Legend VPP Sample Powers  
SUPERPOWERS!
Cost  Power END
Legendary Powers Far Beyond Those of Mortal Men (Sample Powers) Variable Power Pool
167 Variable Power Pool, 90 base + 77 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (225 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Highly Visible To Mystical Senses (-1/4)
0   1)   Omnipresent and Ever Vigilant Teleportation 30", No Relative Velocity, Position Shift (75 Active Points); no Noncombat movement (-1/4) Real Cost: 37 14
0   2)   Opener Of The Way Teleportation 4", x4 Increased Mass, Usable By Other (+1/4), Safe Blind Teleport (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 10" (+1/4) (72 Active Points); Gate Power loses about a third of its effectiveness (-1/2) Real Cost: 32 14
0   3)   Strength of Ten Men Succor STR 15d6 (standard effect: 45 points) (75 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; 1d6 DRAIN vs END Delayed FADE 5/20 Minutes When Effect Begins; -1), Concentration (1/2 DCV; -1/4) Real Cost: 25 14
0   4)   Imbue Other Healing Any Characteristic 3d6, any Characteristic one at a time (+1/4), Decreased Re-use Duration (1 Minute; +1 1/4) (75 Active Points); Concentration (0 DCV; -1/2) Real Cost: 33
Notes: May not heal lost END
14
0   5)   Imbue Other Major Transform 1d6 (Sick Person into Well Person, "healed" by re-infection) (15 Active Points) Real Cost: 8 2
0   6)   Entrap Mystic Entangle 4d6, 5 DEF (Stops A Given Sense Group Sight Group, Stops A Given Sense Magic Sense), Takes No Damage From Attacks Limited Group (Magic Attacks; +1/4) (75 Active Points); Only Vs Magic Users/Mystics (-2), Cannot Form Barriers (-1/4) Real Cost: 19 14
0   7)   Lamplighter Effect Summon 4 137-point Lamplighters, Slavishly Devoted (+1) (74 Active Points) Real Cost: 42 14
0   8)   Blazing Eyes of Divine Fire Energy Blast 15d6 (vs. ED) (75 Active Points) Real Cost: 43 14
0   9)   Focused Force Hand-To-Hand Attack +15d6 (75 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 33
Notes: May add up to 25 pts of STR, 20d6 Attack w/ STR
14
0   10)   Variable Force Hand-To-Hand Attack +5d6, Variable Advantage (+1 Advantages; +2) (75 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 33
Notes: May add up to 25 pts of STR, 10d6 Attack w/ STR
14
0   11)   Breath of Truth Dispel 12 1/2d6, any Magic power one at a time (+1/4), Cumulative (150 points; +3/4) (75 Active Points) Real Cost: 43 14
0   12)   To Stand Unharmed at the Heart of a Star Desolidification (affected by Magic) (40 Active Points); Cannot Pass Through Solid Objects (-1/2) Real Cost: 18 8
0   13)   Shield of the Weak Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense), Usable By Other (+1/4), Hardened (+1/4), Does Not Require LOS to Maintain (+1/2), Ranged (+1/2) (30 Active Points); Only vs Magic (-1), Others Only (-1/2) Real Cost: 9 6
167 Total Powers Cost
Power List created with Hero Designer (version 2006053109)