Blackjack Luck Form Dan Simon 
Val Char Base Points Total Roll Notes
0 STR 10 -10 0 9- HTH Damage 0d6 END [0]
20 DEX 10 0 20 13- OCV 7 DCV 7
15 CON 10 10 15 12-
15 BODY 10 10 15 12-
15 INT 10 5 15 12- PER Roll 14-
20 EGO 10 20 20 13- ECV: 7
0 PRE 10 -10 0 9- PRE Attack: 0d6
0 COM 10 -5 0 9-
3 PD 0 3 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
4 SPD 2.0 20 4 Phases: 3, 6, 9, 12
5 REC 3 4 5
30 END 30 0 30
30 STUN 23 7 30
0" Running 6 -12 0"
0" Swimming 2 -2 0"
0"" Leaping 0 0 0" 40 Total Characteristics Points
Type Total
Run (6) 0" [ NC]
Swim (2) 0" [ NC]
H. Leap (0") 0"
V. Leap (0") 0"
Flight 8" [8" NC]
Total earned: 250
Spent: 250
Unspent: 0
Base Points: 250
Disad Points: 125
Total Points: 625
Hair Color:  None
Eye Color:  None
Height:  0' 1"
Weight:  1 lbs
This is merely a mechanical representation of Blackjack's luck. It does not truly exist, and cannot be perceived save perhaps indirectly by a person with probability detection -- and even then it would be perceived as a nascent probability potential inherent to Blackjack.

