The Amazon by Hyper-Man 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
35 STR 10 10 35/65 16- / 22- HTH Damage 7d6/13d6 END [3/6]
18 DEX 10 24 18/24 13- / 14- OCV 6/8 DCV 6/8
18 CON 10 16 18/35 13- / 16-
19 BODY 10 18 19 13-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
30 COM 10 10 30 15-
19 PD 7 6 19/25 19/25 PD (6 rPD)
19 ED 4 9 19/25 19/25 ED (6 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
11 REC 11 0 11/20
36 END 36 0 36/70
46 STUN 46 0 46/70
6" Running 6 0 6"
2" Swimming 2 0 2"
7"/3 1/2"" Leaping 7 0 7"/13" 121 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (7") 7"/13"
V. Leap (4") 3 1/2"/6 1/2"
Flight 10" [20" NC]
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
APPEARANCE
Hair Color:  Black
Eye Color:  Blue
Height:  6' 0"
Weight:  146 lbs
Description:

 The Amazon  
DEFENSES
Type Amount Notes
Physical Defense 19/25 Current BODY:
Res. Phys. Defense 6 (19)
Energy Defense 19/25 Current END:
Res. Energy Defense 6 (36/70)
Mental Defense 0 Current STUN:
Power Defense 5 (46/70)

FIGHTING SKILLS
Cost  Maneuver
Themysciran Martial Arts
4
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR / 80 STR vs. Grabs
3
3) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 45 STR / 75 STR for holding on
4
4) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 / 15d6 Strike
3
5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 / 13d6 +v/5, Target Falls
18 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
Team Brick/Martial Artist
COMBAT INFORMATION
OCV: 6/8 DCV: 6/8
Combat Skill Levels:
+1 with Martial Maneuvers
+3 Overall Levels (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), IIF Unbreakable (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Block 1/2 +2 +2 Block, Abort
Martial Escape 1/2 +0 +0 50 STR / 80 STR vs. Grabs
Martial Grab 1/2 -1 -1 Grab Two Limbs, 45 STR / 75 STR for holding on
Martial Strike 1/2 +0 +2 9d6 / 15d6 Strike
Martial Throw 1/2 +0 +1 7d6 / 13d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 The Amazon  
SUPERPOWERS!
Cost  Power END
Strength of Heracles
15   1)   +15 STR 1
6   2)   Life Support (Longevity: 200 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) 0
Wisdom of Athena
5   1)   Power Defense (5 points) 0
7   2)   Universal Translator 12- (20 Active Points); No Conscious Control (-2)
11 Bracelets forged from the Aegis:  Missile Deflection (Any Ranged Attack), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Misfire; +3/4) (35 Active Points); OIF (-1/2), Lockout (-1/2), Restrainable (-1/2), Costs Endurance (-1/2), Required Hands One-And-A-Half-Handed (-1 OCV if used 1 Handed; -1/4)
Notes: The Trigger allows the Missile Deflection to be used without the normal -2 penalty per deflection attempt. Instead, just use a single roll vs. each common group of attacks (like a group of agents with the same type of gun). Lockout represents that use of this ability still takes an attack action like a normal Block or Missile Deflection roll (still requires an Abort). Misfire on Trigger represents that if used against a large enough barrage of fire the chance of failure can increase (ex: JL:Animated episode where Amazo copies Flash's superspeed and combines it with GL's ring blasts). Every extra 10 attacks per phase require an additional roll with the standard -2 penalty.
3
The Golden Lasso Elemental Control
11 Elemental Control, 56-point powers, (28 Active Points); all slots OAF (Lasso; -1), Gestures (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4)
7   1)   Stretching 9", Reduced Endurance (1/2 END; +1/4) (56 Active Points); Limited Power Only for Grabs and Throws (-1), OAF (Lasso; -1), Always Direct (-1/4), Limited Body Parts (-1/4), Gestures (-1/4) 2
9   2)   Area Of Effect (up to 2" radius; +3/4) for up to 75 Active Points of STR (56 Active Points); Limited Power Only for Grabs and Throws (-1), OAF (Lasso; -1), Gestures (-1/4) 6
The Fires of Hestia Multipower
17 Multipower, 56-point reserve, (56 Active Points); all slots OAF (Golden Lasso; -1), Conditional Power Only usable vs. target(s) grabbed using Golden Lasso (-1), Limited Power Affected by Adjustment powers as an EC (-1/4)
1u   1)   Drain EGO 1 1/2d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Penetrating (+1/2), Area Of Effect (2" radius; +3/4), Continuous (+1) (56 Active Points); Limited Power Only to force truthful answers from anyone held within the Lasso. (-1), OAF (Golden Lasso; -1), Conditional Power Only usable vs. target(s) grabbed using Golden Lasso (-1) 2
1u   2)   Healing 1d6+1 (standard effect: 4 points), any [special effect] power one at a time (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (2" radius; +3/4), Decreased Re-use Duration (5 Minutes; +1), Continuous (+1) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (Golden Lasso; -1), Conditional Power Only usable vs. target(s) grabbed using Golden Lasso (-1), Limited Power Affected by Adjustment powers as an EC (-1/4) 2
1u   3)   Major Transform 1d6, Improved Results Group (+1/4), Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2), Area Of Effect (2" radius; +3/4), Continuous (+1) (56 Active Points); Limited Power Only to Heal other Transforms (-1), OAF (Golden Lasso; -1), Conditional Power Only usable vs. target(s) grabbed using Golden Lasso (-1), No Range (-1/2) 2
1u   4)   Dispel 3d6, Reduced Endurance (1/2 END; +1/4), Cumulative (+1/2), Penetrating (+1/2), Area Of Effect (2" radius; +3/4), Continuous (+1), all [special effect] powers simultaneously (+2) (54 Active Points); Limited Power Only to "break" other effects (-1), OAF (Golden Lasso; -1), Conditional Power Only usable vs. target(s) grabbed using Golden Lasso (-1), No Range (-1/2) 2
Golden Belt of Atlas
20   1)   +30 STR (30 Active Points); IIF (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4) 3
23   2)   +17 CON (34 Active Points); IIF (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4)
2   3)   +3 ED (3 Active Points); IIF (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4)
Sandals of Hermes
9   1)   +6 DEX (18 Active Points); No Figured Characteristics (-1/2), IIF (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4)
Sandals of Hermes Multipower
20 Multipower, 30-point reserve, (30 Active Points); all slots IIF Unbreakable (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4)
2u   1)   +3 Overall Levels (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), IIF Unbreakable (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4) 3
2u   2)   Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points); IIF Unbreakable (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4) 3
2u   3)   Extra-Dimensional Movement - Travel to Paradise Island (Single Dimension), x4 Increased Weight (30 Active Points); IIF Unbreakable (-1/4), Limited Power Affected by Adjustment powers as an EC (-1/4) 3
172 Total Powers Cost

