The following custom Powers are in effect in Here There Be Monsters campaigns. Some
are restricted to specific kinds of Special Resource Pool.
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Exorcism is a universal ability in the
Here There Be Monsters setting, and is fully described in its own document.
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Autodidactism is a universal ability
in the Here There Be Monsters setting that allows rapid learning of skills, and
is fully described in its own document.
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Intervention is an ability available
in the Here There Be Monsters setting to characters that have an Believer Resource
Pool, and is fully described in its own document.
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Invocation is an ability available
in the Here There Be Monsters setting to characters that have a Mystic Resource
Pool, and is fully described in its own document.
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Hex is an ability available in the Here There
Be Monsters setting to characters that have a Believer, Mystic, or Psychic Resource
Pool, and is fully described in its own document.
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