Skip Navigation Links
Here There Be Monsters
Setting
Paradigm
Assumptions
Key Notes
Starting
House Rules
Gear
AbilitiesExpand Abilities
SkillsExpand Skills
Talents
Perks
PowersExpand Powers
Scroll up
Scroll down
Warding
Scroll up
Scroll down
Exorcism
Intervention
Invocation
Hex
Autodidactism
Scroll up
Scroll down
Playable Origins
MysticExpand Mystic
PsychicExpand Psychic
BelieverExpand Believer
InnatusExpand Innatus
Professional
Alchemist
Occultist
Wizard
Mysterian
Spellbinder
Elementalist
Invoker
Necromantist
Daemonologist
Scroll up
Scroll down
Suppressor
Scroll up
Scroll down
Exorcism
Intervention
Scroll up
Scroll down
Daemonsouled
Demimonde
Eld Folk
Immortal
Lycanthrope
Prophesized
Vampyrii
Scroll up
Scroll down
Characters
Iconic \ Pregens
NPCs
DossiersExpand Dossiers
The Morrigan
The Ancient Mariner
Tudor Brezak
Baraerazil
Cult Of The Red Hand
No Face Man
L'Éminence Nocturne
Scroll up
Scroll down
Vignettes
Zombie Apocalypse
Bjorn To Ride Easy
Banshee Troubles
Tomorrows Passed
Venus Malefica
Tears of Tierrasola
Campaigns
We Too Unto DarknessExpand We Too Unto Darkness
Be At Ease, Hunters
Jon BreggExpand Jon Bregg
Miles HendricksExpand Miles Hendricks
Ebon BelaskoExpand Ebon Belasko
Jonas MailerExpand Jonas Mailer
Clark Dugard
Arc 1Expand Arc 1
Arc 2Expand Arc 2
Scroll up
Scroll down
Shticks
Dossier
Best Served Cold
On The Road Again
Scroll up
Scroll down
Shticks
Dossier
Scroll up
Scroll down
Shticks
Scroll up
Scroll down
Shticks
Scroll up
Scroll down
Session 1
Session 2
Session 3
Session 4
Scroll up
Scroll down
Session 1
Scroll up
Scroll down
Credits
Contact Webmaster
KillerShrike.com

Skip Navigation LinksHere There Be Monsters>Playable Origins>Believer
Believer Origin
The Here There Be Monsters setting isn't biased towards or against any particular faith, and deliberately treats Zoroastrianism / Abrahamic concepts (perhaps most familiar to Westerners in the form of the Christian Mythos) as just one of many possible interpretations of extra-dimensionally related esoterica.
Players are encouraged to play a Believer of any faith, but to do so respectfully, and to be reasonably careful to avoid offending any players in their roleplaying group who might hold personal religious beliefs.
Characters with a divine or religious aspect should choose the Believer Origin, which unlocks the Believer Special Resource Pool for free.
FAITH
In the Here There Be Monsters setting Faith is essentially another form of magic, with slight differences. Whereas a user of the Mystic Arts intentionally reaches out and grabs extradimensional power as an act of will and intent and focuses it to a predetermined ends, Believers who have true Faith do the same thing subconsciously, focusing and filtering power through the lens of their Faith.
Whatever deity or higher power a Believer actually worships is largely immaterial in a technical sense for game play purposes, but is very material to how the powers the Believer wields manifests. It has no bearing what religion the Believer belongs to, so long as they have a true and deep-seated faith, and live in harmony with their religious beliefs.
Put simply, as their abilities are a manifestation of their beliefs, the types of abilities an individual Believer has are thematically relevant to the nature of the god or power they worship and represent.
A Believer must feel that they are in good standing with the tenants and expectation of their own religion, dogma, or church. If they feel forsaken or out of favor to the auspices of their belief system, the Believer's abilities will falter and fail. Due to this, all Faith abilities must take the following Limitation, and this Limitation can never be removed or "bought off" with Experience Points.
Only While In Good Standing With Faith (-1/4)
Faith users exhibit a lesser variety of abilities than Magic Users, but they are particularly good at channeling pure extradimensional energies, which makes them very useful against daemons and other extradimensional dangers. The best exorcists are always Believers (though some Magi and Psychics can do exorcisms as well), and many Believers can inflict direct harm on Supernatural things by virtue of the potency of their raw Faith.
RESTRICTIONS
In a Here There Be Monsters campaign, Believers have the following restrictions:
  • All powers must take the Only While In Good Standing With Faith (-1/4) Limitation
  • Frameworks are not allowed
  • Endurance Reserves are not allowed
However, Faith users do not have Real Cost or Active Point caps and any sort of ability a player can justify as being Faith based relevant to their character's belief system is fair game, if the player can convince their GM to allow it.
