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Skip Navigation LinksHere There Be Monsters>Playable Origins>Innatus>Eld Folk
Eld Folk
Griz is an example Dwarf.
Horace Logres is an example Ogre.
Amani is an example Djinn.
Bridget Leanan is an example Leanan Sidhe.
Rollo Fjor is an example Troldkin.
Mankind is not the only people to walk the Earth, in antiquity or now. Some departed this dimension long ago, but some remain. Some of the folk are so bizarre or obvious that they must hide themselves, but others can pass as human and live among us. Some kinds of folk are related to humanity and can sometimes interbreed with them.
There are many different races of Eld Folk with different origins, relevance, and capabilities. To play an Eld Folk character you can play one of a type for which an example has already been provided, such as a Dwarf or Djinn, or work with your GM to develop some concept inspired by a particular mythology.
Though Eld Folk are often spoken of in myths and legends, the account of them can be wildly inconsistent depending upon the tradition of the lore they are described in. Similarly, some Eld Folk are described in more than one mythology, but in inconsistent ways such as Faerie Folk and Yeti. Thus there is quite a lot of latitude for interpretation and specialization to suit a concept.
Being intrinsically supernatural creatures, different kinds of Eld Folk can display a broad array of differing capabilities, and even within the same race there is room for individualization. However stereotypes within a breed tend to bear out; for instance though they are not interchangeable and display individual abilities, all Ogres are superhumanly strong and tough to varying degrees.
Examples
  • Dwarves: told of in several mythologies, perhaps most notably in Norse myth. Dwarves come in a few dominant lineages with some recognizeable differences, but generally speaking Dwarves can pass as short humans, and have lived among humanity for many years. Dwarves tend to be stronger and tougher than their size would suggest, but though technically supernatural their abilities are so mild as to be relatively unremarkable and they are rarely embroiled in Accords issues.
  • Sidhe: described most thoroughly in Celtic lore, but making appearance elsewhere as well, the Sidhe is really a related group of supernaturals with an origin tied to one of several different Otherworld dimensions that are close to Earth reality such as Mag Mell (the Pleasant Plain), Emain Ablach (the Land of Promise), and the Tir na nÓg (the Land of Youth). Most of the Sidhe departed this world long ago, but some remain, and some changeling children are still sometimes born to old lineages of humans with Sidhe heritage.
  • Ogres: believed by some to be an offshoot or altered form of humanity, and by others to be a distinct lineage of Jotunn and human interbreeding, Ogres are intermixed with humanity, and generally pass as simply very large and strong humans. Their extreme strength and durability is formidable, but Ogres tend to be mentally and physically slower than average humans.
  • Djinn: there are several lineages, or septs, of Djinn living among humans of Arabic descent. One of the more overt and powerful breeds of Eld Folk, they are also one of the most intertwined with humanity. With an origin related to the Elemental dimensions and forces, even less powerful Djinn are quite potent and often struggle to avoid Accords violation in first world countries.
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The Morrigan
The Ancient Mariner
Tudor Brezak
Baraerazil
Cult Of The Red Hand
No Face Man
L'Éminence Nocturne
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Zombie Apocalypse
Bjorn To Ride Easy
Banshee Troubles
Tomorrows Passed
Venus Malefica
Tears of Tierrasola
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We Too Unto DarknessExpand We Too Unto Darkness
Be At Ease, Hunters
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Jon BreggExpand Jon Bregg
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Jonas MailerExpand Jonas Mailer
Clark Dugard
Arc 1Expand Arc 1
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Shticks
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Best Served Cold
On The Road Again
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Shticks
Dossier
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Shticks
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Session 1
Session 2
Session 3
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