 Blackjack Luck Form Dan Simon 
Type Amount Notes
Physical Defense 3 Current BODY:
Res. Phys. Defense 0 (15)
Energy Defense 3 Current END:
Res. Energy Defense 0 (30)
Mental Defense 20 Current STUN:
Power Defense 20 (30)
If Dispels to protect oneself are not allowed as Abortable Actions, Hold actions and use them to Dispel or other wise disrupt anything not in Blackjack's best interests.
Try to time Misfortune Upon Thee to coincide with ongoing events to make it seem like luck
In general with Blackjack it is better to resolve mechanical outcomes first and then figure out some chain of events to explain it.
OCV: 7 DCV: 7
Combat Skill Levels:
+4 w Lucky Stunts MP
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Blackjack Luck Form Dan Simon 
Cost  Power END
90 Better Lucky Than Good Luck 18d6
Notes: Roll Luck For Session; Total points can be applied to add or subtract from any of the character's dice Rolls to gain a better result.
27 Lucky Reserve Endurance Reserve (180 END, 9 REC) (27 Active Points) 0
Lucky Stunts Multipower
122 Multipower, 90-point reserve, all slots Variable Special Effects (Luck Effects; +1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Affects Physical World (+2); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Each Use Expends 1 pt of Luck Roll For Session; -1/2), Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), Restrainable (Rival Probability Fields Only; Unluck Fields; -1/4)
3u   1)   Bad Freak Dispel Altered Human Powers 24d6, any Misc Super power one at a time (+1/4) (uses END Reserve) 9
3u   2)   Bad Mutie Dispel Mutant Powers 24d6, any Mutant power one at a time (+1/4) (uses END Reserve) 9
3u   3)   Bad Techie Dispel Technological Object 24d6, any Technological/Device power one at a time (+1/4) (uses END Reserve) 9
3u   4)   Bad Wizzo Dispel Magic Effects 24d6, any Magic power one at a time (+1/4) (uses END Reserve) 9
3u   5)   Left Feet and Bad Breaks Drain DEX 6d6 (standard effect: 18 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (90 Active Points) (uses END Reserve) 9
3u   6)   Luck Works In Mysterious Ways Telekinesis (33 STR), Fine Manipulation, Affects Desolidified Any form of Desolidification (+1/2) (89 Active Points); Subtle Probability Effects Only (-1/2) (uses END Reserve) 9
3u   7)   Lucky Aegis Force Wall (14 PD/14 ED; 2" long and 1" tall), Hardened (+1/4) (90 Active Points) (uses END Reserve) 9
3u   8)   Lucky Break Drain DEF 9d6 (standard effect: 27 points) (90 Active Points) (uses END Reserve)
Notes: -9 DEF
1u   9)   Lucky Fall Flight 20", Usable Simultaneously (up to 2 people at once; +1/2) (60 Active Points); Only Usable On Blackjack (-1), Only To Prevent Falling Damage (-1) (uses END Reserve) 6
3u   10)   Misfortune Upon Thee EB 12d6 (vs. Combat Luck, Luck Power, Luck SFX), No Normal Defense (Combat Luck, Luck Power, Luck SFX; +1/2) (90 Active Points) (uses END Reserve) 9
3u   11)   Probability Field Change Environment 32" radius, -1 DCV, -1 OCV, Long-Lasting 20 Minutes, Multiple Combat Effects, Selective Target (+1/2), Reduced Endurance (0 END; +1/2) (90 Active Points) 0
2u   12)   Share The Luck Major Transform 6d6 (Person To Person With 1d6 Luck, 1 month) (90 Active Points); Limited Target (Humans; -1/2), No Range (-1/2) (uses END Reserve)
Notes: Not usable on Blackjack or other Luck Forms
3u   13)   Slip, Trip, and Fall Change Environment 1" radius, -6 to DEX Rolls, Long-Lasting 1 Hour, 1 hex Accurate (+0), Reduced Endurance (0 END; +1/2), Ranged (+1/2), Usable As Attack (Defense is Luck, Probability Manipulation, DEX 31+; +1) (90 Active Points) 0
Luck Favors the Lucky Elemental Control
45 Elemental Control, 90-point powers
24   1)   Blackjack Tether (Total: 121 Active Cost, 39 Real Cost) Clinging (85 STR), Inherent (+1/4), Persistent (+1/2) (66 Active Points); Limited Body Part (Extra Limb; -1), Only To Cling To Blackjack (-1), Cannot Resist Knockback (-1/4) (Real Cost: 20)
Stretching 4", Does Not Cross Intervening Space (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Only To Cling To Blackjack (-1), Cannot Do Damage (-1/2), no Noncombat Stretching (-1/4), Limited Body Parts (Extra Limb; -1/4) (Real Cost: 17)
Extra Limb (1) (5 Active Points); One Limb (-1 1/2) (Real Cost: 2)
58   2)   Doesnt Exist Invisibility to Sight, Hearing, Mental, Radio, Smell/Taste and Touch Groups, Combat Sense, Detect and Spatial Awareness , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (132 Active Points); Always On (-1/2) 0
30   3)   Lucky Avoidance Desolidification (affected by Probability Manipulation), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Cannot Pass Through Solid Objects (-1/2) 0
19 Probability Movement Flight 8", Reduced Endurance (0 END; +1/2) (24 Active Points); no Noncombat movement (-1/4) 0
20 Lucky Agility +10 DEX (30 Active Points); No Figured Characteristics (-1/2)
6 Lucky I Noticed +2 PER with all Sense Groups 0
3 Lucky Intuition Mind Link , Blackjack, Psychic Bond (10 Active Points); Only With Others Who Have Mind Link (-1), Only To Communicate PER Roll Results (-1), Does Not Provide Mental Awareness (-1/4) 0
4 Lucky Intuition Mind Link , Other Luck Form, Psychic Bond (10 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 0
16 Lucky Nonexistance Mental Defense (20 points total) 0
20 Lucky Nonexistance Power Defense (20 points) 0
45 Lucky Nonexistance Life Support (Eating: Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
565 Total Powers Cost