ARCHETYPES
The following are common Archetypes among those of a Believer Origin.
  • Crusader: (Big T) Some Believers have a more physical Faith, and serve as warriors for the god or entity they worship, focusing their abilities in combative ways.
  • Exorcist: (Father Max) Some Believers can banish extradimensional beings lacking a physical form from this reality, such as ghosts, possessor daemons, and evil spirits...at least temporarily.
  • Faith Healer: Some Believers can heal with the power of their Faith.
  • Consecrator: (Father Jacob) Some Believers emanate their Faith in protective ways, can grant blessings, and similar things.
  • Revelator: Some Believers can reveal the hidden and strip away falsehoods and glamours with the power of their Faith.
  • Intercessor: (Elly May Robbeton) Some Believers have a particularly close relationship with a saint, angel, martyr, or similar concept, one or many, and can call upon them for various Interventions.
  • Blessed: (Forosati Nik) Some Believers don't do anything overt, but seem to benefit from unusual luck, beneficial happenings, good timing, subtle signs that serve as clues, and so forth.
  • Devotee: Some Believers are shielded from even extreme harm by the power of their Faith. Whether weapons fail to work, animals refuse to attack, fires fail to burn or what have you, they seem to be inviolate as long as their belief holds firm.
  • Exemplar: (Varanasi) Some Believers hone their minds and bodies in accordance to their belief system, and become more than human in the process, living embodiments of their faith.
  • Reliquator: (Ezra Albright Jones) Some Believers have one or more powerful relics in their possession with which they have become attuned or can otherwise utilize in the service of their Faith.
  • Signifier: Some Believers are barraged by information via signs and portents which they can interpret.
  • Zealot: (Sawyer) Some Believers are so rabid in their Faith that they are practically unstoppable, short of death.
  • Theistic Occultist: (Evie Rast) Some belief systems couple religion and magic so tightly together they become indistinguishable. Believers of such religions sometimes develop seemingly Mystical abilities appropriate to their belief system. However, should their faith waver so to does their "magic".
Skip Navigation Links
Here There Be MonstersExpand Here There Be Monsters
Setting
ParadigmExpand Paradigm
Playable OriginsExpand Playable Origins
CharactersExpand Characters
VignettesExpand Vignettes
CampaignsExpand Campaigns
Credits
Contact Webmaster
KillerShrike.com
Scroll up
Scroll down
Assumptions
Key Notes
Starting
House Rules
Gear
AbilitiesExpand Abilities
Scroll up
Scroll down
SkillsExpand Skills
Talents
Perks
PowersExpand Powers
Scroll up
Scroll down
Warding
Scroll up
Scroll down
Exorcism
Intervention
Invocation
Hex
Autodidactism
Scroll up
Scroll down
MysticExpand Mystic
PsychicExpand Psychic
BelieverExpand Believer
InnatusExpand Innatus
Professional
Scroll up
Scroll down
Alchemist
Occultist
Wizard
Mysterian
Spellbinder
Elementalist
Invoker
Necromantist
Daemonologist
Scroll up
Scroll down
Suppressor
Scroll up
Scroll down
Exorcism
Intervention
Scroll up
Scroll down
Daemonsouled
Demimonde
Eld Folk
Immortal
Lycanthrope
Prophesized
Vampyrii
Scroll up
Scroll down
Iconic \ Pregens
NPCs
DossiersExpand Dossiers
Scroll up
Scroll down
The Morrigan
The Ancient Mariner
Tudor Brezak
Baraerazil
Cult Of The Red Hand
No Face Man
L'Éminence Nocturne
Scroll up
Scroll down
Zombie Apocalypse
Bjorn To Ride Easy
Banshee Troubles
Tomorrows Passed
Venus Malefica
Tears of Tierrasola
Scroll up
Scroll down
We Too Unto DarknessExpand We Too Unto Darkness
Be At Ease, Hunters
Scroll up
Scroll down
Jon BreggExpand Jon Bregg
Miles HendricksExpand Miles Hendricks
Ebon BelaskoExpand Ebon Belasko
Jonas MailerExpand Jonas Mailer
Clark Dugard
Arc 1Expand Arc 1
Arc 2Expand Arc 2
Scroll up
Scroll down
Shticks
Dossier
Best Served Cold
On The Road Again
Scroll up
Scroll down
Shticks
Dossier
Scroll up
Scroll down
Shticks
Scroll up
Scroll down
Shticks
Scroll up
Scroll down
Session 1
Session 2
Session 3
Session 4
Scroll up
Scroll down
Session 1
Scroll up
Scroll down
Home       killershrike@killershrike.com       Legal