 The Amazon  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
3 Breakfall 13- (14-)
2 CK: Themyscira 11-
3 Concealment 12-
3 Conversation 12-
1 High Society 8-
3 Linguist
1
1) Language: English (fluent conversation) (2 Active Points)
1
2) Language: Greek (Koine) (fluent conversation) (2 Active Points)
0
3) Language: Themysciran (imitate dialects) (5 Active Points)
3 Stealth 13- (14-)
1 Survival 8-
1 Tracking 8-
3 +1 with Martial Maneuvers
25 Total Skills Cost
PERKS
Cost  Name
2 Reputation: It's Wonder Woman! (A large group) 11-, +1/+1d6
2 Total Perks Cost
TALENTS
Cost  Name
12 Combat Luck (6 PD/6 ED)
12 Total Talents Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
10 Dependent NPC: Steve Trevor 11- (Normal; Useful Noncombat Position or Skills)
15 Distinctive Features: Unearthly Beauty (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Hunted: Rogues Gallery 11- (As Pow, Limited Geographical Area, Harshly Punish)
10 Hunted: Cadmus 14- (Less Pow, NCI, Watching)
10 Physical Limitation: Limited Understanding of Modern World (Frequently, Slightly Impairing)
10 Psychological Limitation: Aristocratic/Regal Attitude (Common, Moderate)
10 Psychological Limitation: Reluctant to Kill (Common, Moderate)
15 Psychological Limitation: Her Word Is Her Bond (Uncommon, Total)
15 Psychological Limitation: Fearless (Common, Strong)
10 Reputation: Headstrong Superheroine, 11-
15 Social Limitation: Public Identity - Diana, Princess of Themyscira (Frequently, Major)
10 Social Limitation: Obligated to Themyscira (Frequently, Minor)
10 Social Limitation: Relic Of A Bygone Day (Frequently, Minor)
150 Total Disadvantages Cost
Character created with Hero Designer (version 2007121308)