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Doctor Allosius Jones GM
Val  Char  Base  Points  Total  Roll  Notes 
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
13 DEX 10 6 13 12-
15 CON 10 5 15 12-
18 INT 10 8 18 13- PER Roll 13-
20 EGO 10 10 20 13-
20 PRE 10 10 20/40 13- / 17- PRE Attack: 4d6 / 8d6
             
6 OCV 3 15 6
6 DCV 3 15 6
3 OMCV 3 0 3
4 DMCV 3 3 4
4 SPD 2.0 20 4 Phases: 3, 6, 9, 12
             
10 PD 2 8 10 10 PD (0 rPD)
5 ED 2 3 5 5 ED (0 rED)
10 REC 4 6 10
25 END 20 1 25
15 BODY 10 5 15
40 STUN 20 10 40
             
14 Running 12 2 14m
4 Swimming 4 0 4m
4m/2m Leaping 4 0 4m 132 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Distinctive Features: Image Has Been Swiped By Pop Culture And Become Iconic (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
25 Hunted: More Enemies Than You Can Shake A Stick At Infrequently (Mo Pow; NCI; Rogues Gallery; Harshly Punish)
10 Psychological Complication: Fear of Snakes (Uncommon; Strong)
10 Psychological Complication: Heroic Inability To Quit While Ahead (Uncommon; Strong)
5 Social Complication: Well Known Celebrity Frequently, Minor, Only In Supernatural Circles
55 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 55 500 625

Doctor Allosius Jones GM
SKILLS
Cost  Name
12 +1 Overall
10 +1 with All Attacks
3 Breakfall 12-
3 Bureaucratics 13- (17-)
3 Charm 13- (17-)
3 Climbing 12-
3 Combat Driving 12-
3 Combat Piloting 12-
3 Concealment 13-
3 Conversation 13- (17-)
2 Cryptography 10-
3 Deduction 13-
3 Gambling 13-
3 High Society 13- (17-)
3 Jack of All Trades
2 1) PS: Archaeology 13-
2 2) PS: Hunter 13-
2 3) PS: Researcher 13-
3 Linguist
3 1) Language: Arabic (Eastern) (idiomatic; literate)
3 2) Language: Egyptian, Ancient (idiomatic; literate)
3 3) Language: Greek (Koine) (idiomatic; literate)
3 4) Language: Hebrew (Classical) (idiomatic; literate)
3 5) Language: Sumerian (idiomatic; literate)
3 Oratory 13- (17-)
3 Paramedics 13-
3 Riding 12-
3 Scholar
2 1) KS: Archaeology 13-
2 2) KS: Believers and their Powers 13-
3 3) KS: Crypto-History 14-
2 4) KS: Govt Intelligence World 13-
3 5) KS: History 14-
2 6) KS: Mystical Lore 13-
3 7) KS: Supernatural World 14-
3 Stealth 12-
3 Streetwise 13- (17-)
5 Survival 14-
1 TF: Equines, Small Motorized Boats, Small Planes, Two-Wheeled Motorized Ground Vehicles
3 Traveler
5 1) Been Practically Everywhere : AK: The World 15-
5 2) Been Practically Everywhere : CK: The World 15-
2 3) AK: Sewers 13-
6 WF: Common Melee Weapons, Common Missile Weapons, Handguns, Whips
146 Total Skills Cost
PERKS
Cost  Name
19 Fringe Benefit: Archaeologist, Colonel WW2 / OSS Acting Rank; "Retired", Concealed Weapon Permit (UN Member States), International Driver's License, Membership (FBI Section M Consultant), Passport, Security Clearance, Supernatural Hunter, Tenured Professor
9 Positive Reputation: The Dr. Allosius Jones (Supernatural Community, Supernaturally Aware Federal Organizations) 14-, +3/+3d6
5 Money: Well Off
5 Innatus Pool Unlock (Professional Origin)
221 Innatus Pool
70 Professional Pool
15 Contact Pool
3 Equipment Pool
347 Total Perks Cost

Doctor Allosius Jones GM
Contacts & Followers (30/30)
1) Contact: Various People In the Supernatural Community (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact), Group Contact (x3) 14-
Notes: Real Cost: 30
Equipment Pool (15/15)
1) .45 Service Revolver : RKA 2d6-1, Extra Knockdown (+1/4); OAF (Gun; -1), STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -3/4), 4 clips of 6 Charges (-1/4), Beam (-1/4)
Notes: Real Cost: 9 points
[6]
2) Bullwhip : Killing Attack - Hand-To-Hand 1 point (1d6 w/STR) (7m Stretching), +1 Increased STUN Multiplier (+1/4) (15 Active Points); OAF (-1), Real Weapon (-1/4), Reduced Penetration (-1/4)
Notes: Real Cost: 6 points
1
Innatus Pool (221/221)
1) Gift of the Chalice : +1 Overall
Notes: Real Cost: 12
2) Gift of the Chalice : Lycanthropy Immunity
Notes: Real Cost: 5
3) Gift of the Chalice : Vampirism Immunity
Notes: Real Cost: 5
4) Gift of the Chalice : Possession Immunity
Notes: Real Cost: 5
5) Gift of the Chalice : Danger Sense (immediate vicinity, any danger, Function as a Sense) 16-
Notes: Real Cost: 35
6) Gift of the Chalice : Extreme Luck: 3d6
Notes: Real Cost: 45
7) Gift of the Chalice : Heroic Recovery: 10d6
Notes: Real Cost: 40
8) Gift of the Chalice : Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week)
Notes: Real Cost: 24
0
9) Gift of the Chalice : Luck: 3d6
Notes: Real Cost: 15
10) Gift of the Chalice : Nightvision
Notes: Real Cost: 5
0
11) Gift of the Chalice : Supernatural Resistance: 10
Notes: Real Cost: 30
Professional Pool (70/70)
1) Big Right Cross : Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/4)
Notes: Real Cost: 12
1
2) Doesn't Get Lost In His Own Museum : Bump Of Direction
Notes: Real Cost: 3
3) Gentleman Adventurer : Miraculous Survival: 3
Notes: Real Cost: 15
4) Man of Adventure : Combat Luck (6 PD/6 ED)
Notes: Real Cost: 12
5) Take A Lickin And Keep On Tickin : Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Nonpersistent (-1/4)
Notes: Real Cost: 17
0
6) Tough Guy : +20 PRE (20 Active Points); Defensive Only (-1), Not vs Seduction (-1/4)
Notes: Real Cost: 9
7) Whip Tricks : Stretching 7m (7 Active Points); OAF (Bullwhip of Opportunity; -1), Cannot Do Damage (-1/2), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
Notes: Real Cost: 2
1

