- Superskills (66/72)
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1)
Barret 95 Mastery
:
+2 with Barret 95
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2)
Barret 95 Mastery
:
Range Levels: +2 vs. Range Penalties with Barret 95
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3)
Eyes of a Hawk
:
Range Levels: +4 vs. Range Penalties with Everything
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4)
Heavy Hitter
:
Hand-To-Hand Attack +2d6, Penetrating (+1/2); Hand-To-Hand Attack (-1/4)
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1
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5)
Ain't Got Time To Bleed
:
Resistant Protection (8 PD/8 ED); Does not protect from first point of body (-1/2)
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0
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- Gear (26/72)
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1)
SpecTech Contact Lenses
:
Supernatural Detection (Partially Discriminatory (can tell relative power only)) (7 Active Points); IIF (Contact Lenses; -1/4)
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2)
Rapelling Gun
:
Swinging 45m, Usable By Other (+0), Recipient must remain close to Grantor, Grantor can take back power at any time (23 Active Points); OAF (-1), 1 Recoverable Continuing Charge lasting 1 Turn (-3/4), Straight Lines Only (-1/2), no Noncombat movement (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Leaves A Trail (-1/4)
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[1 rc]
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3)
Sniper Rifle
:
Killing Attack - Ranged 3d6+1 (Custom CQB/Sniper 50 Cal. Barret 95, 20" Barrel, 36" Length; 17 lbs), Armor Piercing (+1/4), +1 Increased STUN Multiplier (+1/4) (75 Active Points); STR Minimum 19+ (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Side Effects, Always Occurs (Extremely Loud; -1/2), Beam (-1/4), Real Weapon (-1/4), Not Usable In Confined Spaces (-1/4), 8 clips of 6 Charges (-0)
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[6]
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- Sniper Rifle Kit (8/30)
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1)
Acog Doc Reflex Scope
:
+2 versus Range Modifier for Sight Group; OAF (Acog Doc Reflex Scope; -1)
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0
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2)
Acog Doc Reflex Scope
:
+2 with Barret 95; OAF (Acog Doc Reflex Scope; -1)
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3)
Concealed Rifle Harness
:
+7 with single Skill or Characteristic Roll (14 Active Points); Only for concealing Rifles (-1 1/2), Only when wearing a trench coat (-1), Requires A Roll (Characteristic roll; Requires a Dex roll if engaged in vigorous movement.; -1/2), IIF (Special harness; -1/4)
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4)
Holycrap Rounds (.50)
:
Blessed Bullets; 6 Charges (-3/4)
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[6]
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- Other Weapons (18/30)
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1)
S&W .460 Caliber, Model 460 XVR Revolver - 8 3/8"
:
Killing Attack - Ranged 2 1/2d6 (40 Active Points); STR Minimum 14-18 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), 4 clips of 6 Charges (-1/4), Real Weapon (-1/4)
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[6]
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2)
Holycrap Rounds (.460)
:
Blessed Bullets; 6 Charges (-3/4)
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[6]
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3)
Fairbairn Sykes Fighting Knife
:
Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR), Penetrating (+1/2) (22 Active Points); OAF (-1), STR Minimum 6 (-1/4), Real Weapon (-1/4), No Knockback (-1/4), -1 Decreased STUN Multiplier (-1/4)
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2
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- Misc (4/30)
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1)
Flashlight
:
(Provides Sufficient Illumination To See A 1 hex Area Within 10m)
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2)
Basic First Aid Kit
:
+1 with Paramedics; OAF (Kit ; -1)
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3)
Cell Phone
:
Reliable
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1)
Societatis ex Monstrum Interfectorum
:
Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of their own, Favors Owed In Return), Cell Contact (x3) (9 Active Points) 8-
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