The Big Red Cheeze by Hyper-Man 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8/45 11- / 18- HTH Damage 1 1/2d6/9d6 END [1/5]
15 DEX 10 15 15/21 12- / 13- OCV 5/7 DCV 5/7
13 CON 10 6 13/30 12- / 15-
11 BODY 10 2 11 11-
13 INT 10 3 13/18 12- / 13- PER Roll 12-/13-
14 EGO 10 8 14 12- ECV: 5
10 PRE 10 0 10/15 11- / 12- PRE Attack: 2d6 / 3d6
16 COM 10 3 16 12-
8 PD 2 6 8/25 8/25 PD (8/20 rPD)
8 ED 3 5 8/25 8/25 ED (8/20 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
5 REC 5 0 5/15
26 END 26 0 26/60
22 STUN 22 0 22/50
6" Running 6 0 6"
2" Swimming 2 0 2"
1 1/2"/0 1/2"" Leaping 2 0 1 1/2"/8 1/2" 61 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 1 1/2"/9"
V. Leap (1") 0 1/2"/4 1/2"
Flight 20" [40" NC]
Teleport 8" [32" NC]
Tunneling 3" [6" NC]
EXPERIENCE POINTS
Total earned: 0
Spent: 20
Unspent: 0
Base Points: 200
Disad Points: 130
Total Points: 350
APPEARANCE
Hair Color:  Black
Eye Color:  Blue
Height:  6' 4"
Weight:  220 lbs
Description:

 The Big Red Cheeze  
DEFENSES
Type Amount Notes
Physical Defense 8/25 Current BODY:
Res. Phys. Defense 8/20 (11)
Energy Defense 8/25 Current END:
Res. Energy Defense 8/20 (26/60)
Mental Defense 18 Current STUN:
Power Defense 20 (22/50)
STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 5/7 DCV: 5/7
Combat Skill Levels:
+3 Overall Skill Levels (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 The Big Red Cheeze  
SUPERPOWERS!
Cost  Power END
4 SHAZAM!:  Minor Transform 2d6 (into and out of Captain Marvel) (20 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Magic Lightning Bolt; -2), Limited Target (Clothes) ([Very Limited]; -1), No Range (-1/2), Incantations (-1/4)
Notes: The Magic Lightning can't be used as an attack (yet). That would require an actual power build (without OIHID).
2
The Wisdom of Solomon
4   1)   +5 INT (5 Active Points); Only In Heroic Identity (-1/4)
4   2)   Mental Defense (18 points total) (5 Active Points); Only In Heroic Identity (-1/4)
Notes: 8 total without Force Field multipower slot.
0
The Strength of Hercules
30   1)   +37 STR (37 Active Points); Only In Heroic Identity (-1/4) 4
9   2)   Reduced Endurance (1/2 END; +1/4) for up to 45 Active Points of STR (11 Active Points); Only In Heroic Identity (-1/4) 0
The Stamina of Atlas
27   1)   +17 CON (34 Active Points); Only In Heroic Identity (-1/4)
3   2)   +4 ED (4 Active Points); Only In Heroic Identity (-1/4)
17   3)   Armor (10 PD/10 ED) (30 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4) 0
6   4)   Damage Resistance (10 PD/10 ED) (10 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4) 0
11   5)   Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Always On (-1/2), Self Only (-1/2), Only In Heroic Identity (-1/4) 0
36   6)   Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (45 Active Points); Only In Heroic Identity (-1/4) 0
8   7)   Power Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) 0
The Courage of Achilles
4   1)   +5 PRE (5 Active Points); Only In Heroic Identity (-1/4)
The Speed of Mercury
10   1)   +6 DEX (18 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4)
4   2)   Rapid ( x10) with Sight Group (5 Active Points); Only In Heroic Identity (-1/4) 0
The Powers of SHAZAM! Multipower
60 Multipower, 90-point reserve, (90 Active Points); all slots Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
3u   1)   The Strength of Hercules:  Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2) (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes: Bonus STR costs normal 3 END. Total END for 75 STR is 5 (2+3).
0
3u   2)   The Stamina of Atlas:  Force Field (10 PD/10 ED) (Protect Carried Items), Invisible to Sight Group, SFX Only (+1/4), Costs END Only To Activate (+1/4) (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 4
2u   3)   The Power of Zeus:  Hand-To-Hand Attack +6d6, Armor Piercing (+1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 4
2u   4)   The Power of Zeus:  Hand-To-Hand Attack +6d6, Area Of Effect Accurate (One Hex; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 4
2u   5)   The Power of Zeus:  Tunneling 3" through 13 DEF material (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 4
3u   6)   The Courage of Achilles:  Force Field (10 Mental Defense/10 Power Defense) (Protect Carried Items), Invisible to Sight Group, SFX Only (+1/4), Costs END Only To Activate (+1/4) (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 4
3u   7)   The Speed of Mercury:  Teleportation 8", No Relative Velocity, x2 Increased Mass, x4 Noncombat, Invisible to Sight Group, SFX Only (+1/4) (45 Active Points); Must Pass Through Intervening Space (-1/4), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 4
2u   8)   The Speed of Mercury:  (Total: 45 Active Cost, 25 Real Cost) +3 Overall Skill Levels (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) (Real Cost: 17)
plus
Missile Deflection (Bullets & Shrapnel) (15 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) (Real Cost: 8)
4
3u   9)   The Speed of Mercury:  Flight 10", Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Combat Acceleration/Deceleration, Invisible Power Effects, Megascale, No Gravity Penalty, No Turn Mode, Reduced Endurance, Usable As Running or Swimming; +1) (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 2
3u   10)   The Speed of Mercury:  Flight 20", Position Shift (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) 4
263 Total Powers Cost

 The Big Red Cheeze  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
3 Concealment 12- (13-)
3 Deduction 12- (13-)
1 Hoist 8-
3 Streetwise 11- (12-)
1 CK 8-
3 Power (INT-based) 12- (13-)
14 Total Skills Cost
PERKS
Cost  Name
2 Reputation: It's Captain Marvel! (A large group) 11-, +1/+1d6
1 Fringe Benefit: Press Pass
3 Contact, Organization Contact (WHIZ Radio; x3) (3 Active Points) 8-
6 Total Perks Cost
TALENTS
Cost  Name
6 Combat Luck (3 PD/3 ED)
6 Total Talents Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
15 Dependent NPC: Mary (sister) 11- (Normal)
15 Dependent NPC: Uncle 8- (Incompetent)
15 Hunted: Rogues Gallery 11- (As Pow, NCI, Limited Geographical Area, Harshly Punish)
10 Hunted: Cadmus 14- (Less Pow, NCI, Watching)
20 Psychological Limitation: Code Vs. Killing (Common, Total)
20 Psychological Limitation: Big Boyscout: Obeys the Law (Truth, Justice and ....) (Common, Total)
15 Social Limitation: Secret Identity: Billy Batson (Frequently, Major)
20 Accidental Change: Whenever hit by Magic Lightning Bolt (SHAZAM!) Always (Uncommon)
130 Total Disadvantages Cost
Character created with Hero Designer (version 2007121308)