Doctor Allosius Jones GM
APPEARANCE
Height:   5' 10" Hair:  Brown
Weight:  175 lbs Eyes:  Faded Blue
With a grizzled strong-jawed appearance and looking like a classic old-school serial pulp hero no matter what he wears, Jones's general resemblance to a character from a well known movie franchise swiped second or third hand from stories about him leaves most people thinking "where have I seen this guy before?".
PERSONALITY
Born July 1, 1899, Doctor Allosius Jones has experienced a life best summed up as "absurdly unlikely". Raised by his world-traveling biblical archaeolgist / scholar father, Allosius had more adventures before completing puberty than most people have in their entire lives. After growing up traveling around the world with his father Jones fought in the tail end of World War I, but it had mostly run its course before he made it to the front.

Returning to the States after the Great War Jones followed in his father's footsteps and became an adventuring professor of archaeology. Being both good at his job and prone to involvement in unexpected events Jones quickly came face to face with supernatural things...and more significantly survived. More than survived, he thrived and soon made a practice out of hunting down mystically and historically noteworthy artifacts. An interesting quirk of his was that he turned such artifacts over to museums rather than selling them for money as a looter or treasure hunter would do. The 30's were a good decade for Jones, and his exploits from that era have become nigh-legendary in supernatural circles...and somehow got leaked to the mundane world and ended up as a screen play in the 80's and though much distorted and removed from real events it fueled one of the most successful and iconic film franchises of all time. Jones sometimes wryly remarks that if it weren't for the Accords he'd sue for a cut of the profits.

One of Allosius's particularly notable early adventures was an encounter with the feared and horrible Infernalist Tudor Brezak somewhere near Tibet in 1934, in pursuit of the Lair of the Ebon Dragon. Though several of Jones's companions did not make it, Allosius survived and got the Ebon Dragon statue before Tudor could, thus adding his name to the very short list of people that have crossed Tudor and lived. Later during World War 2, Jones was recruited by the OSS due to his experience in the limited field of facing down supernatural dangers and surviving in general and his first hand experience with Tudor Brezak specifically. Another chain of wild misadventures was the result, including another head to head run in with Tudor Brezak. Even more significantly Jones found and drank from the ancient and potent Sumerian artifact known as the Chalice of the Gods and was gifted with a number of innately superhuman enhancements including an extended and charmed existence.

After the War, Jones became one of the signatories of the second set of Accords instituited by the newly founded UN, and became a close advisor to the FBI Section M, British Mi13, and the UN Bureau of the Accords, and a tenured professor at Marshall Barnett University in Connecticut. Jones continued to have adventures, including a third run in with Tudor Brezak in 1979 (Jones almost got him for good that time), and networked with succeeding generations of Hunters becoming a key mentor and point of contact for many.

Unlike most Hunters, Jones doesn't Hunt the supernatural directly in most circumstances, rather he goes after artifacts and removes them from circulation. Of course, on many occassions, bad guys end up dead and evil plans end up ruined, but that's really not Jones's focus. As a point of pride, Jones never keeps such artifacts, instead giving them over to the governement or the appropriate organization to ensure that they are destroyed or stay put away where they can't fall into the wrong hands. However, he can always be counted on to step up to the plate when a real threat is looming, and over the decades has been involved in a number of big takedowns either directly or indirectly as an advisor or facilitator.
QUOTE
"Why does it always have to be snakes?"
TACTICS AND COMBAT NOTES
Allosius is an extremely skilled "gentleman adventurer" and scholar. Additionally, he once drank from the Chalice of the Gods and was imbued with a number of subtle but real enhancements that make him extremely survivable and blessed with uncommonly good luck. He's also skilled with a whip, and is a fair shot with a revolver. He also has a really cool hat.
CAMPAIGN USE
Super crusty Legendary Hunter.

Doctor Allosius Jones GM
SPEED CHART DEX 13 SPD 4 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 10 5 0 0
RESISTANT 0 0    
Notes:
FATIGUE & HEALTH
  BODY STUN END
MAXIMUM 15 40 25
CURRENT 15   40   25  
MOVEMENT
Type Total
Run (12m) 14m [28m NC]
Swim (4m) 4m [8m NC]
H. Leap (4m) 4m
V. Leap (2m) 2m
COMBAT SKILL LEVELS
+1 Overall
+1 with All Attacks
+1 Overall
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 6 6
MENTAL 3 4
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2  -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2  -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2  -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 4d6/8d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10
Character created with Hero Designer (version 20091216 )