 Blackjack Luck Form Dan Simon 
Cost  Name
12 Lucky Hit: +4 w Lucky Stunts MP
12 Total Skills Cost
Cost  Name
8 Lucky Reflexes: Lightning Reflexes: +5 DEX to act first with All Actions
8 Total Talents Cost
Cost  Disadvantage
20 Normal Characteristic Maxima
25 Physical Limitation: Cannot Speak Or Otherwise Make Presense Known (All the Time, Fully Impairing)
20 Physical Limitation: Must Remain within 4" of Blackjack (Blackjack Tether) (All the Time, Greatly Impairing)
25 Physical Limitation: No Physical Manipulation (All the Time, Fully Impairing)
15 Susceptibility: Rival Probability Fields 3d6 damage Instant (Uncommon)
10 Vulnerability: 2 x BODY Luck Effects (Uncommon)
10 Vulnerability: 2 x STUN Luck Effects (Uncommon)
125 Total Disadvantages Cost

 Blackjack Luck Form Dan Simon 
Height: 0' 1" Hair: None
Weight: 1 lbs Eyes: None
This is merely a mechanical representation of Blackjack's luck. It does not truly exist, and cannot be perceived save perhaps indirectly by a person with probability detection -- and even then it would be perceived as a nascent probability potential inherent to Blackjack.
Protect Blackjack.
Jack's subconscious probability manipulation is extremely powerful and is able to have a very real but extremely subtle effect upon Jack's environment.

Among other things powers, abilities, and objects have a tendency to just not work correctly or at all if a malfunction is in Jack's best interests (Bad [Freak|Mutie|Techie|Wizzo]).

People have also been known to become extremely clumsy and accident prone around Jack (Left Feet and Bad Breaks, Probability Field). People also tend to trip, drop things, misplace items, have hinges get stuck, doors slam, and take unexpected falls around Jack when it is in his best interests (Luck Works In Mysterious Ways, Slip Trip and Fall). Physical Objects that are seemingly strong inexplicably break or crack (Lucky Break), and things often seem to accidentally interpose themselves between Jack and his attackers, and similarly attackers often have difficulties lining up shots correctly (Lucky Aegis). And of course things are always seemingly falling on people's noggins and unexpectedly knocking them out, enemies take bad falls and get KO'd, and allies seem to get in lucky shots that really ring an opponent's bell (Misfortune Upon Thee),

Each use of all of these Powers costs a single Luck Point from Blackjack's Luck Pool (which is shared between characters).

In addition to these effects, there are several powers that exist for sheerly mechanical reasons to correctly model the Luck Form effect, and several others that serve to keep the Luck Form synched up closely with the main character for conceptual reasons and ease of use. The Luck Favors the Lucky Elemental Control contains the Blackjack Tether, which effectively keeps the Luck Form anchored to Blackjack -- when Blackjack moves or get moves the Luck Form gets tagged along, for better or worse. The Probability Movement ability allows the Luck Form to reposition to anywhere within 4" of Blackjack (the length of the tether) and to go the full diameter of its reach in one Full Move. Lucky Intuition allows the PER Check info made by the Luck Form to be relayed to Blackjack, who just "happens to notice" things as a consequence.

Numerous Powers simply model the idea that the Luck Form does not truly exist and is not a sentient, living entity conceptually (Doesnt Exist, Lucky Avoidance, Lucky Nonexistance.).

A Luck Form generally should not be seperated from Jack by normal means -- the Clinging used could be considered to be an Absolute Effect. However if the Luck Form were to become untethered from Blackjack by some means the Luck Form would have to make constant moves towards Blackjack assuming it can determine his location. If it is somehow prevented from reaching Blackjack (if he were in another dimension, or very far away for instance), the Luck Form would lose 1 BODY each hour.

If a Luck Form ever expires or is "killed" by damage, then Blackjack must replace his Duplicate in the normal fashion; a custom adventure of some sort would be very appropriate. If Jack is ever deprived of his Luck Form, since he doesn't conceptualize the Luck Form as an entity (because it isn't one), all he can tell is that he seems to have hit a patch of bad luck.
Character created with Hero Designer (version 2006053109)