike |
Throw |
1/2 |
+0 |
+1 |
5d6 +v/5, Target Falls |
Basic Shot |
1/2 |
+0 |
+0 |
Strike, +2 DC |
Ranged Disarm |
1/2 |
+0 |
+0 |
Disarm, 40 STR |
Trip |
1/2 |
-1 |
+0 |
Strike +v/5, Target falls |
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|